- Kicking: The 3-click method in 11 feels like a step backwards. I prefer the r-stick for kicking.
- Kick returns: There is zero blocking in 11. The returns in 10 feel much more dynamic and I get varied results for my myself and the CPU.
- Control: I like the idea of locomotion, but I just can't really feel it in 11. The players in 10 feel more responsive.
- Offense: Way too much in 11. I have tried adjusting sliders, but the gameplay is so far out of balance that I haven't been able to bring it back in line even with the sliders. I'd rather start with something closer to what I want and adjust slightly rather than worry about having to reel in a game that is way out of line.
- Polish: Too many glitches in 11 ruin the experience. As an example, on close 1st downs where the chain gang comes out, the status bar will tell you the result before the chain gang animation has finished. The play action problem takes that aspect of the game right out.
- New features: The new features are useless to me. I already mentioned locomotion. Gameflow and Gameplan are nice ideas that need to be beefed up before it can be of any real use to me. The new announcer is no better than the one from last year, and the sound comes off worse because he sound like he's in a different booth than Collinsworth.
*Maybe* a patch will correct most of these, but I'm not going to sit around until mid-September with the hope that they will fix these things. I can get the patches for 10 now, and I know what I'm getting. For this year, it's 10 and updated rosters for me.

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