I'm sorry, I didn't realize I wasn't allowed to ask you to explain and expound on your post. It's my fault though, as upon further review, it was so eloquently worded and thoughtfully explained that any further discussion of it was rendered moot.
Anyway, to the topic at hand. I think perhaps we should allow a few more weeks of sales to come in before tapdancing on Madden's grave. As others have pointed out, last year's game didn't start off with a huge bang, yet had a long enough tail to outsell its predecessor. There is a distinct possibility that this could happen here, although it is also possible that the game will do less business.
One extra point, too. I really don't think using UFC (which, like I said, went from savior to dud in about 12 months), NBA 2K (which, much like Madden, has a huge bunch of legacy issues that the developers are either unwilling/unable to fix) or Fifa (which has only recently been even remotely playable, though it still doesn't come close to accurately portraying the sport) as examples of "greatness in sports gaming" really works for me.
There has been one series from last gen which has truly innovated this gen, and that's the NHL series. All of the other sports games generally have similar gameplay to their last gen counterparts, particularly those which many people on here like to point to as some great accomplishment in gaming.
If these games are forced to stay on this 12 month release schedule, we'll never see the innovation that other types of titles have. Do you think there could be anything approaching Halo's Forge World in a game made in 12 months? Do you think EA would be able to create basically perfect matchmaking (ala Starcraft 2) in 12 months? As it currently stands, the situation is as I said. There will be a bunch of iterative releases, with the occasional big deal release. Those of you who expect something of a quantum jump from year to year will always be disappointed, as it's basically impossible to do so on such a short window.



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