Aces 2.0 Sliders **Low Scoring**

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  • aces01
    Banned
    • Feb 2010
    • 209

    #1

    Aces 2.0 Sliders **Low Scoring**

    Just wanted to share a set I made that has really made my offline franchise playable for me. I've been really working at this game's sliders to try and get the scores reasonable. I think that defensive struggles are the best, but I haven't found anything that works for me yet. I've played around 8 games with these sliders, and I've really been enjoying the game. It's been once that a team has scored over 35 points in the 8 games I've played.

    I play a sim game (don't run the same play over and over), and my offense is about 50/50 when it comes to running and passing. I thought I'd share what I've been using just in case anyone plays a similar game. Even though it might sound weird that I have the human skill set at all-pro, I'd recommend just giving them a chance. They've really made the game playable for me, and I hope to hear some feedback.

    Quarter Length: 7-8 min
    Runoff: 20 Sec (if you take more time to call your plays change to 15)
    Threshold: 65 (Fast is still fast, just helps limit the big plays)
    Game speed: Normal
    Fatigue: 40
    Injuries: I keep at 50, but it's really up to you.

    **Human skill set at all-pro** (Didn't think it would work either, but I gave it a try and I love it. To me it seemed like other sliders were changing too much, but to each their own)



    **There are three sets of sliders here. I've made my own versions of what I think All-Pro and All-Madden should play like. There is also a set that I feel is in between the two difficulties. Hopefully you guys can find a set that fits your difficulty. I've created three because as I kept playing each set I became better and needed something more challenging. I hope you guys can find a set that works for you, and I would appreciate some feedback. Thanks.



    All-Pro Set

    **CPU Skill**
    QB Accuracy: 58
    Pass Blocking: 50
    WR Catching: 48


    Rushing
    Broken Tackles: 18
    Run Blocking: 62
    Fumbles: 45


    Pass Defense
    Reaction Time: 70
    Interceptions: 45
    Pass Rushing: 44


    Rush Defense
    Reaction time: 72
    Block Shedding: 56
    Tackling: 62


    ------------------------------------------------------------------------------------------------------------------

    Decided to make a set that is a little more difficult (thanks to sharp). If you guys are winning most of your games in the set above, these should make it a little more challenging for you. Human skill is still set at all-pro. This set can be described as being in between my All-Pro and All-Madden settings.

    All-Pro 1/2


    Passing
    QB Accuracy- 68
    Pass Blocking-56
    WR Catching-48

    Rushing
    Broken Tackles-14
    Run Blocking-71
    Fumbles-60

    Pass Defense
    Reaction Time- 96
    Interceptions- 45
    Pass Rushing- 66

    Rush Defense
    Reaction Time-83
    Block Shedding- 64
    Tackling- 72

    -------------------------------------------------------------------------------------------------------------------
    This set of sliders is the most difficult I've made so far. I'm going to be starting a franchise with these and posting results as my season progresses. The human difficulty is set at All-Madden for this set, and I would personally use them for 8-10 min games with a runoff. If you go any shorter than that, it may be a little difficult to put points on the board.

    All-Madden

    Passing
    QB Accuracy- 27
    Pass Blocking- 36
    WR Catching- 35

    Rushing
    Broken Tackles- 1
    Run Blocking- 40
    Fumbles- 45

    Pass Defense
    Reaction Time- 53
    Interceptions- 45
    Pass Rushing- 42

    Rush Defense
    Reaction Time- 46
    Block Shedding- 1
    Tackling- 58

    ------------------------------------------------------------------------------------------------------------------

    Penalties
    Offside:100
    False Start:55
    Holding:50
    Facemask:50
    Defensive PI:88
    Offensive PI:98
    KR/PR Interference:100
    Clipping:50
    Intentional Grounding:100
    Roughing the Passer:92
    Roughing the Kicker:92

    Special Teams
    FG Power:10
    FG Accuracy:45
    Punt Power:54
    Punt Accuracy:90
    Kickoff Power:20


    It's understandable that these sliders might not work for you, especially if you play a completely different style than I do. With these sliders, the computer and I have been averaging around 4.0 ypc or a little less depending on what team. They've mostly been low scoring affairs so let me know what you guys think if you try them out. Hope they work out for you as well as they did for me, enjoy

    ** the edits i've made are in red
    Last edited by aces01; 08-26-2010, 07:17 PM.
  • aces01
    Banned
    • Feb 2010
    • 209

    #2
    Re: Aces 2.0 Sliders **Low Scoring**

    I'm thinking about making some adjustments to the computer pass defense. If anyone has tried these and has any feedback, I'd appreciate it. I think there's some potential with these but would like to make some tweaks depending on what others think.

    Comment

    • aces01
      Banned
      • Feb 2010
      • 209

      #3
      Re: Aces 2.0 Sliders **Low Scoring**

      Just finished up another franchise game, thought I'd post some stats.

      Rams 16 (me) Lions 6 (cpu)

      Stafford: 14-27 233 yds 0 td 1 int
      Bradford: 12-21 176 yds 1 td 0 int

      Jackson: 25 rushes 103 yards 0 td
      Smith: 15 rushes 68 yds 0 td

      I exited out of my previous game before I posted some stats, but I ended up losing 24-13 to the Raiders. I couldn't get my run game going, and didn't have too much success passing.

      Comment

      • showmedabounce
        Rookie
        • Jul 2003
        • 214

        #4
        Re: Aces 2.0 Sliders **Low Scoring**

        Originally posted by aces01
        I haven't messed with special teams or penalties too much yet because I haven't been able to find a core gameplay that I like yet. It's understandable that these sliders might not work for you, especially if you play a completely different style than I do. With these sliders, the computer and I have been averaging around 4.0 ypc or a little less depending on what team. They've mostly been low scoring affairs so let me know what you guys think if you try them out. Hope they work out for you as well as they did for me, enjoy

        What do you think has been the key to getting a low YPC? This is my main problem with both human and CPU, we're deadly in the flats. I already have lowered both break tackles to 1.

        Comment

        • aces01
          Banned
          • Feb 2010
          • 209

          #5
          Re: Aces 2.0 Sliders **Low Scoring**

          I would increase your threshold, it should help the running game a little and make the flats a little less dominant. It depends on what you have the rushing defense reaction time and block shedding at. I had to find a balance between the two so that it's still possible to run, but you rarely break a big play and occasionally get stuffed. Let me know if you have any other questions I'd be happy to help.

          Comment

          • showmedabounce
            Rookie
            • Jul 2003
            • 214

            #6
            Re: Aces 2.0 Sliders **Low Scoring**

            Originally posted by aces01
            I would increase your threshold, it should help the running game a little and make the flats a little less dominant. It depends on what you have the rushing defense reaction time and block shedding at. I had to find a balance between the two so that it's still possible to run, but you rarely break a big play and occasionally get stuffed. Let me know if you have any other questions I'd be happy to help.
            OK that makes sense, I will try that. It seems like speed threshold is another one of those things - like passing in general and tackling - that EA "boosted" in this year's Madden for the "casual" gamer. I'm not resentful like a lot of people on here, I'm just trying to see what they did I so can alter the settings to my sim liking.

            I hear a lot of people on here who don't want to mess with threshold too high, but a closer look into the game suggests this may be the answer. First, many of us are experiencing realistic stats and overall game feels, except for the inflated scores due to big plays.

            A lot of people are saying they don't want to raise threshold and reason "if he is a 93 speed/acceleration guy, there is no way he should get run down by an 85 speed/acceleration guy" from behind...or something akin to that. But in reality, this happens all the time in the NFL. Offensive players aren't always at their full maximum speed, especially after they make a catch. They might escape momentarily, but are usually chased down. That's why you want to get big play threats into the open field, so that maybe he has a CHANCE of breaking one, not because you can guarantee he will outrun everyone for a TD every time just because he is the fastest.

            For example, in this clip at the 1:35 mark, Eagle WR Desean Jackson (SPD 99, ACC 98) runs by 49er S Michael Lewis (75 SPD, 82 ACC) and then Lewis chases him down after he makes the catch.

            <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/GcYigb41N4g?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/GcYigb41N4g?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>

            Now this is just a rough example, I'm sure there are better..but the point is Jackson didn't completely run Lewis out of the stadium the way you think a player with 24 higher speed and 16 higher acceleration would. In Madden, Lewis would not have a chance against Jackson on the normal speed threshold.

            Comment

            • aces01
              Banned
              • Feb 2010
              • 209

              #7
              Re: Aces 2.0 Sliders **Low Scoring**

              I completely agree with what you're saying. I haven't had any problems with my threshold at 65, but it's all up to how you feel. There are so many different aspects that come into the game that will determine whether a defender will catch up to an offensive player or not. Speed and acceleration definitely aren't the only two variables. If this were true in real life, there would be a lot more big plays than there actually are.

              A defender taking the right angle is a huge part of the game and will allow a defender to catch up to someone faster. This also applies to outfielders in baseball. The fastest outfielders aren't always the ones that cover the most ground (torii hunter, andruw jones). Another thing that comes into play is whether or not the receiver actually has to slow down to catch the ball. I'm an Eagles fan, and I know this happens a lot with us where our fast guys (Maclin, Desean) are not catching the ball at a full sprint. I haven't tried threshold at 100 yet, but I'm sure I will eventually. I think some people are just used to the Speedsters in Madden dominating, and don't want that to go away. Personally I'm not a fan of how speed has ruled the game for years because thats just not how it works on Sundays.

              Comment

              • aces01
                Banned
                • Feb 2010
                • 209

                #8
                Re: Aces 2.0 Sliders **Low Scoring**

                Just wanted to post some stats on another game I just played.

                Rams (Me) Redskins (Cpu)



                Final Score
                Rams-28
                Redskins-21

                Passing
                McNabb 18-31 229 yds 0 TD 2 Int
                Bradford 12-18 178 yds 2 TD 1 Int


                Rushing
                S. Jackson 25 Att 102 Yds 4.0 Avg 0 TD
                C. Portis 17 Att 69 Yds 4.1 Avg 1 TD
                L. Johnson 7 Att 27 Yds 3.8 Avg 1 TD


                Game was really interesting. I went into the half down 21-7. Haven't had a game where I couldn't stop an offense with these sliders yet, but McNabb was shredding my defense. I had to remember I was the Rams so I couldn't get too mad about it. They were running bunch formations, and it seemed to be confusing my secondary.

                The second half was a completely different story. I kept on pounding the ball with Jackson, but Haynesworth is an animal which made it tough. I chipped away with a couple field goals and started concentrating on defense more. McNabb kept hitting his slot receiver so I ended up actually controlling that cornerback. I forced him to throw 2 interceptions (1 user) in huge situations and found a way to come back. The game was really fun, thought I was going to get blown out after that first half but just stuck with it. Jackson broke out a 24 yd run at the end of the game or else his YPC would have been significantly lower.

                Comment

                • BCJMU99
                  MVP
                  • Apr 2008
                  • 1072

                  #9
                  Re: Aces 2.0 Sliders **Low Scoring**

                  what about a good high powered team vs. a bad team (Colts vs. Rams), what are the scores? I'm goin to try these.
                  PSN & Xbox Gamertag - TheCrenshaw
                  Eagles - Season ticket holder!!!
                  Phillies
                  JMU Football season ticket holder
                  UVA Football, Basketball & Baseball

                  76ers
                  Flyers

                  Currently playing Madden 23(XBX) and FFXVI , and PGA 2K23(PS5)

                  Comment

                  • aces01
                    Banned
                    • Feb 2010
                    • 209

                    #10
                    Re: Aces 2.0 Sliders **Low Scoring**

                    Originally posted by BCJMU99
                    what about a good high powered team vs. a bad team (Colts vs. Rams), what are the scores? I'm goin to try these.
                    I haven't played a high powered team in my franchise yet with the rams. Let me know how your results turn out if you do try it. I'm thinking about bumping the computer pass reaction up a few points.

                    Comment

                    • aces01
                      Banned
                      • Feb 2010
                      • 209

                      #11
                      Re: Aces 2.0 Sliders **Low Scoring**

                      More results from a franchise game. 4th game of first season.

                      Rams 23(me) Seahawks 17 (cpu) **Game went into Overtime

                      Passing
                      Hasselback 19-26 207 yds 2 tds 0 int
                      Bradford 7-12 156 yds 1 td

                      Rushing
                      S.Jackson 20 Att 117 Yds 5.8 Avg 2 Td *Broke first big run of season, 58 yds
                      J.Jones 15 Att 42 Yds 2.8 Avg 0 Td

                      Notes:
                      Finally had my way on the ground against a team. Looking at the league leaders, I was in the bottom half in YPC. I was around 3.6 before this game, but was top 5 leaders in yards because I run the ball a lot. Seattle's run defense was pretty soft throughout the first half but tightened up the second half. I'm thinking of bumping the computer pass reaction up a bit, but I'm not sure because I have yet to play a very good team in my franchise.

                      Comment

                      • frankstallone83
                        Rookie
                        • Jul 2008
                        • 165

                        #12
                        Re: Aces 2.0 Sliders **Low Scoring**

                        these look good - I think I'll give them a whirl this evening (edit:I'm guessing I may have to turn down user interception but we'll see).

                        I don't like to change my sliders too much either; a) b/c I don't want online & offline to be too different and b) I want to give the developers the benefit of the doubt somewhat.

                        I also like your approach to speed & threshold - the default slow makes the game way too easy and I think some other people are overlooking this and adjusting sliders too much.
                        Last edited by frankstallone83; 08-13-2010, 01:32 PM.

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                        • aces01
                          Banned
                          • Feb 2010
                          • 209

                          #13
                          Re: Aces 2.0 Sliders **Low Scoring**

                          Yea there could definitely be some adjusting with interceptions and possibly even fumbles. I didn't concentrate too much on those yet as I was just really trying to get the ypc/completion % down. Let me know what adjustments you make to those because I could use some help in that area.

                          Comment

                          • frankstallone83
                            Rookie
                            • Jul 2008
                            • 165

                            #14
                            Re: Aces 2.0 Sliders **Low Scoring**

                            got off work early...so -

                            I'm definitely going to have to change int's & fumbles, but other than that they feel really good. I really liked how the cpu played other than the turnovers so good job.

                            My first game was againt the cheifs so unfortunately I didn't have the best opponent. However they did have some nice drives but they botched them all in the redzone with 2 int's & 2 fumbles.

                            I think i'm going to put cpu fumble at 60 and human int at 35-40 and give it another go. i also will lower cpu block shed b/c i'm getting owned in the running game.

                            Comment

                            • aces01
                              Banned
                              • Feb 2010
                              • 209

                              #15
                              Re: Aces 2.0 Sliders **Low Scoring**

                              Ok thanks for the turnover suggestions I'm going test them out. What team were you using that you couldn't get your run game going?

                              Also could you post some stats and scores if it's not too much to ask so I can compare to mine?
                              Last edited by aces01; 08-13-2010, 03:08 PM.

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