Baumy300's Realism and Stat Oriented Varsity Sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • baumy300
    Most Valuable Pepe
    • May 2005
    • 3998

    #1

    Baumy300's Realism and Stat Oriented Varsity Sliders

    Before you use these sliders, please take a moment to get an idea about how I like to play NCAA and how I want my sliders to perform.

    I have been playing NCAA 11 since it was released and have tried multiple slider sets from multiple users. Each set I have used had its own ups and downs for me, so what I did through trial and error was combine slider sets to get what I feel is a game of football that is not only stat oriented, but realistic as well.

    For me a "realistic" set of sliders means when I am Alabama at home and playing against Eastern Michigan I should be dominating 9.5 times out of 10. It also means when I am Florida and playing against Georgia I should be in a tight game, maybe only blowing out the Dawgs 1 in every 10-11 times. If that.

    I do not want anything to come too easy, but I do not want anything to come too hard where I feel I have to try money plays and cheap exploits to try and get a first down. I also like to feel my slider set plays off of ratings.

    Some of my settings are similar to other slider makers, and some are off by either a few clicks or by a lot.

    Without further ado, here are the sliders that have been giving me a great game of football:

    (Also, if you have suggestions or tweaks that you feel would improve these, I am all ears.)

    ===========================================
    Skill - Varsity
    Injuries - On
    Fatigue - On
    Quarter Length - 8 Minutes
    Play Clock - On
    Coaching Tips - Off (User Preference)
    Game Speed - Slow
    Player Min Threshold - 30 (SN and Playmakers sets gave me a base for this, so props to them both.)
    Home Field Advantage Effects - On
    Ice the Kicker - On

    Penalties -

    Offsides - 100
    False Start - 100
    Holding - 50
    Facemask - 50
    Offensive Pass Interference - 100
    Defensive Pass Interference - 100
    KR/PR Interference - 100
    Clipping - 55 (May change to 50 if too many called on special teams)
    Intentional Grounding - 100
    Roughing the Passer - 100
    Roughing the Kicker - 100


    Auto Subs - (Taken from Playmakers - The best sub settings out there!)

    QB:60/75
    RB:80/85
    WR:80/85
    FB/TE:80/85
    OL:60/75

    DT:75/85
    DE:75/85
    LB:80/85
    CB:65/80
    S:65/80


    =============================================
    Human Offense

    QB Accuracy - 5

    With the setting at 5 you can tell when you have a great QB, a good QB, and a bad QB.

    Pass Blocking - 45

    The setting at 45 still allows you to still run play action, but also does not give you all day in the pocket unless you are taking a good line against a bad one.

    WR Catching - 40

    I realize college players have drops (and at 40 they still do) but with this setting at 45 the good and great WR's and TE's prove to be reliable while other blocking TE's and FB's prove to be a big concern in the passing game.

    RB Ability - 50

    This gives the ball carrier the ability to make some great moves. However, my CPU tackling and CPU rush defense settings can make this irrelevant.

    Run Blocking - 35

    I like it at 30 because you can still run out of the shotgun.

    Pass Coverage - 50

    At 25, the setting allows elite corners to play as such and bad ones to become toast. However, if your pass rush isn't getting the job done, you can eventually expect to be picked apart, especially by good QB's.

    Pass Rush - 55

    This should give you all you need for a good rush. An average DE can still get to the QB, but how easy it is for him depends on the tackle. An elite DE will wreak havoc on lineman who aren't on par.

    Interceptions - 40

    I don't see too many picks unless the QB I am playing against is rattled or just plain old bad. I user pick and still don't get a whole lot, so this feels about right.

    Rush Defense - 50

    With it at 25, the CPU can very easily run all over you. I had to concentrate on the run and up my tackling just to give myself a chance against some elite backs. If you have a good D line and LB corp and play against weaker opponents, you will still give up some decent runs.

    Tackling - 40

    I believe I found my happy medium with this at 40. Anything less and it seems even mediocre backs can shake off great tacklers, over and over. It just isn't realistic to see a 75 overall HB shrug off a 90 overall LB on a consistent basis. Advantage here is to the D.

    FG Power - 30

    FG Accuracy - 20

    Punt Power - 20

    Punt Accuracy - 40

    Kickoff Power - 35

    ===================================

    CPU OFFENSE

    QB Accuracy - 15

    Mediocre QB's shouldn't give you a Peyton Manning type of performance, but will not roll over either.

    Pass Blocking - 35

    Good lineman will keep your D in check. Bad lineman will get exposed by good defenders at a somewhat consistent, yet expected basis.

    WR Catching - 55

    Too many CPU drops at a lower level. Still lets elite receivers separate from average ones in the drop category.

    RB Ability - 50

    Run Blocking - 65

    This setting creates holes with good lineman. It's up to the RB to find them and you to tackle him.

    Pass Coverage - 55

    This seems right. Good receivers will separate from the CPU defenders and if you get a mismatch you will be able to tell. (Think Noel Devine being guarded by a slow MLB)

    Pass Rush - 100

    Interceptions - 40

    I am not seeing a lot of CPU picks, but I attribute that to smart passing. I still get picked when I try to force things, normally on the run or under pressure.

    Rush Defense - 100

    Tackling - 60

    At 60 you can still break tackles, but not on an arcade-like basis. Only players that should be able to truck can.

    FG Power - 5

    FG Accuracy - 55

    Punt Power - 55

    Punt Accuracy
    - 80

    Kickoff Power - 60

    =================================

    I hope everyone enjoys these settings and gets great games from them like I have been. As I said before, if you believe these need tweaking, please post your suggestions.
    Last edited by baumy300; 10-05-2010, 10:32 PM.
    I post the frog
    It makes me happy
    People get upset
    It makes me sad
    I post the frog
  • tonybologna
    MVP
    • Sep 2005
    • 9092

    #2
    Re: Baumy300's Realism and Stat Oriented Varsity Sliders

    I'll give these a whirl and get back to you! Thanks!
    NCAA- GO VOLS
    NBA- GO CELTICS
    MLB- GO BRAVES
    NFL- GO COWBOYS
    NHL- GO PREDATORS
    NASCAR- Chase Elliott
    MLS- LA Galaxy

    RIP Pat Summitt: We will all miss you!

    Jeremiah 29:11

    Comment

    • baumy300
      Most Valuable Pepe
      • May 2005
      • 3998

      #3
      Re: Baumy300's Realism and Stat Oriented Varsity Sliders

      Originally posted by tonybologna
      I'll give these a whirl and get back to you! Thanks!
      Thanks man.

      I've been toying with the idea of either raising HUM pass coverage or lowering CPU QB Accuracy.

      I'm afraid if I raise pass coverage it may result in too many coverage sacks. I'm thinking the Robo QB effect I've seen in some games (not all) is due to the tuner pack. Right now with the sliders I've posted I'm playing Tennessee with LSU and am not seeing a problem with pass defense. However, in some other games it seems like the QB (no matter how good he is) can miss...
      I post the frog
      It makes me happy
      People get upset
      It makes me sad
      I post the frog

      Comment

      • LionsFanNJ
        All Star
        • Apr 2006
        • 9464

        #4
        Re: Baumy300's Realism and Stat Oriented Varsity Sliders

        Its pretty much proven in various slider threads that the tuner altered QB's accuracy to superhuman levels, even under pressure. To stop it the slider has to be ridiculously low like 10 or 15 at least another tuner comes out, whenever that is.
        HELLO BROOKYLN.
        All Black Everything

        Comment

        • baumy300
          Most Valuable Pepe
          • May 2005
          • 3998

          #5
          Re: Baumy300's Realism and Stat Oriented Varsity Sliders

          Originally posted by LionsFanNJ
          Its pretty much proven in various slider threads that the tuner altered QB's accuracy to superhuman levels, even under pressure. To stop it the slider has to be ridiculously low like 10 or 15 at least another tuner comes out, whenever that is.
          I kind of figured that. It's so strange that it seems to work like that at random as well. Makes it hard to figure in the Robo QB when making sliders.
          I post the frog
          It makes me happy
          People get upset
          It makes me sad
          I post the frog

          Comment

          • KingV2k3
            Senior Circuit
            • May 2003
            • 5881

            #6
            Re: Baumy300's Realism and Stat Oriented Varsity Sliders

            Originally posted by baumy300
            I kind of figured that. It's so strange that it seems to work like that at random as well. Makes it hard to figure in the Robo QB when making sliders.
            I have been following Playmaker's thread very closely and I think your set looks VERY promising...

            I esp. like your reasoning with regard to Hum and CPU drop reciever drop numbers and RB broken tackle stats...

            The only slider that looks like it may be off the mark is CPU QB ACC...consensus says anything above 15 and all the CPU QBs are too accurate...

            I look forward to trying a version of these soon...

            Nice work and thanks for sharing!

            Comment

            • whos61177
              Rookie
              • Apr 2007
              • 185

              #7
              Re: Baumy300's Realism and Stat Oriented Varsity Sliders

              I just played a great game with these sliders. I use Connecticut at Oregon State and I lost 21-7 but I was never out of it. For the first time ever I had trouble running the ball. The only recommendation I would make is to lengthen the game a little to get a more accurate number of plays and yardage. I am going to try these with 9 minute halves. Thanks

              Comment

              • sportugy
                Rookie
                • Mar 2004
                • 32

                #8
                Re: Baumy300's Realism and Stat Oriented Varsity Sliders

                i haven't had time to play today, and I actually won't have time to play until next monday. But, I love these sliders and am wondering if you think you will need to change anything post patch.....thanks!
                MLB-Chicago Cubs
                NFL-Cleveland Browns
                NCAA-Michigan Wolverines
                NHL-Chicago Blackhawks
                NBA-Sucks!

                Comment

                • baumy300
                  Most Valuable Pepe
                  • May 2005
                  • 3998

                  #9
                  Re: Baumy300's Realism and Stat Oriented Varsity Sliders

                  I made some changes to the sliders before the patch (and updated them in the first post) and I believe they did help the gameplay. I have to get some time in with the new patch before I change anything else. I am also waiting for the tuning pack before I make any major changes.


                  Originally posted by whos61177
                  I just played a great game with these sliders. I use Connecticut at Oregon State and I lost 21-7 but I was never out of it. For the first time ever I had trouble running the ball. The only recommendation I would make is to lengthen the game a little to get a more accurate number of plays and yardage. I am going to try these with 9 minute halves. Thanks
                  Awesome. I have thought of longer games as well, but the quarter length is definitely optional.


                  Originally posted by sportugy
                  i haven't had time to play today, and I actually won't have time to play until next monday. But, I love these sliders and am wondering if you think you will need to change anything post patch.....thanks!
                  I just downloaded the patch a few minutes ago. I am going to play a few games with this patch and then wait until the new tuning pack arrives. But I will make sure to update the thread with any adjustments I make.
                  I post the frog
                  It makes me happy
                  People get upset
                  It makes me sad
                  I post the frog

                  Comment

                  • whos61177
                    Rookie
                    • Apr 2007
                    • 185

                    #10
                    Re: Baumy300's Realism and Stat Oriented Varsity Sliders

                    I played my first dynasty game and pulled it out in OT against Michigan. The only issue was fumbles. Michigan had 6 fumbles and they lost 3 of them. Is anyone else having this issue?? thanks

                    Comment

                    • baumy300
                      Most Valuable Pepe
                      • May 2005
                      • 3998

                      #11
                      Re: Baumy300's Realism and Stat Oriented Varsity Sliders

                      I have updated the sliders regarding rush defense and pass coverage. I am still tweaking these, but you can see my changes in both Human and CPU settings.
                      I post the frog
                      It makes me happy
                      People get upset
                      It makes me sad
                      I post the frog

                      Comment

                      • whos61177
                        Rookie
                        • Apr 2007
                        • 185

                        #12
                        Re: Baumy300's Realism and Stat Oriented Varsity Sliders

                        The one thing I noticed with the patch updates is that when I run play action I have zero time to throw the ball. I think with the updates to your slider set that should help. Other then that the game is playing great! I am 4-0 in my dynasty with UCONN and I have had 2 OT games 1 blow out of a 1AA team and my last game went down to the wire with Buffalo but I won 27-21. I get a very realistic amount of plays run and yardage with 9 minute halves if you are looking for that. Thanks

                        Comment

                        • baumy300
                          Most Valuable Pepe
                          • May 2005
                          • 3998

                          #13
                          Re: Baumy300's Realism and Stat Oriented Varsity Sliders

                          I'm still making tweaks to the running game for both Human and CPU players. I've also noticed the Human pass rush is down a bit since the patch and tuner pack, which is odd since nothing regarding the pass rush/blocking is mentioned.

                          I will post updates as I keep trying to find a good balance.
                          I post the frog
                          It makes me happy
                          People get upset
                          It makes me sad
                          I post the frog

                          Comment

                          • billg012260
                            Banned
                            • Aug 2010
                            • 107

                            #14
                            Re: Baumy300's Realism and Stat Oriented Varsity Sliders

                            I have been playing on AA at default and been pretty happy but I tried these last night. First game, Michigan (me) v. Penn State (CPU). I won 56-49 in OT. As you can see not much defense. I could NOT stop the run. Fortunately they couldn't stop me either. Pretty silly game, actually. Tried again this morning Auburn (me) v. LSU. Started out great 14-7 LSU with 3 minutes left in the half, then a couple of turnovers (a really dumb pass on my part. And careful fighting for yards on the KR !)and it was 28-7 LSU in the second quarter. Then I had to go to work. (Damned reality )

                            I think they have potential, but you really have to load up for the run IMO. I will try again tonite.

                            The one thing I really don't want to do is the no switch thing. I think that takes the fun out of it. Thanks, Baumy, I do think these have potential if I can get my defesive skills honed a bit. I do like the feel of it vs, the default AA setting.

                            Comment

                            • baumy300
                              Most Valuable Pepe
                              • May 2005
                              • 3998

                              #15
                              Re: Baumy300's Realism and Stat Oriented Varsity Sliders

                              Originally posted by billg012260
                              I have been playing on AA at default and been pretty happy but I tried these last night. First game, Michigan (me) v. Penn State (CPU). I won 56-49 in OT. As you can see not much defense. I could NOT stop the run. Fortunately they couldn't stop me either. Pretty silly game, actually. Tried again this morning Auburn (me) v. LSU. Started out great 14-7 LSU with 3 minutes left in the half, then a couple of turnovers (a really dumb pass on my part. And careful fighting for yards on the KR !)and it was 28-7 LSU in the second quarter. Then I had to go to work. (Damned reality )

                              I think they have potential, but you really have to load up for the run IMO. I will try again tonite.

                              The one thing I really don't want to do is the no switch thing. I think that takes the fun out of it. Thanks, Baumy, I do think these have potential if I can get my defesive skills honed a bit. I do like the feel of it vs, the default AA setting.
                              I can believe the part about the CPU scoring a lot now. Ever since the patch, I have been battling to find that happy medium with pass protection and the CPU running game. I'm getting closer to finished, and I'll update it in the first post as I go.

                              Right now the run for human players is definitely tricky, but not impossible.

                              For example, if you line up in a 4-3 while the CPU lines up in a regular I formation and you do press coverage, crash to the center, and pinch your D-line, the CPU may run a sweep or other outside type of run.

                              These settings make you pay for putting all your eggs in one basket if you know what I mean. Sometimes it pays off, others you get burnt for a big gain or worse.

                              Anyways, check the new settings out and let me know what you think.
                              I post the frog
                              It makes me happy
                              People get upset
                              It makes me sad
                              I post the frog

                              Comment

                              Working...