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NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here
So what's the consensus about dirty unis on field turf? I've read some posts saying it doesn't happen and others saying it does. I played Cal at Washington State last night in a downpour and Cal's all whites were spotless, as well as WSU's. Then I looked up WSU's stadium and it said they play on field turf.It's on me. I shook his hand too hard. It was a hard ... kind of a slap-shake.
"What? You can't challenge a scoring play?''Comment
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here
So what's the consensus about dirty unis on field turf? I've read some posts saying it doesn't happen and others saying it does. I played Cal at Washington State last night in a downpour and Cal's all whites were spotless, as well as WSU's. Then I looked up WSU's stadium and it said they play on field turf.NFL - Buffalo Bills
MLB - St Louis Cardinals
NCAA Football - Michigan Wolverines
NCAA Basketball - UK WildcatsComment
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here
With PSU I just beat Florida in The Swamp and only got one point for an underdog win! BooooooO!NFL - Dallas Cowboys, MLB - NY Yankees
NBA - Knicks, NHL - NY Rangers,
NCAABB - St. Johns Redmen (Redstorm)Comment
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here
Yeah and it only takes about 20 minutes or so to change all teams so it really does not take that long. Anything I can do to make it more realistic I am going to do.
Go down to post #2
http://www.operationsports.com/forum...-impact-5.html
Click on Click to open slider set spoiler, ignore the smiley faces
I am going to apply these to my dynasty, but I am not sure if the run/pass ratio is for offense or defense? I am assuming that this value is meant for the team's offensive run/pass, but I would like to make sure.Comment
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here
So what's the consensus about dirty unis on field turf? I've read some posts saying it doesn't happen and others saying it does. I played Cal at Washington State last night in a downpour and Cal's all whites were spotless, as well as WSU's. Then I looked up WSU's stadium and it said they play on field turf.Comment
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here
thanks for the uniform info. it looks like as long as you aren't indoors or on field turf you will have dirty uniforms regardless of the weather. also, i haven't noticed a big difference in the kicking game for the CPU...still missed an XP with the slider at 50.Comment
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here
This thread has now officially run its course.Click here to read my dynasty report:
COACH GEEZY IN THE BIG EASY PART III: LEGACY | FROM BOURBON ST. TO THE BAYOUComment
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here
Is there anyway someone can post the patch to download for users who do not have their PS3 connected to the internet?Comment
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here
one more work-around regarding kickers : Check their roster (before playing a team) and quite regularly they will have at least 1 competent Kicker or Punter, then i create a coach and reset their depth chart so that the competent player does both things.
You have to note the teams strategy/tendencies though as it´s changed to all 50 when you take over a team (so that you can change them back)
the latter is no problem for me as i adjust the coach sliders for the Top25 and conference oponents anyway before the first game according to their current roster. This way the cpu won´t recruit to their playstyle, but at least i can manually adjust the playstyle according to the recruits they pull in.
Not ideal, but a do-able workaround.
I also take controll of a few teams at the position change/cut player point so that i can cut the 7th and 8th QB rather than the CPU cutting a offensive lineman.
The game would be really, really good if players would value PT higher and rather than being the No7 QB at a big school would go to a smaller school ...Comment
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here
Do players who had not come in til' the 4th quarter show up with dirty uniforms as soon as they come in?
I was just wondering about that today. I like the dirty uniforms but is it realistic to mirror how long a player has been in the game or do all the uniforms get dirty no matter who the player is.Comment
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here
If you're doing an offline dynasty, you can change the tendencies of the teams...there's a great thread about coaching sliders...they work in the sliders forum.
You can chanage the aggressiveness as per their real life tendencies. Air Force for example runs 85% of the time, and blitzes 25% of the time...you can change that, and do that for every team in the game in your dynasty...someone has a spreadsheet in the thread that actually breaks down what the run/pass slider should be and the aggressiveness on D.
I played 3 games in my dynasty, and I've seen 15 1 man blitzes, 6 2 man blitzes, and 2 all out blitzes in 3 games...so the slider does work.
I've been preaching this in a few threads. The coaching sliders add to the realisim of the game.
At default we should all know by now EA is going to do things their way. Whether that be player ratings, sliders or CPU style of play, but the bottom line is if your willing to take a few hours or even minutes you can fix some of these issues being posted in this thread.
Now no one is saying the issues will completely go away but I think the suggestions really help to enhance the gameplay a great deal more.
At this point I think it just comes down to if you want EA to do it or if you want to take matters into your own hands and not depend on EA to do it.
IMO they might eventually get to it but you could be waiting a long time for it to happen.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here
I've done the defensive aggressiveness sliders fix in my offline dynasty (the only place it works, by the way) and its impact is measurable but not really substantial. Yeah, the CPU won't blitz as much, but they will still do it in predictable situations almost every time (just about every 3rd and medium - long), and they still call the most ineffective blitz packages for the situation. I just played a game against Oklahoma State and I watched the replay for just about every gain of 15 yards or more I had through the air and down the middle of the field. On the vast majority of them, the CPU called Nickel against 4 and 5 receiver sets, and they used one of those plays where the safety and the extra CB, or the extra CB and a linebacker blitz while one or two of the DLinemen drop back into coverage. These plays might work on runs or short passes out of 2 WR sets, but they simply don't work against a spread offense. So while they might technically only be 5 or even 4 man rushes, the fact that they are trading LBs and DBs for linemen creates gaping holes in the middle that you practically have all day to exploit.
Ultimately the sliders just don't do enough to change the CPU logic in these situations to fix the lack of challenge in the passing game.Comment
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