NHL 11 Demo Available Now, Post Your Impressions Here (360, PS3)

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  • sroz39
    The Man!
    • Apr 2006
    • 2802

    #601
    Re: NHL 11 Demo Available Now, Post Your Impressions Here (360, PS3)

    Originally posted by Scottdau
    Wow that is a lot of impression Stro. I agree this is a really good and fun game. I love the Ice and the skating is really smooth. Just think this is the first year of a three year plan with real physics too.
    Yes, I have no life.

    "I don't always post, but when I do, I prefer super-long ones. I am the most boring poster in the world.

    Stay mind-numbed, my friends"

    Comment

    • Scottdau
      Banned
      • Feb 2003
      • 32580

      #602
      Re: NHL 11 Demo Available Now, Post Your Impressions Here (360, PS3)

      Originally posted by sroz39
      Yes, I have no life.

      "I don't always post, but when I do, I prefer super-long ones. I am the most boring poster in the world.

      Stay mind-numbed, my friends"
      No I am just giving you a bad time. I have always loved reading your novels on here. You have a lot of great insights, so thanks again for your impressions. The game is really fun to play too. And it does have that organic feel too it. I love the goalies reactions this year.

      Comment

      • sroz39
        The Man!
        • Apr 2006
        • 2802

        #603
        Re: NHL 11 Demo Available Now, Post Your Impressions Here (360, PS3)

        Originally posted by Scottdau
        No I am just giving you a bad time. I have always loved writing your novels on here. You have a lot of great insights, so thanks again for your impressions. The game is really fun to play too. And it does have that organic feel too it. I love the goalies reactions this year.
        IIRC Scotty, you were mainly a 2K guy but enjoyed BAP with the NHL series, correct? How are you enjoying the demo in comparison to 2K10? And even the staple of the 2K series, 2K8?

        I do NOT intend to start a flame war with my question, guys. Simply curious how Scott feels about the dark side :wink:

        Comment

        • Redshirt_EA
          NHL 13 Developer
          • Jan 2009
          • 575

          #604
          Re: NHL 11 Demo Available Now, Post Your Impressions Here (360, PS3)

          Originally posted by sroz39
          Other than that, it's mainly curiousity as to what EASHL play entails. Maybe Redshirt can chime in on some of these questions:

          - what is the difference between Amateur/Pro/Elite? Will gamestyles be different between the divisions? I've heard Elite is stricly 6v6. Is this true?
          I'm embarrassed to say I don't know the answer to this. Casual/Pro last year was just a self-selecting mechanism, I don't know if it is anything more than that this year. There are no gameplay differences in any case.

          - is EASHL passing like passing in the demo? I think it would truly seperate the average passers from the great passers. I took alot of time learning how to use the manual saucer pass last year and it was really time wasted as I found I only needed to use it once every few games. But if all passing was this way, it would truly make playmakers valuable and also nerf some of the cross-crease stuff.
          Yes, the passing in the demo is the passing for online play. If it is different at all it would be minor tuning.

          - has the faceoff loop been eliminated?
          I really wish we'd explain what is going on with the "face-off loop" better. It should come up with a pop-up that says that the game has become desynchronized and it is attempting to recover. There is no single cause for the problem which is why it is something that has persisted across years. The worst case is of course when people find a deliberate way to desync the game and to my knowledge all known ways to do that have been fixed.

          - is the practice mode free-form where there's just a bunch of pucks lying around and your teammates can drop in and out at will or is it a structured thing, similar to Practice mode offline?
          One puck. It can be structured or unstructured.


          - very curious to see how the Hustle Button has been implemented online. It's tied into to Fatigue, which is all well and good, but how does that work in EASHL play where there's no line changes? Does it reset after every faceoff? Time elapsed?
          -Hustle works the same online, but recovery from fatigue is different. Without line changes you need to recover on ice a lot faster, but it is still a resource you need to manage and putting attribute points into Endurance will have a big effect on how much you can use Hustle.


          Two more things and then that's it for me. I would love to see, in EASHL/OTP play, having the BAP camera locked in. Meaning you have to use it. It's a really cool camera but you're really putting yourself at a dis-advantage if you use it as a forward or even Dman, because you see so much more of the ice with the other cameras. But if you truly want to feel like it's you out there, BAP cam is the only way to go and if everyone was FORCED to use it, there would be no disadvatage. And this way, chemistry would play a big part in EASHL play as knowing where your teammates are off screen would be important and making those passes behind you would be more rewarding.
          I see where you are coming from, but I don't think the BAP camera is good enough to force it on everyone. It still has a number of issues in my opinion (I don't use it) including field of view changes, not showing what you should be able to see some times, frame rate issues in spots and disorienting transitions on occasions. Don't get me wrong, they do a good job of an extremely difficult problem, I just don't think most people would take to having them forced.

          If I was recommending a camera for EASHL it would be classic or overhead.

          I have a guess as to what QB is alluding to as far as an announcement goes with BAGM. Knowing he knows what makes this community giddy, I think EA has allowed 30 team control, and allowing you to play every game on the sked as well as set the sked length. I know he can't say yay or nay but that's my guess anyways.
          It isn't 30 team control unless I missed something during development (always possible).

          Comment

          • Scottdau
            Banned
            • Feb 2003
            • 32580

            #605
            Re: NHL 11 Demo Available Now, Post Your Impressions Here (360, PS3)

            Originally posted by sroz39
            IIRC Scotty, you were mainly a 2K guy but enjoyed BAP with the NHL series, correct? How are you enjoying the demo in comparison to 2K10? And even the staple of the 2K series, 2K8?

            I do NOT intend to start a flame war with my question, guys. Simply curious how Scott feels about the dark side :wink:
            Yeah I liked 2k10 better last year, but I did like BAP. This is demo is really really good. I was planing on not getting it and just going with 2K10 instead, but after I played this demo. I just can't go back to 2K10. I am on board with this game. The controls and the response to those controls are amazing!

            Comment

            • Scottdau
              Banned
              • Feb 2003
              • 32580

              #606
              Re: NHL 11 Demo Available Now, Post Your Impressions Here (360, PS3)

              So explained Hardcore to me? What does that mean in this game?

              Comment

              • sroz39
                The Man!
                • Apr 2006
                • 2802

                #607
                Re: NHL 11 Demo Available Now, Post Your Impressions Here (360, PS3)

                Originally posted by Scottdau
                Yeah I liked 2k10 better last year, but I did like BAP. This is demo is really really good. I was planing on not getting it and just going with 2K10 instead, but after I played this demo. I just can't go back to 2K10. I am on board with this game. The controls and the response to those controls are amazing!
                I think aside from some gameplay and animation differences, by farthe biggest difference between the two games (and I know Realm would agree 110% here) is the controls and how responsive and "next-gen" they are on the NHL series and how unresponsive and "last-gen" they are in 2K's hockey game. In a nutshell, I think that's the best way to describe the two series. Glad you're enjoying it, Scott. Lack of choices suck, no matter what side of the fence you sit on. It's great that you've found enough in the demo to allow you to enjoy the most current hockey game available.

                As for Hardcore, maybe Redshirt can better explain the intricacies, but I know in last year's game, on Hardcore the game played a little slower, a little more sloppy and a little more on the realistic side, not to mention the passing was fully manual. I personally didn't enjoy it, as it seemed tacked-on and not fully fleshed out, but some really enjoyed it. Hopefully they tuned it further this year.

                Comment

                • Scottdau
                  Banned
                  • Feb 2003
                  • 32580

                  #608
                  Re: NHL 11 Demo Available Now, Post Your Impressions Here (360, PS3)

                  I really love having the ability to make a pass hard or soft. It is a great feature and the stud passers can really get those passes in tight spots.

                  Comment

                  • sroz39
                    The Man!
                    • Apr 2006
                    • 2802

                    #609
                    Re: NHL 11 Demo Available Now, Post Your Impressions Here (360, PS3)

                    [quote=Redshirt_EA;2041502025]
                    I'm embarrassed to say I don't know the answer to this. Casual/Pro last year was just a self-selecting mechanism, I don't know if it is anything more than that this year. There are no gameplay differences in any case.
                    Really surprised at the lack of info regarding the EASHL. It's widely played and is quite a cash cow for EA, considering all the boosts and such. It's not your fault, Redshirt, as it's not your jurisdiction. I'm just commenting. Aside from bullet point statements about the practice mode, lack of camo gear and the three divisions, what have we gotten from EA on this? Disappointing.

                    Yes, the passing in the demo is the passing for online play. If it is different at all it would be minor tuning.


                    I really wish we'd explain what is going on with the "face-off loop" better. It should come up with a pop-up that says that the game has become desynchronized and it is attempting to recover. There is no single cause for the problem which is why it is something that has persisted across years. The worst case is of course when people find a deliberate way to desync the game and to my knowledge all known ways to do that have been fixed.
                    I can totally appreciate the difficulty in pin-pointing the problem. Definitely appreciate that you guys eliminated known intentional causes from 10. That's a plus. And even though our club has found a counter that's almost 100% effective, it'd be great to not have to deal with all the bs. Fingers crossed here.

                    One puck. It can be structured or unstructured.
                    That's terrific news. Private 6 on 6 inter-club play just wasn't cutting it anymore.


                    -Hustle works the same online, but recovery from fatigue is different. Without line changes you need to recover on ice a lot faster, but it is still a resource you need to manage and putting attribute points into Endurance will have a big effect on how much you can use Hustle.
                    Still quite worried about this here lol. I'd hate to see such a great idea get abused. I guess we'll all see release day how this goes. Luckily with Tuner Sets, you guys can make quick fixes to potential problems like these.


                    I see where you are coming from, but I don't think the BAP camera is good enough to force it on everyone. It still has a number of issues in my opinion (I don't use it) including field of view changes, not showing what you should be able to see some times, frame rate issues in spots and disorienting transitions on occasions. Don't get me wrong, they do a good job of an extremely difficult problem, I just don't think most people would take to having them forced.

                    If I was recommending a camera for EASHL it would be classic or overhead.
                    Point taken. It only takes a trip to the Backbreaker forums on here to realize people like choice when it comes to vantage point.



                    It isn't 30 team control unless I missed something during development (always possible).
                    Colour me stumped lol. I thought I was so smart

                    As usual, Redshirt, thanks for responding as best you can. Words can't express how much your involvement means to guys like myself on here, who absolutely love this game (and even some who don't).
                    Last edited by sroz39; 08-21-2010, 10:03 PM.

                    Comment

                    • crobert0247
                      Rookie
                      • Mar 2008
                      • 98

                      #610
                      Re: NHL 11 Demo Available Now, Post Your Impressions Here (360, PS3)

                      Originally posted by Scottdau
                      I really love having the ability to make a pass hard or soft. It is a great feature and the stud passers can really get those passes in tight spots.
                      I agree. This is, yet again, another subtle and simple feature that just makes things a lot better on the ice. It makes an outlet or a horizontal cross-ice pass a lot more easier to execute or attempt. You don't necessarily have to rely on the flip/saucer(RB) pass. It is a lot more fun this way. With the proper slider adjustments in the full game, I'm sure you can even make it so you can't exploit the AI using it. In fact, the defensive AI in the demo has picked off plenty of passes I have attempted so...
                      "Without question Barchy is a great fit for that room and our organ-AI-zation."

                      Comment

                      • RealmK
                        Banned
                        • Sep 2003
                        • 4198

                        #611
                        Re: NHL 11 Demo Available Now, Post Your Impressions Here (360, PS3)

                        Originally posted by sroz39
                        I think aside from some gameplay and animation differences, by farthe biggest difference between the two games (and I know Realm would agree 110% here) is the controls and how responsive and "next-gen" they are on the NHL series and how unresponsive and "last-gen" they are in 2K's hockey game. In a nutshell, I think that's the best way to describe the two series. Glad you're enjoying it, Scott. Lack of choices suck, no matter what side of the fence you sit on. It's great that you've found enough in the demo to allow you to enjoy the most current hockey game available.

                        As for Hardcore, maybe Redshirt can better explain the intricacies, but I know in last year's game, on Hardcore the game played a little slower, a little more sloppy and a little more on the realistic side, not to mention the passing was fully manual. I personally didn't enjoy it, as it seemed tacked-on and not fully fleshed out, but some really enjoyed it. Hopefully they tuned it further this year.
                        Yeah you hit the nail on the head with the comparison of the two Sroz. The other major difference is polish. Even with the way penalties were called in 2k10 had me scratching my head alot, oft times a particular call in the game wouldn't even be considered a penalty in real life, as just an example. When you add all the elements together, the unresponsive controls, the sluggish skating, the warping goaltenders, the lack of presentation during play and most importantly the lack of overall polish and it feeling like yet another last gen effort pieced together with code from past 2k iterations well ya get the idea why I wasn't a huge fan.

                        In regards to hardcore mode, thats a pretty spot on analysis. I'm one of the few that actually enjoyed hardcore mode last year mainly due to having full control on where passes went. Once I got used to it there wasn't any going back. I think its better refined this year and feels much better imo anyway.

                        Comment

                        • Scottdau
                          Banned
                          • Feb 2003
                          • 32580

                          #612
                          Re: NHL 11 Demo Available Now, Post Your Impressions Here (360, PS3)

                          You really have to be smart how you play this game. You have to be really alert of the guys on the ICE. When the good dmen are on the ice don't get all fancy. And you better hold on to the puck when you ice it, if you think you can pass it quick you have another thing coming and it is usually something in the back of the net.

                          Comment

                          • sroz39
                            The Man!
                            • Apr 2006
                            • 2802

                            #613
                            Re: NHL 11 Demo Available Now, Post Your Impressions Here (360, PS3)

                            Originally posted by RealmK
                            Yeah you hit the nail on the head with the comparison of the two Sroz. The other major difference is polish. Even with the way penalties were called in 2k10 had me scratching my head alot, oft times a particular call in the game wouldn't even be considered a penalty in real life, as just an example. When you add all the elements together, the unresponsive controls, the sluggish skating, the warping goaltenders, the lack of presentation during play and most importantly the lack of overall polish and it feeling like yet another last gen effort pieced together with code from past 2k iterations well ya get the idea why I wasn't a huge fan.

                            In regards to hardcore mode, thats a pretty spot on analysis. I'm one of the few that actually enjoyed hardcore mode last year mainly due to having full control on where passes went. Once I got used to it there wasn't any going back. I think its better refined this year and feels much better imo anyway.
                            I remember, Realm, you making a post basically saying that 2K needs to just straight copy EA's Skill Stick layout and go from there because their variations on the Skill Stick were just so half-baked and unintuitive, they may as well not have bothered. I agreed with you then and even moreso now, as I believe if they did this for 2K8 (best current-gen iteration of 2K hockey and the first one to change the control scheme) they would be releasing a 2K11 on the 360/PS3 this year because even though maybe their games still wouldn't be as good as the NHL series, but at that point, you at least have given your audience the control scheme that makes most sense and is the most fun to use. Instead, they went half-way every year and were left in no-man's land and have found themselves searching for answers.

                            But I digress. I'm gonna give Hardcore mode a try tonight, see if I can notice some differences that make it more enjoyable for me. Love the passing as it is, so maybe I'll like it more in general as I like the idea behind Hardcore Mode.

                            Comment

                            • Brian_OS
                              MVP
                              • Jul 2002
                              • 1905

                              #614
                              Re: NHL 11 Demo Available Now, Post Your Impressions Here (360, PS3)

                              Redshirt EA, whoever you are. Is online co-op in or out this year? My visa card awaits your response.............
                              Last edited by Brian_OS; 08-21-2010, 10:40 PM.

                              Comment

                              • RealmK
                                Banned
                                • Sep 2003
                                • 4198

                                #615
                                Re: NHL 11 Demo Available Now, Post Your Impressions Here (360, PS3)

                                Originally posted by sroz39
                                I remember, Realm, you making a post basically saying that 2K needs to just straight copy EA's Skill Stick layout and go from there because their variations on the Skill Stick were just so half-baked and unintuitive, they may as well not have bothered. I agreed with you then and even moreso now, as I believe if they did this for 2K8 (best current-gen iteration of 2K hockey and the first one to change the control scheme) they would be releasing a 2K11 on the 360/PS3 this year because even though maybe their games still wouldn't be as good as the NHL series, but at that point, you at least have given your audience the control scheme that makes most sense and is the most fun to use. Instead, they went half-way every year and were left in no-man's land and have found themselves searching for answers.

                                But I digress. I'm gonna give Hardcore mode a try tonight, see if I can notice some differences that make it more enjoyable for me. Love the passing as it is, so maybe I'll like it more in general as I like the idea behind Hardcore Mode.
                                Well when you change your control scheme 4 times in 4 years, and it still handles like crap, generally one thinks there may be a problem.

                                Try it out though, you may be pleasantly surprised. I think the puck feeling a lot looser this year has alot to do with it perhaps feeling better to me but at any rate, I'm already used to it from NHL10 so that may be part of it as well.

                                Comment

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