Gameflow is wack. There's nothin breakthrough about it. It's just "Ask Madden" with another voice-over. I like the idea of how it does speed up the game, but I hate how they try to market this like they discovered land.
Is Madden's Gameflow a Revolution or a Gimmick?
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Re: Is Madden's Gameflow a Revolution or a Gimmick?
Gameflow is wack. There's nothin breakthrough about it. It's just "Ask Madden" with another voice-over. I like the idea of how it does speed up the game, but I hate how they try to market this like they discovered land. -
maddenps2 @ 08/10/10 09:16 PM
Nope, not revolutionary at all, Nfl2k5 had the VIP system, 5 years ago, on inferior hardware.
I like how you mentioned nfl2k5 because that is exactly what my thought was, NFL2K5 remains my favorite nfl game everComment
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Re: Is Madden's Gameflow a Revolution or a Gimmick?
Haha,,,love some yall on here its ask madden,,,, really its not in the same class because you set up all the plays to run,,,,,I think its sad some of yall cant look pass your, on hate for EA and see how good gameplan / gameflow works just sad man.....Comment
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Re: Is Madden's Gameflow a Revolution or a Gimmick?
This gameflow is for noobs argument is as idiotic as it is absurd.nncalling your own plays doesn't show skill it shows that you have found an answer to a problem and if efect saolved the game. Running the same small group of plays is ujtterly dull and ruins, at least for me, the entire point of the game and makes it feel less organic.
I thoroughly enjoy knowing that I will be exploring the playbook and not relying on a small number of plays. It gets more players involved as has been said.
Also I love that if we're killing them on the ground we will run run run and sprinkle in some play action.Comment
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Re: Is Madden's Gameflow a Revolution or a Gimmick?
I think the that for the average exhibition game it may not be so good, at least for me. I am a franchise guy and I think that it could serve a much better function by being tied to the Offensive and Defensive Coordinator in franchise. It would be cool to only have his gameplan to work with for your team so that you'd have to be forced to get the personnel that works with it, or whatever. I think it would add an element to developing a team over years. We've seen examples of this in real life (I think the Ravens are a perfect example).
Then again, I'm always looking for ways to improve Franchise, so that's my slant. I just don't play many exhibition games, and if I do, I'd prefer they "count" for something I'm building toward... ala online dynasty.Comment
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Re: Is Madden's Gameflow a Revolution or a Gimmick?
It's a glorified 'ask madden' feature, anyone who can't see this is blind. The things they tell you are so common sense you would have to be 9 years old or a 1st time football game player, like if my girlfriend was playing.
It'll be 3rd and 7 and they'll say "make sure you get pressure here, we've got to stop them here", ummmm ok?
All this is, is 'ask Madden'. Wondering why the ask Madden feature was gone this year? Because this is it.Comment
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Re: Is Madden's Gameflow a Revolution or a Gimmick?
If calling your own plays results in only running a small group of plays... that's your fault.This gameflow is for noobs argument is as idiotic as it is absurd.nncalling your own plays doesn't show skill it shows that you have found an answer to a problem and if efect saolved the game. Running the same small group of plays is ujtterly dull and ruins, at least for me, the entire point of the game and makes it feel less organic.
I thoroughly enjoy knowing that I will be exploring the playbook and not relying on a small number of plays. It gets more players involved as has been said.
Also I love that if we're killing them on the ground we will run run run and sprinkle in some play action.Comment
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Re: Is Madden's Gameflow a Revolution or a Gimmick?
I won't go as far as to say they are not in the same class, but I do think it's shallow to quickly label Gameflow as Ask Madden 2.0. I think most who say that haven't given it a legit shot with an open mind. I don't think GF is revolutionary, but I don't think it's a casual gimmick either.
I'm undecided on it. I used it exclusively on comm. day and used it the first 5 days I had M11. A day or two ago, I turned it off and just ran plays strictly off of my gameplan. Last night, I turned it back on after basically nuking the Cowboys default gameplan and customizing it to my own. I enjoyed it more that way as my thumb print was all over the plays being called. When running the default offensive gameplan, there's too many end arounds and not nearly enough draws set up for the 'Boys. I'll probably have to add a few more 3WR sets to get Dez Bryant on the field.Comment
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Re: Is Madden's Gameflow a Revolution or a Gimmick?
I'm not that big of a fan of gameflow, but I do like the new gameplanning feature. I would like to be able to use each team's default gameplan without the need to save a copy of it. I have also noticed that it takes too long to get to the playcall screen after each play. the cutscenes and replays seem to negate the time saved by gameflow/gameplan.Comment
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Re: Is Madden's Gameflow a Revolution or a Gimmick?
I think gameflow is good only in conjunction with gameplanning. The key for EA is getting everyone to buy into it. I'm not sure the casual crowd will. Hardcore fans should want to if the want to play "Real" football because planning is part of "real" football lol.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o
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I played the Cardinals in franchise mode using my gameplans and the game played very well. My defensive game plan had a hole in it that was exposed early. I had no defense in my gameplan for an offense coming out on first down in 4 wide receiver sets. <o
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Collinsworth even said so lol. So I had to use the whole defensive plan book sometimes. What I found out is when you use the whole planbook but have your own gameplan your plays you picked in your game plan show on top first. I thought this was good.<o
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And the "coach" will call your plays as you have priortized them most of the time on offense as well as defense. The game went quick and it felt like I was playing a real game. I now look forward to creating more game plans.<o
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CAVEAT: I haven't tried it vs human.<o
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Re: Is Madden's Gameflow a Revolution or a Gimmick?
Gameflow doesn't work as advertised. Just played a game on 7 minute quarters with Gameflow. It took over an hour to play. Just all the previous Maddens did without Gameflow on 7 minute quarters. Gameflow = losing horns from The Price Is Right.The New England Patriots cheated to win four Super Bowls.Comment
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Re: Is Madden's Gameflow a Revolution or a Gimmick?
how does gameflow make the games shorter? i don't get it. i noticed that the demo had an accelerated game clock. is that how they did it, by speeding up the game clock? if so ...lol.My score for Madden 13: 4.5/10
3 points for graphics, 1 point for the passable commentary, and a half point for the boxart. I can give no further points since the all over the place gameplay would ruin it anyway.Comment
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Re: Is Madden's Gameflow a Revolution or a Gimmick?
Well. If it takes you more than 1 second to pick a play, with about 100 plays a game, then it shud make the game at least 100 seconds shorter.Comment

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