10 or 11 and why?

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  • matthewk
    Pro
    • Feb 2003
    • 916

    #1

    10 or 11 and why?

    I've made my choice. After selling 10 back in September of last year, I decided to re-purchase it and sell 11. Here's why:

    - Kicking: The 3-click method in 11 feels like a step backwards. I prefer the r-stick for kicking.

    - Kick returns: There is zero blocking in 11. The returns in 10 feel much more dynamic and I get varied results for my myself and the CPU.

    - Control: I like the idea of locomotion, but I just can't really feel it in 11. The players in 10 feel more responsive.

    - Offense: Way too much in 11. I have tried adjusting sliders, but the gameplay is so far out of balance that I haven't been able to bring it back in line even with the sliders. I'd rather start with something closer to what I want and adjust slightly rather than worry about having to reel in a game that is way out of line.

    - Polish: Too many glitches in 11 ruin the experience. As an example, on close 1st downs where the chain gang comes out, the status bar will tell you the result before the chain gang animation has finished. The play action problem takes that aspect of the game right out.

    - New features: The new features are useless to me. I already mentioned locomotion. Gameflow and Gameplan are nice ideas that need to be beefed up before it can be of any real use to me. The new announcer is no better than the one from last year, and the sound comes off worse because he sound like he's in a different booth than Collinsworth.

    *Maybe* a patch will correct most of these, but I'm not going to sit around until mid-September with the hope that they will fix these things. I can get the patches for 10 now, and I know what I'm getting. For this year, it's 10 and updated rosters for me.
  • JohnDoe8865
    Hall of Fame
    • Jul 2002
    • 9607

    #2
    Re: 10 or 11 and why?

    I'm actually enjoying 10 quite a bit more than 11 right now, because in M10, I could play a defensive struggle occasionally. In M11 it feels more like Arena football in that you just have to score big points to win. It seems to me to be easier than M10 even with tweaked sliders to heavily Favor the CPU.

    I'm really hoping that Ian and company have some tuning and patch magic forthcoming to salvage the defense in M11. This is the most offensive minded and unbalanced Madden I've played since Madden 2004, and I ended up selling that game.
    Favorite Sports Teams

    NFL - Carolina Panthers
    NBA - Charlotte Hornets
    MLB - Cincinnati Reds
    College Basketball - Wake Forest
    NCAA Football - Appalachian State

    Comment

    • JVM
      Banned
      • Jul 2010
      • 725

      #3
      Re: 10 or 11 and why?

      Both you guys make interesting points that I see as well. The only thing I see differently is the new kicking meter, I like it. The CPU pass rush in Madden 11 seems unrealistic to me. Funny thing is I bought Madden 10 just a few weeks before Madden 11 came out and find myself more inclined to play Madden 10. I hope they make some improvements in Madden 11, play action and that "awesome pass rush" along with that Strategy Pad fix.

      I will continue to play Madden 11, but it looks like Madden 10 will get most of my time, at least until they make some improvements on Madden 11.

      Comment

      • Franchise408
        Banned
        • Feb 2010
        • 1888

        #4
        Re: 10 or 11 and why?

        Overall I feel that Madden '10 is the superior game to Madden '11.

        However, I do like the kicking in Madden '11 better. I think the 3 kick system, even though it's a "step back", makes kicking more realistic. With the R-Stick kick system they had last year, it was too simple. Just line up and kick, the only stat that mattered was kick power, which was way too overpowered when Sebastian Janikowski was nailing 60+ yard field goals just as easy as he was nailing extra points, just so long as you lined it up right.

        That might be the one thing in the game that I feel is better in Madden '11 than Madden '10.

        Comment

        • JohnDoe8865
          Hall of Fame
          • Jul 2002
          • 9607

          #5
          Re: 10 or 11 and why?

          What does that say when we are complementing the new kicking system as being "one thing" that is better in M11 than in M10?
          Favorite Sports Teams

          NFL - Carolina Panthers
          NBA - Charlotte Hornets
          MLB - Cincinnati Reds
          College Basketball - Wake Forest
          NCAA Football - Appalachian State

          Comment

          • matthewk
            Pro
            • Feb 2003
            • 916

            #6
            Re: 10 or 11 and why?

            It says that they didn't do anything in the last 12 months to improve the game.

            My overall feeling is that they just didn't even try this time around. The gameflow and gameplan could not have taken much development time. It's very basic. The presentation is 95% the same. All they did was replace the music, an announcer, and add a few cutscenes. Oh, and they removed the halftime highlights which was one of the better things about their presentation.

            I know some like the kicking meter, but to me that and the strategy pad were steps backwards.

            Comment

            • TNT713
              Banned
              • May 2004
              • 2043

              #7
              Re: 10 or 11 and why?

              Originally posted by matthewk
              It says that they didn't do anything in the last 12 months to improve the game.

              My overall feeling is that they just didn't even try this time around. The gameflow and gameplan could not have taken much development time. It's very basic. The presentation is 95% the same. All they did was replace the music, an announcer, and add a few cutscenes. Oh, and they removed the halftime highlights which was one of the better things about their presentation.

              I know some like the kicking meter, but to me that and the strategy pad were steps backwards.
              With all due respect, you can't be serious...

              Don't get me wrong. Madden 10 is a good game, but to go back to the old game because of the kick meter and you don't like slowing down to run seems a little out of sorts. Here's what you might not have considered when making your selection:

              Locomotion Control ::

              Madden 10 only allows the runner to run 2 speeds (3 if you count stopping). Madden 11 has full analog control. Try it: go into practice mode and make the ball carrier walk with the ball on Madden 10. IT'S NOT POSSIBLE. If anything Madden 10 gives you the illusion of control and response where there is none.

              If that doesn't prove it... Try running and coming to a stop simply by releasing the stick. Notice how your back keeps moving for another 3-5 yards... That's not what I consider responsive or control.

              Kick Meter ::

              The "step back" is merely a way to indicate that new is not necessarily improved. With the old style kick meter, people miss more kicks. With the stick linked to the kick meter, 63 yard kicks were the NORM as opposed to the exception (aim low with full power).

              Whereas on Madden 11 I've already seen one instance where aiming low for long kicks makes them easier to block and countless missed FG. Special Teams are important again.

              Too Much Offense

              My experience is that the offense is a function of the new locomotion system and how it affects defensive players. Far too many people are used to moving without analog control on NG and have developed bad habits that they must break in order to play defense effectively.

              The trick is learning to maintain a player's momentum through changes of direction. People making a change in directions by pushing the stick through the center of it's range are inadvertently telling their players to SLOW DOWN - STOP - THEN RUN TO THE BALL. To maintain momentum, players will need to learn to swing the stick around the edges of its range and circle around to the ball and maintain speed and momentum.

              Once people develop better habits for breaking to the ball and pursuit, the offensive production will nose-dive.

              Polish

              Can't say I've noticed either of the issues you mention... that tells me I'm not paying enough attention, or you're paying way too much.

              If these details foul your experience to the point you have to go back to Madden 10, I'm saddened and believe you are giving up WAY TOO FAST, but I hope you have fun anyway.

              Later

              Comment

              • Jeffx
                MVP
                • Jan 2007
                • 3045

                #8
                Re: 10 or 11 and why?

                Originally posted by matthewk
                It says that they didn't do anything in the last 12 months to improve the game.

                My overall feeling is that they just didn't even try this time around. The gameflow and gameplan could not have taken much development time. It's very basic. The presentation is 95% the same. All they did was replace the music, an announcer, and add a few cutscenes. Oh, and they removed the halftime highlights which was one of the better things about their presentation.

                I know some like the kicking meter, but to me that and the strategy pad were steps backwards.
                Exactly, which is why I didn't bother with Madden 11. Gamers at other sites are saying the same thing you guys are. And from what I hear, Franchise hasn't changed either. So why plunk down $60 for Madden 10.5?

                Comment

                • TNT713
                  Banned
                  • May 2004
                  • 2043

                  #9
                  Re: 10 or 11 and why?

                  As an aside... How much time do you guys practice?

                  Later

                  Comment

                  • z4ckdabeast
                    Rookie
                    • Jan 2010
                    • 428

                    #10
                    Re: 10 or 11 and why?

                    The new announcer is no better than the one from last year
                    Lies. Gus Johnson has emotion, Tom Hammond was a robot.

                    Comment

                    • myownsun
                      MVP
                      • Aug 2002
                      • 3238

                      #11
                      Re: 10 or 11 and why?

                      Originally posted by z4ckdabeast
                      Lies. Gus Johnson has emotion, Tom Hammond was a robot.
                      Agreed and i would take 11 over 10 because a of gameplay/atmosphere/gfx/sound/animation and control

                      Its just better game i thought madden 10 was a 6.5 out of 10, madden 11 is an 8.0 out of 10

                      Comment

                      • ANDROMADA 1
                        So long to a Legend.
                        • Dec 2008
                        • 5024

                        #12
                        Re: 10 or 11 and why?

                        Originally posted by TNT713
                        With all due respect, you can't be serious...

                        Don't get me wrong. Madden 10 is a good game, but to go back to the old game because of the kick meter and you don't like slowing down to run seems a little out of sorts. Here's what you might not have considered when making your selection:

                        Locomotion Control ::

                        Madden 10 only allows the runner to run 2 speeds (3 if you count stopping). Madden 11 has full analog control. Try it: go into practice mode and make the ball carrier walk with the ball on Madden 10. IT'S NOT POSSIBLE. If anything Madden 10 gives you the illusion of control and response where there is none.

                        If that doesn't prove it... Try running and coming to a stop simply by releasing the stick. Notice how your back keeps moving for another 3-5 yards... That's not what I consider responsive or control.

                        Kick Meter ::

                        The "step back" is merely a way to indicate that new is not necessarily improved. With the old style kick meter, people miss more kicks. With the stick linked to the kick meter, 63 yard kicks were the NORM as opposed to the exception (aim low with full power).

                        Whereas on Madden 11 I've already seen one instance where aiming low for long kicks makes them easier to block and countless missed FG. Special Teams are important again.

                        Too Much Offense

                        My experience is that the offense is a function of the new locomotion system and how it affects defensive players. Far too many people are used to moving without analog control on NG and have developed bad habits that they must break in order to play defense effectively.

                        The trick is learning to maintain a player's momentum through changes of direction. People making a change in directions by pushing the stick through the center of it's range are inadvertently telling their players to SLOW DOWN - STOP - THEN RUN TO THE BALL. To maintain momentum, players will need to learn to swing the stick around the edges of its range and circle around to the ball and maintain speed and momentum.

                        Once people develop better habits for breaking to the ball and pursuit, the offensive production will nose-dive.

                        Polish

                        Can't say I've noticed either of the issues you mention... that tells me I'm not paying enough attention, or you're paying way too much.

                        If these details foul your experience to the point you have to go back to Madden 10, I'm saddened and believe you are giving up WAY TOO FAST, but I hope you have fun anyway.

                        Later

                        Great Post. Madden 11 is so much better on so many levels. However my #! reason for liking Madden 11 is the near elimination of player warp ints. In M10 Players could warp to the ball at will. Don't even get me started on Protak...I guess that part of the development process went unobserved by some gamers. In Madden 10 you would basically have a Hof type run every other quarter(guys breaking multiple tackles and taking it to the house.)

                        good stuff TNT!!

                        Comment

                        • leo2k2ndc
                          Pro
                          • Nov 2007
                          • 884

                          #13
                          Re: 10 or 11 and why?

                          I think the gameplay is alot better...

                          The biggest flaw in Madden 10 had to be recievers not dragging their toes or trying to stay in bounds on crossing or side line routes....

                          This alone is enough to justify a purchase... Not only that but Madden 11 has better run blocking, better animations for the most part ... (Hate Celebrations)

                          Gus Johnson is a little better also, with I think more improved graphics with the lighting and updated stadiums and environment
                          PSN = Leo202ndc

                          Comment

                          • sb24
                            MVP
                            • Dec 2008
                            • 3165

                            #14
                            Re: 10 or 11 and why?

                            Wow. I couldnt imagine going back to 10. I find it hilarious guys are calling it 10.5 when I feel like this is on of the bigger changes they have made from one year to the next. To each his own.

                            Comment

                            • Danimal
                              MVP
                              • Mar 2003
                              • 2199

                              #15
                              Re: 10 or 11 and why?

                              As an Online Franchise guy I would go back to 10 if I could, however I doubt the M10 OF will continue to run.

                              Issue is the default sliders make the game too easy on offense, and since you can't change sliders in an OF you're stuck with them. I had a M10 franchise that ran for 4 seasons, we all knew there were no changes to OF in 11 but commited to play again. Now that we have all played the retail game no one wants to do it because of how the game plays out of the box.

                              I really wish they would of at least put sliders into OF.
                              <a href="http://www.operationsports.com/Danimal/blog/6756-going-old-school-v1/">Read my blog Going Old School v1 GridIron! football.

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