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Old 08-18-2010, 01:13 PM   #360
Qb
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Join Date: Mar 2003
Location: Pittsburgh
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Re: NHL 11 Demo Available Now, Post Your Impressions Here (360, PS3)

OK, a little behind on my impressions reading, so I'll try to tackle a few things...

Quote:
Originally Posted by Flyermania
The new faceoffs are cool (nice tutorial BTW), but I don't see why they didn't add a player being able to be thrown out since they obviously spent a lot of time in that area.
As it was explained to us at the community event, the team was worried about online ramifications. They didn't want to put kick-outs in until they're sure they can do it in such a way that it won't negatively impact the game offline & online. Kind of like broken sticks... don't do it until you can do it right.


Quote:
Originally Posted by BlueNGold
2 other improvements I've noticed are the spin move being much more realistic and now if an opposing player is using boardplay and you come in to hit him with the R stick, it lets you pin him instead of last year when you'd just bounce off him like nothing happened.
Yeah, spin move is much more useful since it now changes your skating path. Before your guy more or less spun in a circle but continued skating without changing his direction.

The pin from a check was something added directly from the community event feedback. Good addition and while it doesn't completely address potential self-pinning issues, it is very useful... and a million times better than bouncing off of someone, eh?


Quote:
Originally Posted by The Visualizer
Especially nasty is how they keep catching me reaching with the poke check with that new quick deke move that drops the puck back to your skates... that move can make even the best defenders look silly.
We have to break our bad defensive habits. I'm in the same boat in needing to pokecheck less and focus on keeping gap control & proper positioning/angles... because now the AI will actually make you pay for it! I wish we had better control of sticks defensively, as I'd love to be able to get my stick in the way while skating with an attacker. The manual pokecheck is still a little clunky -- maybe it's user error? -- and I often end up doing an accidental check when I stop.

I love how AI attackers will come down the wing towards the corner (assuming you take away the middle of the ice) but now if you don't make a play on the in the corner, they'll drive to the net along the goal line. In 10 you could lay off them and protect the slot, but now they keep you honest. Beautiful!


Quote:
Originally Posted by Lubey
I'm still a little confused on the hustle button. I understand what it's supposed to do, but I tried it and it didn't seem to do anything. Does it only work if I don't have possession of the puck? Is it really noticeable? Is it possible I just haven't noticed it working?
It can be a subtle effect, but I've clearly noticed when my guy is "hustling" most of the time. However, fatigue is a factor and I've also noticed guys tend to get rather tired with the short periods & default fatigue settings. Maybe this is why it doesn't seem to do much at times?

Last edited by Qb; 08-18-2010 at 01:16 PM.
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