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Old 08-12-2010, 02:23 PM   #13
celg35
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Join Date: Jun 2008
Re: CELG 35 UPDATED SLIDERS 2.0......."PUT THE THINKING BACK INTO THE GAME"

Ok so i amde a couple of adjustments.

1.) i changed the human break tackles to 15

2.) i increased the fumbles for the cpu running to 40


the one thing i think i hit right on the money was the cpu pass rushing and defensive pass reaction time.

If you look, you will see that i have human pass rush set at 60 to combat against the cpu's pass rush of 40. I like this ratio because if the cpu only rushes 3, it still gives me just enough time for recievers to complete their out route or comeback route. This is an important attribute because with only a three man rush i should have at least just enough time for that to happen. If the cpu rushes a line backer or corner and i dont pick it up....then the play will be over before it sarts. Also, having the defensive pass reaction to 37 gives enough seperation when recievers make thier cuts so that the defender is not shadowing( mimmicking thier route)

On most pass plays i usually am getting hit right after the ball is released. You need to go through your progressions pretty quick , not only not to get sacked, but also to have or find your reciever open i that small window

Last edited by celg35; 08-12-2010 at 02:26 PM.
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