NBA Elite 11 Video: Quick Clip #5

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  • tedus
    Rookie
    • Aug 2003
    • 219

    #16
    Re: New NBA Elite Quick Clip

    Originally posted by dvir10
    i disagree on this one,everybody looked at kobe going to the rim except maybe rasheed,but you guys right about when kobe releases the ball and no one following it.
    i found that ray allen slides just two steps top nothing more then that, and if reanimator says it's fixable then i'm very glad about it.
    also i really liked the video except the weird collison animation.


    agree!!
    no one go to the paint...
    it seem like every one know the ball will go in
    but i think this situation is the whistle was there, the AI stopped moving...
    BTW the slide was still here...but this was in replay (slow motion)..
    if it's full speed GP. i think it's ok to me...^^

    of cuase... that's good to see less slide in final build^^
    Follow me on twitter @jellychen23

    Comment

    • FearlessKaz
      Rookie
      • Jan 2009
      • 260

      #17
      Re: New NBA Elite Quick Clip

      That whole play looked like vintage Kobe.

      I can picture him faking to his left, than to his right, than back to his left and hitting Ray with a fadeaway jumper in that sequence as well. Good stuff.

      Hopefully you guys can tighten up on the sliding and the awareness from the off ball players. Those are really the only big negatives I see so far.

      Comment

      • michaeljordanjr
        Banned
        • Jun 2009
        • 972

        #18
        Re: New NBA Elite Quick Clip

        How often does the shot go in after collision mid-air and what attribute determines it's success?

        If I were QA, I would re-play mid-air collisions over and over.

        Comment

        • rEAnimator
          NBA Elite Developer
          • Jun 2010
          • 666

          #19
          Re: New NBA Elite Quick Clip

          Originally posted by michaeljordanjr
          How often does the shot go in after collision mid-air and what attribute determines it's success?

          If I were QA, I would re-play mid-air collisions over and over.
          I don't know all the details but there's a rating called "shots in contact" or "finish in contact". Something like that.

          I think some other ratings come into play as well, but I think that's the primary on. I'm not 100% sure though.

          I'll try and find out for you.

          Comment

          • The 24th Letter
            ERA
            • Oct 2007
            • 39373

            #20
            Re: New NBA Elite Quick Clip

            Not really impressed with this clip honestly........watching Ray Allen on Kobe reeks of last years static D...

            The collision at the rim is cool, I just hope its not overdone.....or the new "mid air collision" from last year...

            Comment

            • thesniper321
              Rookie
              • Sep 2008
              • 274

              #21
              Re: New NBA Elite Quick Clip

              Originally posted by bateman11
              This game is just going to be a change of pace. It will be completely different from what we are used to. Im not going to judge the game any until i play it, but i think i will be very pleased. The feel of the game looks like it will be incredible, even though it will look awkward at times. I can live with that.
              I agree here even if it looked a bit awkard that collision surprised me I wasn't expecting that AT ALL and to think it's dynamic , nice job very very nove job there.
              Like you said this game have a something special

              thanks for sharing and answering to our questions reanimator

              Comment

              • michaeljordanjr
                Banned
                • Jun 2009
                • 972

                #22
                Re: New NBA Elite Quick Clip

                Originally posted by rEAnimator
                I don't know all the details but there's a rating called "shots in contact" or "finish in contact". Something like that.

                I think some other ratings come into play as well, but I think that's the primary on. I'm not 100% sure though.

                I'll try and find out for you.
                Ah alright, thanks for looking into it.

                Would be cool if it's up to the user control of timing and aiming the shot after it gets altered, rather than ratings.

                :wink:

                Comment

                • rEAnimator
                  NBA Elite Developer
                  • Jun 2010
                  • 666

                  #23
                  Re: New NBA Elite Quick Clip

                  Originally posted by michaeljordanjr
                  Ah alright, thanks for looking into it.

                  Would be cool if it's up to the user control of timing and aiming the shot after it gets altered, rather than ratings.

                  :wink:

                  I agree completely, and it might very well be the aim at the time you request the dunk, or at the time of alteration.

                  That's what I would do.

                  I just know that the rating will affect the difficulty of the shot. I still think user input will be the determining factor in the end.

                  Comment

                  • ©roke
                    Pro
                    • Sep 2007
                    • 595

                    #24
                    Re: New NBA Elite Quick Clip

                    Originally posted by bateman11
                    This game is just going to be a change of pace. It will be completely different from what we are used to. Im not going to judge the game any until i play it, but i think i will be very pleased. The feel of the game looks like it will be incredible, even though it will look awkward at times. I can live with that.
                    I feel exactly like you.

                    I can live with some sliding if I can do what I want any time.

                    Comment

                    • ParisB
                      MVP
                      • Jan 2010
                      • 1699

                      #25
                      Re: NBA Elite 11 Video: Quick Clip #5

                      Looking amazing.

                      For those complaining about sliding, are you new to video games? Do you play all your games in slow motion? Just wondering....it's really a non-issue as long as it's minimized. It happens in every game.
                      Last edited by ParisB; 08-12-2010, 09:13 PM.

                      Comment

                      • JerseySuave4
                        Banned
                        • Mar 2006
                        • 5152

                        #26
                        this video was not that impressive IMO. The sliding from Kobe & Allen was horrible and then there was this awkward pause after Kobe bumped Garnett where he basically was in mid air in the same spot without coming down. It was as if the shot wasnt altered but due to the contact there was just this pause where everyone else kept going and Kobe froze for a second.

                        Comment

                        • Jano
                          You Dead Wrong
                          • May 2004
                          • 3161

                          #27
                          Re: New NBA Elite Quick Clip

                          Some of the anims still look rough but I can already tell this game has a chance to be light years better then Live 10.

                          Everything was happening in real time no canned animation. Last year Kobe would have been sucked in to KG and would have gotten forced into some canned shot animation.

                          I bet if that was LBJ going in like that it would have been a completed dunk and that would have been great to see. Because it would be just like someone getting dunked on irl, he jumped to late and he payed for it in the air.

                          I'm loving these videos because they are addressing some huge holes that were in Live 10. Can't tell you how many times I wanted to throw my controller because of some stupid collision animation. This system is going to finally keep those animation centered in reality.

                          This change was sorely needed because EA was just not going to be able to compete with 2K using the system they had last year. I believe this system allows them to work on multiple parts of the game at the same time. Whereas in last years game they could only focus on one because each area on the court was on its own separate system.

                          Now everything is universal so they can improve a lot more areas at once. So that alone should make this a more well rounded game instead of the primarily perimeter based gameplay of last year.

                          So far a guy that liked Live 10 last year this is more then I could have asked for, I just hope that the execution is there. Because if it is I'm going to be having a lot of fun with this one on and offline.

                          Comment

                          • HoosierDaddy
                            Pro
                            • Jul 2005
                            • 863

                            #28
                            Re: NBA Elite 11 Video: Quick Clip #5

                            I really hope the foot planting is taken care of prior to launch. I can definitely understand why the systems are fighting each other though. I have 2 issues with this clip.

                            1) Because of Kobe's momentum off of the bump from Ray Allen, he shouldn't be able to take 1 step and launch from that far and/or jump that high, just looks unrealistic. More of a Kobe fadeaway or scoop layup makes more sense. I know this is user-controlled, and we have the ability to choose, but this was something I mentioned to Connor and think such a shot attempt from that distance and in that much traffic should result in a different type of shot and not even have the possibility to pull off a dunk like that.

                            2) I really think a lot of the awkwardness people are referring to has to do with the vertical of big men or players in general. Pause the video when both Garnett and Kobe are at their peak, look how far their feet are off the ground. The distance between the floor and their feet is exaggerated. Hypothetically speaking, if Garnett were to have his arms raised at the peak of his jump, he'd nearly be slapping the top of the backboard. The game will look much more natural if vertical ratings are toned down. Just my opinion.
                            Last edited by HoosierDaddy; 08-12-2010, 09:20 PM.

                            Comment

                            • dirtypuppet
                              Rookie
                              • Aug 2009
                              • 199

                              #29
                              Re: NBA Elite 11 Video: Quick Clip #5

                              Overall apart from a few visual quirks which have been listed already, I'd say that this sequence plays out the correct result. I look forward to controlling the 'feel' of such moments.

                              Only major visual quirk for me (apart from the foot sliding) is how high KG gets up. He almost jumps a tad high to begin with, but once contact is made he shoots up even higher (head near the rim). rEAnimator, is there any way to tune this? Verticals seems to be a constant flaw in Elite/Live. Even Kobe, who can get up that high, is probably stretching it at this point in his career. Sure it's possible, but it shouldn't be the norm.

                              Another small thing I noticed. When Kobe beat Allen, you can see the separation of arms to legs that has mentioned over and over. His arms follow up along Kobe's torso, attempting to somewhat follow the ball/action. Now it looks a tad awkward, but I like how I can see it's more of a dynamic animation rather than a canned 'out of position shot challenge' animation. Good effort on that one (and hopefully there's lots of little things like this all throughout the game)

                              Comment

                              • dirtypuppet
                                Rookie
                                • Aug 2009
                                • 199

                                #30
                                Re: NBA Elite 11 Video: Quick Clip #5

                                Originally posted by HoosierDaddy
                                I know this is user-controlled, and we have the ability to choose, but this was something I mentioned to Connor and think such a shot attempt from that distance and in that much traffic should result in a different type of shot and not even have the possibility to pull off a dunk like that.
                                This is something I've been trying to get across to rEAnimator also. I know it's user controlled, but there should be a bit more context to court position and most definitely player tendencies (player who rarely attempt dunks etc).

                                Comment

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