NHL 11 Blog: Talking About Hustle with Redshirt - Operation Sports Forums

NHL 11 Blog: Talking About Hustle with Redshirt

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Redshirt_EA
    NHL 13 Developer
    • Jan 2009
    • 575

    #16
    Re: NHL 11 Blog: Talking About Hustle with Redshirt

    Originally posted by GreenReign86
    How will fatigue be implemented in EASHL? If it never weare's down, to beginwith. Still don't see how the endurance rating will matter this year. Some clearety would be appreciated.
    You will fatigue in EASHL, the recovery rate while on the ice is just a lot higher than in a game where line changes exist. Putting attribute points into Endurance makes a big difference now.

    Comment

    • milesizdead
      Rookie
      • Jun 2010
      • 150

      #17
      Re: NHL 11 Blog: Talking About Hustle with Redshirt

      Originally posted by Redshirt_EA
      You will fatigue in EASHL, the recovery rate while on the ice is just a lot higher than in a game where line changes exist. Putting attribute points into Endurance makes a big difference now.
      Excellent stuff

      Can you tell if the amount of xp has changed then for online Bap as there´s more stats and all of them have an effect now?
      No Cheese, No Glitching, SimHockeyRules!

      Comment

      • BigH2k6
        Rookie
        • Aug 2006
        • 256

        #18
        Re: NHL 11 Blog: Talking About Hustle with Redshirt

        Originally posted by tabulaRasa
        Why does it remind me off the 2K sprint and speedburst buttons.
        That ^^

        The only problem was 2K should have gotten rid of the speed burst and kept sprint. They got rid of the speed burst in 2k11 according to info released but I don't they kept sprint, which they should have.

        Anyway, great addition EA. It will make the game much more realistic and representative of the real sport.

        Comment

        • patsfan188
          Rookie
          • May 2010
          • 91

          #19
          I just want to here about Be a GM Mode
          Don't let good be the enemy of great

          Comment

          • Randiesel75
            Rookie
            • Apr 2008
            • 429

            #20
            Re: NHL 11 Blog: Talking About Hustle with Redshirt

            Originally posted by patsfan188
            I just want to here about Be a GM Mode
            That's twice now.

            Patience is a virtue my good man. I'm sure in time you will have all the info you desire.

            Comment

            • Qb
              All Star
              • Mar 2003
              • 8818

              #21
              Re: NHL 11 Blog: Talking About Hustle with Redshirt

              I like what we heard regarding hustle and it clears up a few things I was unsure of even after using it at the event (we all seemed a bit confused by it). But I think this is my favorite tidbit:

              Another change to skating control is that your player will glide a lot further when you release the left stick, so coasting around is a lot easier and when you are doing that you do not fatigue.
              I know I was more than a touch redundant in calling for more momentum in skating at the community event. Hopefully this is a step in the right direction and not only will players glide more, but also require more effort to move against their momentum.

              Jason, was this in effect in the build I played? I thought skating felt a little "heavier", but I couldn't put my finger on why...

              Comment

              • bonannogiovanni
                MVP
                • Oct 2004
                • 1339

                #22
                Re: NHL 11 Blog: Talking About Hustle with Redshirt

                Originally posted by Qb
                I like what we heard regarding hustle and it clears up a few things I was unsure of even after using it at the event (we all seemed a bit confused by it). But I think this is my favorite tidbit:



                I know I was more than a touch redundant in calling for more momentum in skating at the community event. Hopefully this is a step in the right direction and not only will players glide more, but also require more effort to move against their momentum.

                Jason, was this in effect in the build I played? I thought skating felt a little "heavier", but I couldn't put my finger on why...
                IMO the biggest problem the series has had up till now is the lack of weight in the players, so that they look like floating on the ice rather than skating. Did you really notice an improvement in this area?

                Comment

                • Qb
                  All Star
                  • Mar 2003
                  • 8818

                  #23
                  Re: NHL 11 Blog: Talking About Hustle with Redshirt

                  Originally posted by bonannogiovanni
                  IMO the biggest problem the series has had up till now is the lack of weight in the players, so that they look like floating on the ice rather than skating. Did you really notice an improvement in this area?
                  Like I said above, the build I played felt "heavier"... I know that's quite vague, but it was hard to pinpoint exactly why it felt as such. An independent source who played it at E3 agreed. Tuning can change a lot in a few months, so I have my fingers crossed that I'll get the same feeling from the retail version.

                  Comment

                  • LuGer33
                    EA Game Changer
                    • May 2009
                    • 314

                    #24
                    Re: NHL 11 Blog: Talking About Hustle with Redshirt

                    Originally posted by Qb
                    Like I said above, the build I played felt "heavier"... I know that's quite vague, but it was hard to pinpoint exactly why it felt as such. An independent source who played it at E3 agreed. Tuning can change a lot in a few months, so I have my fingers crossed that I'll get the same feeling from the retail version.
                    I'm also wondering whether they were able to implement any sort of visual (head down or something) indicator that your player was hustling since the build we played.
                    EA SPORTS Game Changer
                    www.twitter.com/Bobrovsky33

                    Comment

                    • ericromain
                      Rookie
                      • Jul 2010
                      • 211

                      #25
                      Re: NHL 11 Blog: Talking About Hustle with Redshirt

                      I like that players can coast easier to avoid fatigue. This was a key technological breakthrough for properly representing Kovalchuk or Ovechkin if NHL ever decides to implement FIFA's personality+.

                      Originally posted by LuGer33
                      I'm also wondering whether they were able to implement any sort of visual (head down or something) indicator that your player was hustling since the build we played.
                      That would be a really nice touch, and realistic.

                      Comment

                      • Redshirt_EA
                        NHL 13 Developer
                        • Jan 2009
                        • 575

                        #26
                        Re: NHL 11 Blog: Talking About Hustle with Redshirt

                        Originally posted by milesizdead
                        Excellent stuff

                        Can you tell if the amount of xp has changed then for online Bap as there´s more stats and all of them have an effect now?
                        The xp system has been reworked quite a bit. There is a lot more difference between the difference player types now and tougher choices to make in the trade-offs between putting things in one area or another. The result will be that there is more room for specialization. The attribute categories have been changed a bit (I think the split between stick checking and hitting has been mentioned elsewhere) and all of the make a difference. Some of them are still more important than others, but the xp costs reflect that.

                        Comment

                        • Redshirt_EA
                          NHL 13 Developer
                          • Jan 2009
                          • 575

                          #27
                          Re: NHL 11 Blog: Talking About Hustle with Redshirt

                          Originally posted by Qb
                          I like what we heard regarding hustle and it clears up a few things I was unsure of even after using it at the event (we all seemed a bit confused by it). But I think this is my favorite tidbit:



                          I know I was more than a touch redundant in calling for more momentum in skating at the community event. Hopefully this is a step in the right direction and not only will players glide more, but also require more effort to move against their momentum.

                          Jason, was this in effect in the build I played? I thought skating felt a little "heavier", but I couldn't put my finger on why...
                          Yes, that was in the builds at Community Day. It is an interesting change because nobody really notices it, or at least cannot put their finger on the difference, until you point it out.

                          Comment

                          • RealmK
                            Banned
                            • Sep 2003
                            • 4199

                            #28
                            Re: NHL 11 Blog: Talking About Hustle with Redshirt

                            Originally posted by Qb
                            I like what we heard regarding hustle and it clears up a few things I was unsure of even after using it at the event (we all seemed a bit confused by it). But I think this is my favorite tidbit:



                            I know I was more than a touch redundant in calling for more momentum in skating at the community event. Hopefully this is a step in the right direction and not only will players glide more, but also require more effort to move against their momentum.

                            Jason, was this in effect in the build I played? I thought skating felt a little "heavier", but I couldn't put my finger on why...
                            I have a feeling skating is going to be a major thing for next year with them having more time to get the new physics stuff implimented across the game as a whole. I agree that there should be more momentum than the game currently exhibits, I would just hope they don't go too extreme with it as then you have a 2k10 situation where guys constantly are way out of position and giving up odd man breaks and scoring chances due to over exagerated momentum.

                            Comment

                            • JimmyDeicide
                              Pro
                              • Sep 2005
                              • 623

                              #29
                              Re: NHL 11 Blog: Talking About Hustle with Redshirt

                              I have a hard time staying with the forwards in close to the net as they can just change direction at will, makes fine adjustments really tough and damn frustrating when they just go back and forth, dangle glide backwards just so they can wrist it top corner all the while i cant even get near them if any change in the skating helps this part of the game ill be happy.

                              Comment

                              • ChitownFan526
                                Rookie
                                • Jul 2009
                                • 56

                                #30
                                Re: NHL 11 Blog: Talking About Hustle with Redshirt

                                I think having endurance as a useable attribute now will continue to help balance EASHL play because now players who want to pile up their points in speed, acceleration, and agility will tire faster. Combined with the physics-based hitting, I'm hopeful the EASHL gameplay will be even more balanced this year, because the current game still feels a little offense-favored, in my opinion.
                                88
                                4:06
                                One Goal

                                Comment

                                Working...