please don't jump down my throat because you'll never get to my face lol
anyway I don't have Madden 11 but played the demo and know from experience it's pretty gimmicky because nothing is changing except the way you call plays
now those who are in favor WILL tell you that you have to put time into gameplanning which I did on the demo
guess what? all that time you're supposed to save playing a game doesn't get saved because you spend all that time gameplanning all the situations
2nd it doesnt always work right like some people said
3rd it doesn't save the hardcore gamer as much time as you'd think as alot of times they'll checkout of gameflow then either pick a gameflow play, ask Madden, or they'll pick from formation, etc.
4th Gameflow does NOT take into account all situations as situations get mixed as it might be 3rd and long but you really should run the ball as you got a big lead in the beginning of the 4th (hopefully if there is a run play in your 3rd and long gameplan it will call that)
5th Gameflow is joined with gameplanning which many casual gamers won't spend time doing nor will the hardcore fan with wife and kids have the time to do (I know I love to switch up playbooks all the time, this would hurt me significantly always having to put in new audibles which is fairly quick vs over at least 30 plays if I want a serious gameplan)
6th Gameflow doesn't account for glitches, cheats, or cheese players who exploit the AI (if there are any in Madden 11 which I'd imagine people are abusing like NUTS lol if there are I can only imagine lol)
7th Gameflow doesn't account for mishaps in gameplay, audibles, hot routes, other things advanced gamers would use vs a casual gamer therefore gameflow would not give that great of an advantage vs a human player
so Gameflow sounds good but in reality it's boom
TIMECONSUMING-to decide whether or not gameplan or use it gameday lol and the time it takes to actually gameplan all 15 plays for every situation and rank how high you are on every play
HARDER-having to think whether or not you did your job correctly as OC or DC which I'm not sure regular people REALLY want the pressure of being an OC or DC unless they really don't want to win ever vs a hard CPU or user player (usually the gamer who plays the game for 1 game and doesn't play it until 4 months later if that lol)
SILLY-2 things I hate-1.things that aren't done right 2.things that are rushed
I agree with the guy who said he told his wife in America it's all about speed
eating, shopping, working, sleeping, breathing, talking, driving
I agree lots of people really DON'T mind playing an hour long game as long as they know it was time worth spent playing a game they love
Gameflow is NOT a tragedy but more like a feature not carefully examined enough
for it's first year I'll give it a B but it should always be an A+ especially with EA and for the casual and hardcore gamer I think if they really wanted to speed things up WHY NOT RECORD the plays they actual cal in certain situations and then have that come up as an optional Gameflow so people wouldn't have to waste time setting it up
all it would take is 1 game to get a gameflow ready after recording the plays I call
now if someone wants to actually spend time in there they can do that too but if someone doesn't want to it will actually record the plays I call in the situation I called it and make it part of my Gameplan based on how often I call it in the situation I call it
to me that's GENIUS and would really be QUICKER, SIMPLER, and DEEPER without ever having to gameplan or worry about using Gameflow at all if I don't want to
again Gameflow has potential but it doesn't accomplish it's goals EXCEPT making you feel like an offensive coordinator or defensive coordinator
and yes if they could expand the defensive playbooks ALOT and make defensive AI better witout cheating the offense that would make my day in the video game world

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