NBA Elite 11 Video: Quick Clip #4 and #5

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  • rEAnimator
    NBA Elite Developer
    • Jun 2010
    • 666

    #106
    Re: NBA Elite 11 Video: Quick Clip #4 and #5

    Originally posted by ©roke
    Does this means that the same alley-oop animation may look a little bit different every time depending on the pass?
    Yes, that's correct.

    Comment

    • Young Murder
      Banned
      • Jul 2010
      • 64

      #107
      Re: NBA Elite 11 Video: Quick Clip #4 and #5

      rEAnimator

      Is the RTP engine you guys use the same as Euphoria?

      Can a sig jumpshot anim look change if contact is made?

      Is the user in control of the shot in and1 situations?

      Comment

      • stepsix
        NBA Elite Developer
        • Aug 2009
        • 101

        #108
        Re: More NBA Elite vids!!!

        Originally posted by Live_4real
        Thanks, nice to know you had a little rest, just enough for the final sprint.

        It is not major, but it would add that physical presence that it can take this game further...

        I just have another thing to say, imagine that Okafor was set for the screen for 2 seconds in the exact same spot, after those 2 seconds the attacking PG uses it, will the other PG collide with him and fall on the ground (like it happened in that video) even after he (supposedly) saw were he was??? (imagining that it is CPU controlled)

        Is there even a possibility for that to happen, or the player awareness will have an impact on this, and actually get around the screener instead of colliding with him???

        My question is being made because in that video, because of the slow motion, it looked like the screen was set for a long time, it actually wasn´t sooo long, but it raised this question (extreme scenario)

        PeAcE
        Defenders getting floored by screens are pretty uncommon in Elite. That one there that Nate showed is hard to trigger...it's usually the case that defenders will swim around the screen. It's not time based (not a bad idea tho), but this video just shows an extreme example of what can happen when the pick is set.

        Comment

        • Boilerbuzz
          D* B**rs!
          • Jul 2002
          • 5154

          #109
          Re: NBA Elite 11 Video: Quick Clip #4 and #5

          Originally posted by Young Murder
          rEAnimator

          Is the RTP engine you guys use the same as Euphoria?
          Guys. I doubt the "RTP" is anything like Euphoria. You guys really should manage your expectations of what the phrase meant. Sometimes, EA's marketing gets carried away. The EA guys can correct me if I'm wrong, but when they say "Physics based" animation, that tells me that they have a system that selects animations based on actual physics calculations as opposed to just random numbers. You're setting yourself up for disappointment if you're expecting Euphoria!

          Comment

          • Young Murder
            Banned
            • Jul 2010
            • 64

            #110
            Re: NBA Elite 11 Video: Quick Clip #4 and #5

            Originally posted by Boilerbuzz
            Guys. I doubt the "RTP" is anything like Euphoria. You guys really should manage your expectations of what the phrase meant. Sometimes, EA's marketing gets carried away. The EA guys can correct me if I'm wrong, but when they say "Physics based" animation, that tells me that they have a system that selects animations based on actual physics calculations as opposed to just random numbers. You're setting yourself up for disappointment if you're expecting Euphoria!
            If you did your homework you will know that everything they say their engine can do is just like the euphoria engine. Here is the the link for you to catch up(http://www.operationsports.com/forum...e-physics.html)


            euphoria

            euphoria brings Dynamic Motion Synthesis (DMS) onto Playstation® 3, Xbox 360 and PC.
            With euphoria, animations are not canned but are generated on-the-fly by the hardware's processors as the game is played. Every tackle is your tackle, every haymaker is your haymaker.

            Previously, animation data had to be manually created (through key-framing) or recorded (through motion capture). This is often expensive and laborious, and results in static, non-interactive data.

            euphoria is instead based on a full simulation of a 3D character, including body, muscles and motor nervous system. This creates fully interactive animations that act and react differently every time.
            Last edited by Young Murder; 08-10-2010, 06:45 PM.

            Comment

            • Forever_Young83
              Banned
              • Jul 2010
              • 225

              #111
              Re: NBA Elite 11 Video: Quick Clip #4 and #5

              I don't think everything is running on the RTP only contact situations, becaue the rest looks just liker last year.

              Comment

              • turftickler
                Rookie
                • Feb 2008
                • 398

                #112
                Barniani is not impacted by the PG's forward contact. He just gets pushed back and slides around. Looks just like last year.

                For those of you that say this is complaining, it is not. With their physics engine, they should be able to use physics in all contact situations, as well as anything else that involves movement on the court. Some stuff will have to be Mo-capped such as dunks and shots.
                http://truesimgamers.informe.com/forum/

                Comment

                • RajonMoneyRondo
                  Rookie
                  • Aug 2010
                  • 10

                  #113
                  Originally posted by coolcras7
                  where do I start with the recent video, I really hope that was not the CPU on defense, the screen is established he sees it and still runs into the guy, second after the screen the point guard runs into the center and the center skates backwards.
                  I really agree, if this is something they are proud of, then oh dear EA , you havent got it right in 6 years now, and we could even argue that , last year they promised so much and failed to deliver again , its only a matter of time until it turns into a madden failure, i really hope it doesn't 2k needs competition otherwise it will run over nba elite for another season . 2k jordan mode and gameplay looks like it will be hard to beat.

                  Comment

                  • Boilerbuzz
                    D* B**rs!
                    • Jul 2002
                    • 5154

                    #114
                    Re: NBA Elite 11 Video: Quick Clip #4 and #5

                    Originally posted by Young Murder

                    If you did your homework you will know that everything they say their engine can do is just like the euphoria engine. Here is the the link for you to catch up(http://www.operationsports.com/forum...e-physics.html)
                    LOL. If I did my homework... OK. Whatever man. Just reread my post. Take it with a grain of salt, dismiss it totally, or heed the warning it poses. That's all I'm saying.

                    Comment

                    • Young Murder
                      Banned
                      • Jul 2010
                      • 64

                      #115
                      Re: NBA Elite 11 Video: Quick Clip #4 and #5

                      Originally posted by Forever_Young83
                      I don't think everything is running on the RTP only contact situations, becaue the rest looks just liker last year.


                      rEAnimator
                      NBA Elite Developer

                      OVR: 20
                      Join Date: Jun 2010
                      Location: Burnaby, BC
                      Posts: 310
                      Re: NBA Elite 11 Blog: Real Physics
                      Quote:
                      Originally Posted by mario_2324

                      Makes alot of since.....You may have a number of animations that may look the same but occur in a diff way due 2 physics and situation....hmmmm sounds good. I like the trade off

                      I don't want to sounds sensationalist when I say this, but technically speaking we have an infinite number of animations.

                      Because the animations are blended in parallel, driven by physics and altered by IK, you'll never see the exact same pose twice for animations that work under that system.

                      Things like off play reactions don't fall into that category, but 90% of the animations you see in gameplay are.

                      Comment

                      • ParisB
                        MVP
                        • Jan 2010
                        • 1699

                        #116
                        Re: NBA Elite 11 Video: Quick Clip #4 and #5

                        gotta love the haters

                        videos looked great

                        Comment

                        • inkpimp007
                          Rookie
                          • Aug 2009
                          • 167

                          #117
                          Originally posted by bls
                          Yeah man I think they should have just stuck with Live 09 and built off of that, they had a great foundation with that game especially with the foot planting. Could have been close to catching up with 2k by now.
                          where in the video did he say this was a final build? you guys would be crying "we want to see some game play" if they kept all these WIPs under lock and key. So we get to basically see the making of the title in progress and you bitch and complain about where it's at. And the constant "it looks just like" comments just prove an inability to see the obvious changes, subtle or drastic which just leads one to think you wouldn't be happy with the game period.

                          I don't what needs to happen for some people to get it, maybe it's really EA's fault for not having a statement at the beginning of each clip explaining the game is NOT complete with all feature added.

                          Comment

                          • inkpimp007
                            Rookie
                            • Aug 2009
                            • 167

                            #118
                            Originally posted by coolcras7
                            The second video showing collision is stupid because it is unrealistic you purposely put in wrong data to get a desired result, why don't you actually put in there real stats and let us see the results.
                            I'd have to say you clearly missed the whole point of his demo..... the numbers were exaggerated to a more clear and drastic effect of how the physics work. So basically he was explaining this in the most obvious way for you to see and understand and YOU still missed while calling it stupid. LMAO!

                            Comment

                            • terminator t22
                              Rookie
                              • Aug 2010
                              • 33

                              #119
                              Re: NBA Elite 11 Video: Quick Clip #4 and #5

                              Originally posted by inkpimp007
                              where in the video did he say this was a final build? you guys would be crying "we want to see some game play" if they kept all these WIPs under lock and key. So we get to basically see the making of the title in progress and you bitch and complain about where it's at. And the constant "it looks just like" comments just prove an inability to see the obvious changes, subtle or drastic which just leads one to think you wouldn't be happy with the game period.

                              I don't what needs to happen for some people to get it, maybe it's really EA's fault for not having a statement at the beginning of each clip explaining the game is NOT complete with all feature added.
                              what about the big a** sign that say WIP "work in progress" dont see how people miss that lol

                              Comment

                              • P-Dub
                                Pro
                                • Jun 2007
                                • 596

                                #120
                                Re: NBA Elite 11 Video: Quick Clip #4 and #5

                                Originally posted by ©roke
                                Does this means that the same alley-oop animation may look a little bit different every time depending on the pass?
                                Originally posted by rEAnimator
                                Yes, that's correct.
                                That sounds awesome. Please talk to the developer in charge of the IK tech and see if he can apply that to layups and dunks. For instance, applying it to layups could allow for a player to avoid being blocked by a defender's shot contest by adjusting his arm away from the contest, making canned layups look different each time they play out. On dunks, it could be used to target the rim and make dunks look different every time. I know I have asked it before with the "blend-spaces" tech but this sounds a bit different.

                                Comment

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