Is Madden's Gameflow a Revolution or a Gimmick?

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  • Homerunhittas
    Banned
    • Jul 2010
    • 162

    #136
    Re: Is Madden's Gameflow a Revolution or a Gimmick?

    please don't jump down my throat because you'll never get to my face lol

    anyway I don't have Madden 11 but played the demo and know from experience it's pretty gimmicky because nothing is changing except the way you call plays

    now those who are in favor WILL tell you that you have to put time into gameplanning which I did on the demo
    guess what? all that time you're supposed to save playing a game doesn't get saved because you spend all that time gameplanning all the situations

    2nd it doesnt always work right like some people said

    3rd it doesn't save the hardcore gamer as much time as you'd think as alot of times they'll checkout of gameflow then either pick a gameflow play, ask Madden, or they'll pick from formation, etc.

    4th Gameflow does NOT take into account all situations as situations get mixed as it might be 3rd and long but you really should run the ball as you got a big lead in the beginning of the 4th (hopefully if there is a run play in your 3rd and long gameplan it will call that)

    5th Gameflow is joined with gameplanning which many casual gamers won't spend time doing nor will the hardcore fan with wife and kids have the time to do (I know I love to switch up playbooks all the time, this would hurt me significantly always having to put in new audibles which is fairly quick vs over at least 30 plays if I want a serious gameplan)

    6th Gameflow doesn't account for glitches, cheats, or cheese players who exploit the AI (if there are any in Madden 11 which I'd imagine people are abusing like NUTS lol if there are I can only imagine lol)

    7th Gameflow doesn't account for mishaps in gameplay, audibles, hot routes, other things advanced gamers would use vs a casual gamer therefore gameflow would not give that great of an advantage vs a human player

    so Gameflow sounds good but in reality it's boom
    TIMECONSUMING-to decide whether or not gameplan or use it gameday lol and the time it takes to actually gameplan all 15 plays for every situation and rank how high you are on every play

    HARDER-having to think whether or not you did your job correctly as OC or DC which I'm not sure regular people REALLY want the pressure of being an OC or DC unless they really don't want to win ever vs a hard CPU or user player (usually the gamer who plays the game for 1 game and doesn't play it until 4 months later if that lol)

    SILLY-2 things I hate-1.things that aren't done right 2.things that are rushed

    I agree with the guy who said he told his wife in America it's all about speed
    eating, shopping, working, sleeping, breathing, talking, driving

    I agree lots of people really DON'T mind playing an hour long game as long as they know it was time worth spent playing a game they love

    Gameflow is NOT a tragedy but more like a feature not carefully examined enough

    for it's first year I'll give it a B but it should always be an A+ especially with EA and for the casual and hardcore gamer I think if they really wanted to speed things up WHY NOT RECORD the plays they actual cal in certain situations and then have that come up as an optional Gameflow so people wouldn't have to waste time setting it up

    all it would take is 1 game to get a gameflow ready after recording the plays I call
    now if someone wants to actually spend time in there they can do that too but if someone doesn't want to it will actually record the plays I call in the situation I called it and make it part of my Gameplan based on how often I call it in the situation I call it

    to me that's GENIUS and would really be QUICKER, SIMPLER, and DEEPER without ever having to gameplan or worry about using Gameflow at all if I don't want to

    again Gameflow has potential but it doesn't accomplish it's goals EXCEPT making you feel like an offensive coordinator or defensive coordinator

    and yes if they could expand the defensive playbooks ALOT and make defensive AI better witout cheating the offense that would make my day in the video game world

    Comment

    • Homerunhittas
      Banned
      • Jul 2010
      • 162

      #137
      Re: Is Madden's Gameflow a Revolution or a Gimmick?

      now I think the idea is great and SHOULD stay in the game but the implementation is lacking as far as actually IMPROVING my game and actually SAVING TIME as your gameplan will only be as good as the TIME you put into it

      now anyone know if you can practice your gameplan in a Gameflow practice with different things and situations because that would be GENIUS and make practice mode more touched

      again RECORDING the plays I use, how often I use it and the situation would alleviate the NEED for those without the time to gameplan

      and again there are some who just don't want it and I totally can see why they don't want the hassle of taking a CPU picked play and having to audible out of it or trying to make it work

      that's why RECORDING the plays I use would make Gameflow an A and being able to use it practice an A+

      that's my take on Gameflow

      Comment

      • BezO
        MVP
        • Jul 2004
        • 4414

        #138
        Re: Is Madden's Gameflow a Revolution or a Gimmick?

        And the pre-packaged defensive plays make this feature useless on defense. There are just not enough stunt/blitz/coverage combos.
        Shout out to The Watcher! Where you at bruh?

        Comment

        • DirtyJerz32
          All Star
          • Aug 2007
          • 7617

          #139
          Re: Is Madden's Gameflow a Revolution or a Gimmick?

          I've read through every one of these posts and to be honest, I want to last 10 min of my life back. But, I think I have come to this conclusion...

          Some of you will think anything that Madden comes out with is a gimmick. JMHO.

          I've set this up for myself and the cpu and it works as advertised. If you set up gameplanning correctly, gameflow will work correctly. Again, JMHO.
          Moderator
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          Originally posted by bluengold34_OS
          No longer shall you be referred to as DirtyJerz32, but simply BOSS -

          Comment

          • BezO
            MVP
            • Jul 2004
            • 4414

            #140
            Re: Is Madden's Gameflow a Revolution or a Gimmick?

            Originally posted by DirtyJerz32
            I've read through every one of these posts and to be honest, I want to last 10 min of my life back. But, I think I have come to this conclusion...

            Some of you will think anything that Madden comes out with is a gimmick. JMHO.

            I've set this up for myself and the cpu and it works as advertised. If you set up gameplanning correctly, gameflow will work correctly. Again, JMHO.
            I can only guess you haven't been in any of the situations not accounted for. 14+ point differential with more than 2 minutes left, for example.

            The fact that you have to set it up for the CPU says something though.

            But I also don't think it's a gimmick, just half done. And it's relying on playbooks, mostly defense, that need major work.
            Shout out to The Watcher! Where you at bruh?

            Comment

            • sportyguyfl31
              MVP
              • Nov 2005
              • 4745

              #141
              Re: Is Madden's Gameflow a Revolution or a Gimmick?

              It takes a lot of time to put together a defensive gameplan, that you do not have to audible out of the original call, 75% of the time..but it is doable

              Offense is easy..D is much trickier..the CPU has a tendency to roll my 'base' personnel ou there in1st down, too much..and i have to scramble if i see 4 wide on 1st down
              I can udnerstand if soem folks just dont want to be bothered with that, but I love it.
              Last edited by sportyguyfl31; 08-15-2010, 02:24 PM.

              Comment

              • bgeno
                MVP
                • Jun 2003
                • 4321

                #142
                Re: Is Madden's Gameflow a Revolution or a Gimmick?

                I'm enjoying Gameplanning/Gameflow on offense... it's pretty strait forward in that regard. I just wish we had the ability to alter our strategy based more on time and score. Say, if I was up 17+ in the second half, I'd be more likely to run the ball. Stuff like that.


                Defensively, I'm a little confused. Maybe someone can help:

                Is it based entirely on the personell the offense trots out on the field? Say, it's 1st down, but they come out with 3 WR, will Gameflow choose one of my plays from my nickel choices or one of my plays from my general/regular (I forget what it's called)? I've been choosing my own play on 1st down on defense because I want to be in one of my base sets, regardless of offensive personell. What is Gameflow's defensive play-calling formula? Is it based entirely on personell?
                Originally posted by DaImmaculateONe
                How many brothers does Sub-zero running around in his clothing? No one can seem to kill the right one.

                Comment

                • DirtyJerz32
                  All Star
                  • Aug 2007
                  • 7617

                  #143
                  Re: Is Madden's Gameflow a Revolution or a Gimmick?

                  Originally posted by BezO
                  I can only guess you haven't been in any of the situations not accounted for. 14+ point differential with more than 2 minutes left, for example.

                  The fact that you have to set it up for the CPU says something though.
                  I've been in those situations and I'm very happy with what is called. I've played more than a handleful of games and every once and a while the cpu will put something out of the ordinary. But, it's never been way out in left field.

                  The only reason I have a cpu GP/GF set up is because I was doing some tests to see if it really works the way it should. So I guess it's not really saying anything.

                  I understand what people are complaining about but, I don't it's any where near as bad as what people are making it out to be.
                  Moderator
                  YouTube: DirtyJerz32
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                  Originally posted by bluengold34_OS
                  No longer shall you be referred to as DirtyJerz32, but simply BOSS -

                  Comment

                  • Flamehead
                    Banned
                    • Dec 2002
                    • 1501

                    #144
                    Re: Is Madden's Gameflow a Revolution or a Gimmick?

                    I thought I'd hate it for all the reasons listed in this thread. Then I gave it a shot and it wasn't bad. I enjoyed it more than I thought I would and and I can see the appeal of combining it with gameplanning.

                    But I do wish EA would devote more time and resources on features the community asks for (like franchise), rather than telemetry. Nobody was complaining about playcalling, length of time to play games, or how defensive adjustments and audibles were handled.

                    Comment

                    • sportyguyfl31
                      MVP
                      • Nov 2005
                      • 4745

                      #145
                      Re: Is Madden's Gameflow a Revolution or a Gimmick?

                      Im going to be using it all year, for better or worse.

                      I'm still trying to find the right balance between man and zone D for my taste though.

                      Man-2 is reasonably safe, man 1 makes me a smidge nervous at times, and I think man-o is just asking for a quick 6 points.

                      Comment

                      • woody2goody
                        MVP
                        • Mar 2009
                        • 2097

                        #146
                        Re: Is Madden's Gameflow a Revolution or a Gimmick?

                        After a shocking start (lost my first game 41-0), I'm getting the hang of what to expect on defense using gameflow.

                        The new, quicker audibles help a lot in sorting the D out before the snap.

                        On offense I don't have any complaints about it really, only that the CPU calls very similar plays often. I have not seen some of the plays in the playbook yet and I've played 10 or 11 games so far.

                        What's a tad annoying is that you have to go back to the conventional playcalling screen to make subs - I wish Gameflow would use the 2nd string HB more without me having to sub him in. After all he's there for that reason, to share some of the load.

                        In answer to the thread title - it's definitely a revolution - well done EA for a great first step with this
                        Supporting Leeds United, Colorado Rockies, Detroit Lions and the Colorado Avalanche!

                        Now Playing FIFA, UFC 4, PGA Tour 2k23, WWE, MLB The Show and Dirt Rally 2.0

                        Comment

                        • sportyguyfl31
                          MVP
                          • Nov 2005
                          • 4745

                          #147
                          Re: Is Madden's Gameflow a Revolution or a Gimmick?

                          Originally posted by woody2goody
                          After a shocking start (lost my first game 41-0), I'm getting the hang of what to expect on defense using gameflow.

                          The new, quicker audibles help a lot in sorting the D out before the snap.

                          On offense I don't have any complaints about it really, only that the CPU calls very similar plays often. I have not seen some of the plays in the playbook yet and I've played 10 or 11 games so far.

                          What's a tad annoying is that you have to go back to the conventional playcalling screen to make subs - I wish Gameflow would use the 2nd string HB more without me having to sub him in. After all he's there for that reason, to share some of the load.

                          In answer to the thread title - it's definitely a revolution - well done EA for a great first step with this

                          Yes.. I wish I could set auto sub settings to go along with it.

                          With the Jets, I have to manually sub in Greene, LT and Joe Mcknight on the sub screen in order for gameflow to use them.

                          Same when using the PAnthers to get Williams and Stewart their touches.

                          Comment

                          • Broncos86
                            Orange and Blue!
                            • May 2009
                            • 5505

                            #148
                            Re: Is Madden's Gameflow a Revolution or a Gimmick?

                            My two (belated) cents: I'm loving Gameflow. I like the ability to just go out and execute. I've gone in and customized my own game plan, so I've taken care of some of the annoying plays I dislike. All in all, though, it's nice to just get in a game and get to the action.

                            Comment

                            • JohnDoe8865
                              Hall of Fame
                              • Jul 2002
                              • 9607

                              #149
                              Re: Is Madden's Gameflow a Revolution or a Gimmick?

                              Originally posted by sportyguyfl31
                              Yes.. I wish I could set auto sub settings to go along with it.

                              With the Jets, I have to manually sub in Greene, LT and Joe Mcknight on the sub screen in order for gameflow to use them.

                              Same when using the PAnthers to get Williams and Stewart their touches.
                              This is my biggest problem with Gameflow honestly. It doesn't allow you to easily use your depth or run two back systems. Also doesn't let you put in certain packages. I feel like it takes away some of my strategic options.
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                              • blklightning
                                MVP
                                • Oct 2007
                                • 1294

                                #150
                                Re: Is Madden's Gameflow a Revolution or a Gimmick?

                                Originally posted by Exonerated
                                Well. If it takes you more than 1 second to pick a play, with about 100 plays a game, then it shud make the game at least 100 seconds shorter.
                                if you can pick plays faster, that just means you're able to run more plays in a game.
                                My score for Madden 13: 4.5/10

                                3 points for graphics, 1 point for the passable commentary, and a half point for the boxart. I can give no further points since the all over the place gameplay would ruin it anyway.

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