NBA Elite 11 Video: Quick Clip #4 and #5
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Re: NBA Elite 11 Video: Quick Clip #4 and #5
rEAnimator
Is the RTP engine you guys use the same as Euphoria?
Can a sig jumpshot anim look change if contact is made?
Is the user in control of the shot in and1 situations?Comment
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Re: More NBA Elite vids!!!
Thanks, nice to know you had a little rest, just enough for the final sprint.
It is not major, but it would add that physical presence that it can take this game further...
I just have another thing to say, imagine that Okafor was set for the screen for 2 seconds in the exact same spot, after those 2 seconds the attacking PG uses it, will the other PG collide with him and fall on the ground (like it happened in that video) even after he (supposedly) saw were he was??? (imagining that it is CPU controlled)
Is there even a possibility for that to happen, or the player awareness will have an impact on this, and actually get around the screener instead of colliding with him???
My question is being made because in that video, because of the slow motion, it looked like the screen was set for a long time, it actually wasn´t sooo long, but it raised this question (extreme scenario)
PeAcEComment
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Re: NBA Elite 11 Video: Quick Clip #4 and #5
Guys. I doubt the "RTP" is anything like Euphoria. You guys really should manage your expectations of what the phrase meant. Sometimes, EA's marketing gets carried away. The EA guys can correct me if I'm wrong, but when they say "Physics based" animation, that tells me that they have a system that selects animations based on actual physics calculations as opposed to just random numbers. You're setting yourself up for disappointment if you're expecting Euphoria!Comment
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Re: NBA Elite 11 Video: Quick Clip #4 and #5
Guys. I doubt the "RTP" is anything like Euphoria. You guys really should manage your expectations of what the phrase meant. Sometimes, EA's marketing gets carried away. The EA guys can correct me if I'm wrong, but when they say "Physics based" animation, that tells me that they have a system that selects animations based on actual physics calculations as opposed to just random numbers. You're setting yourself up for disappointment if you're expecting Euphoria!
euphoria
euphoria brings Dynamic Motion Synthesis (DMS) onto Playstation® 3, Xbox 360 and PC.
With euphoria, animations are not canned but are generated on-the-fly by the hardware's processors as the game is played. Every tackle is your tackle, every haymaker is your haymaker.
Previously, animation data had to be manually created (through key-framing) or recorded (through motion capture). This is often expensive and laborious, and results in static, non-interactive data.
euphoria is instead based on a full simulation of a 3D character, including body, muscles and motor nervous system. This creates fully interactive animations that act and react differently every time.Last edited by Young Murder; 08-10-2010, 06:45 PM.Comment
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Re: NBA Elite 11 Video: Quick Clip #4 and #5
I don't think everything is running on the RTP only contact situations, becaue the rest looks just liker last year.Comment
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Barniani is not impacted by the PG's forward contact. He just gets pushed back and slides around. Looks just like last year.
For those of you that say this is complaining, it is not. With their physics engine, they should be able to use physics in all contact situations, as well as anything else that involves movement on the court. Some stuff will have to be Mo-capped such as dunks and shots.Comment
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I really agree, if this is something they are proud of, then oh dear EA , you havent got it right in 6 years now, and we could even argue that , last year they promised so much and failed to deliver again , its only a matter of time until it turns into a madden failure, i really hope it doesn't 2k needs competition otherwise it will run over nba elite for another season . 2k jordan mode and gameplay looks like it will be hard to beat.Comment
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Re: NBA Elite 11 Video: Quick Clip #4 and #5
If you did your homework you will know that everything they say their engine can do is just like the euphoria engine. Here is the the link for you to catch up(http://www.operationsports.com/forum...e-physics.html)Comment
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Re: NBA Elite 11 Video: Quick Clip #4 and #5
rEAnimator
NBA Elite Developer
OVR: 20
Join Date: Jun 2010
Location: Burnaby, BC
Posts: 310
Re: NBA Elite 11 Blog: Real Physics
Quote:
Originally Posted by mario_2324
Makes alot of since.....You may have a number of animations that may look the same but occur in a diff way due 2 physics and situation....hmmmm sounds good. I like the trade off
I don't want to sounds sensationalist when I say this, but technically speaking we have an infinite number of animations.
Because the animations are blended in parallel, driven by physics and altered by IK, you'll never see the exact same pose twice for animations that work under that system.
Things like off play reactions don't fall into that category, but 90% of the animations you see in gameplay are.Comment
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I don't what needs to happen for some people to get it, maybe it's really EA's fault for not having a statement at the beginning of each clip explaining the game is NOT complete with all feature added.Comment
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I'd have to say you clearly missed the whole point of his demo..... the numbers were exaggerated to a more clear and drastic effect of how the physics work. So basically he was explaining this in the most obvious way for you to see and understand and YOU still missed while calling it stupid. LMAO!Comment
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Re: NBA Elite 11 Video: Quick Clip #4 and #5
where in the video did he say this was a final build? you guys would be crying "we want to see some game play" if they kept all these WIPs under lock and key. So we get to basically see the making of the title in progress and you bitch and complain about where it's at. And the constant "it looks just like" comments just prove an inability to see the obvious changes, subtle or drastic which just leads one to think you wouldn't be happy with the game period.
I don't what needs to happen for some people to get it, maybe it's really EA's fault for not having a statement at the beginning of each clip explaining the game is NOT complete with all feature added.Comment
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Re: NBA Elite 11 Video: Quick Clip #4 and #5
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