I'm going to copy and paste a post that Adembroski posted a few days ago that I think everyone should take a good look at.
This is what Rgiles has been trying to say.
I want to look at the timeline here for a moment, because it's relevant.
2005 is generally considered by many to be the peak of Madden football. In that year, Ian Cummings and Phil Frazier were both designers, as they continued to be going forward. However, they were not decision makers.
In the leadup to Madden 2006, a "gameplay document" became available to MaddenMania members. It included a series of updates and fixes that were going into Madden 06. It was an honest attempt to reach out. However, the communication ceased as quickly and unexpectedly as it began. It was later revealed that it was Ian Cummings that was attempting to communicate with the sim community.
In 2006 or 2007, I'm not sure, David Ortiz became executive producer of Madden. The direction of Madden around this time went directly toward the tournament player. This was an open, conscious decision on the part of the Madden team. Phil Frazier and Ian Cummings were still designers, as was Ryan Burnsides (who I know was very unhappy with this approach).
In in the months leading up to the release of Madden NFL 2009, David Ortiz departed EA under mysterious circumstances. "Personal reasons" were sited, but rumors existed that there was some disagreements with management or other members of the team.
Madden NFL 09 was a David Ortiz effort. Madden NFL 10 was the first game that Ian and Phil were leaders on. In the time since they have taken over, we have seen the following changes to the "engine"...
* Game speed slowed to realistic levels and the ability to fine tune the game speed
* Slower, more realistic route running
* Locomotion, shifting the emphasis from twitch gaming to using blocks and setting up moves
* The most realistic run blocking system in football game history, by a long ways
* Increased presentation elements, including cut scenes and team specific storylines
* A working fatigue model, perhaps for the first time in a Madden game
* Pro tak, for better or worse, the first gang tackling system AT ALL since last gen
* An elimination of many over-the-top arcady animations, replaced by more down to Earth, realistic animations
Now, not all of these things were done well, but if you can't see the obvious change in direction, you're blind or ignoring it on purpose. A lot of people praise NHL and FIFA and ask "why can't Madden be like that?", forgetting entirely that it took 3 years for both of those games to get to that point... once the decision was made to make them sim. M11 is the 2nd Madden since that decision was made.
If you want a real test of Madden's progress, compare it to NHL 2008 and FIFA 07. Year 2 of the renovation. Look at NHL 09 and FIFA 08 to see where Madden 12 should be.

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