NHL 11 Blog: Talking About Hustle with Redshirt
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Re: NHL 11 Blog: Talking About Hustle with Redshirt
Can you tell if the amount of xp has changed then for online Bap as there´s more stats and all of them have an effect now?No Cheese, No Glitching, SimHockeyRules!Comment
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Re: NHL 11 Blog: Talking About Hustle with Redshirt
That ^^
The only problem was 2K should have gotten rid of the speed burst and kept sprint. They got rid of the speed burst in 2k11 according to info released but I don't they kept sprint, which they should have.
Anyway, great addition EA. It will make the game much more realistic and representative of the real sport.Comment
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Re: NHL 11 Blog: Talking About Hustle with Redshirt
I like what we heard regarding hustle and it clears up a few things I was unsure of even after using it at the event (we all seemed a bit confused by it). But I think this is my favorite tidbit:
Another change to skating control is that your player will glide a lot further when you release the left stick, so coasting around is a lot easier and when you are doing that you do not fatigue.
Jason, was this in effect in the build I played? I thought skating felt a little "heavier", but I couldn't put my finger on why...Comment
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Re: NHL 11 Blog: Talking About Hustle with Redshirt
I like what we heard regarding hustle and it clears up a few things I was unsure of even after using it at the event (we all seemed a bit confused by it). But I think this is my favorite tidbit:
I know I was more than a touch redundant in calling for more momentum in skating at the community event. Hopefully this is a step in the right direction and not only will players glide more, but also require more effort to move against their momentum.
Jason, was this in effect in the build I played? I thought skating felt a little "heavier", but I couldn't put my finger on why...Comment
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Re: NHL 11 Blog: Talking About Hustle with Redshirt
Like I said above, the build I played felt "heavier"... I know that's quite vague, but it was hard to pinpoint exactly why it felt as such. An independent source who played it at E3 agreed. Tuning can change a lot in a few months, so I have my fingers crossed that I'll get the same feeling from the retail version.Comment
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Re: NHL 11 Blog: Talking About Hustle with Redshirt
Like I said above, the build I played felt "heavier"... I know that's quite vague, but it was hard to pinpoint exactly why it felt as such. An independent source who played it at E3 agreed. Tuning can change a lot in a few months, so I have my fingers crossed that I'll get the same feeling from the retail version.EA SPORTS Game Changer
www.twitter.com/Bobrovsky33Comment
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Re: NHL 11 Blog: Talking About Hustle with Redshirt
I like that players can coast easier to avoid fatigue. This was a key technological breakthrough for properly representing Kovalchuk or Ovechkin if NHL ever decides to implement FIFA's personality+.
That would be a really nice touch, and realistic.Comment
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Re: NHL 11 Blog: Talking About Hustle with Redshirt
The xp system has been reworked quite a bit. There is a lot more difference between the difference player types now and tougher choices to make in the trade-offs between putting things in one area or another. The result will be that there is more room for specialization. The attribute categories have been changed a bit (I think the split between stick checking and hitting has been mentioned elsewhere) and all of the make a difference. Some of them are still more important than others, but the xp costs reflect that.Comment
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Re: NHL 11 Blog: Talking About Hustle with Redshirt
I like what we heard regarding hustle and it clears up a few things I was unsure of even after using it at the event (we all seemed a bit confused by it). But I think this is my favorite tidbit:
I know I was more than a touch redundant in calling for more momentum in skating at the community event. Hopefully this is a step in the right direction and not only will players glide more, but also require more effort to move against their momentum.
Jason, was this in effect in the build I played? I thought skating felt a little "heavier", but I couldn't put my finger on why...Comment
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Re: NHL 11 Blog: Talking About Hustle with Redshirt
I like what we heard regarding hustle and it clears up a few things I was unsure of even after using it at the event (we all seemed a bit confused by it). But I think this is my favorite tidbit:
I know I was more than a touch redundant in calling for more momentum in skating at the community event. Hopefully this is a step in the right direction and not only will players glide more, but also require more effort to move against their momentum.
Jason, was this in effect in the build I played? I thought skating felt a little "heavier", but I couldn't put my finger on why...Comment
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Re: NHL 11 Blog: Talking About Hustle with Redshirt
I have a hard time staying with the forwards in close to the net as they can just change direction at will, makes fine adjustments really tough and damn frustrating when they just go back and forth, dangle glide backwards just so they can wrist it top corner all the while i cant even get near them if any change in the skating helps this part of the game ill be happy.Comment
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Re: NHL 11 Blog: Talking About Hustle with Redshirt
I think having endurance as a useable attribute now will continue to help balance EASHL play because now players who want to pile up their points in speed, acceleration, and agility will tire faster. Combined with the physics-based hitting, I'm hopeful the EASHL gameplay will be even more balanced this year, because the current game still feels a little offense-favored, in my opinion.88
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