EA Sports MMA Video: Lashley vs. Overeem
Collapse
Recommended Videos
Collapse
X
-
-
-
Re: EA Sports MMA Video: Lashley vs. Overeem
Every fight in UFC 2010 ended in a bloodbath because it was a KO fest.
As for the video:
I'm very impressed. I think it looks great. My only complaint is that the same reversal gets used WAY too often. It's not that often that a guy on the bottom performs a complete reversal, and when he does, it doesn't look like that. It's like he sits up and flips him around. That move is much harder to do in real life than this video would make you believe. Other than that, it's looking great.Comment
-
Re: EA Sports MMA Video: Lashley vs. Overeem
Looking very good. I'll hold off on any comments about reversals because there's probably a lot more that hasn't been shown yet. At least I'm hoping...Comment
-
I dont like how the reversals on the ground all look the same and end up with the bottom guy basically picking up the top guy and throwing him on his back. How often do you actually see that in a real MMA fight? At one point, the guy playing as Overeem just falls down into guard because he knows he can reverse Lashley right away which he does. Way too many ground reversals.
And i dont like that takedowns are either hit or miss meaning youre either going to complete it and take the guy down or miss. There doesnt seem to be much of an in between where you can block but still be in a clinch fighting for the takedown. There was one moment around 2:35 where Lashley blocked the takedown and they stayed in the clinch but that was a takedown attempt that was done when they were already in the clinch, not just standing seperated from one another. Every gameplay video ive seen the guy attempting the takedown either completes it or if the opponent times it perfect they can land a strike like Lashley does once in this vid.
This game just looks like a button masher. It looks really dumbed down. The entire fight was takedowns when they were standing and ground reversals when they were on the ground. The striking looked bad, the takedowns looked bad, the complete ground reversal looked bad and way too easy so i think this game will get boring really fast. The only things i really liked were the player models and the ground transitions when guys were trying to pass guard. And i do like the way EA's submission system looks compared to UFC's shine. I HATE THE SHINE!
There doesnt appear to really be any strategy whatsoever in the fights, just mash the buttons, take the guy down and reverse if he takes you down. I also dont understand how the last line reads the pace feels far more authentic than UFC. At least with UFC you can strike with one another and not just get taken down so easily. I think the pace of the ground game appears to be better but that gets canceled out by how easy it appears to be to reverse on the ground. At least with UFC the guys get tired, you can stand up and strike longer, its not just a takedown-fest, ground reversals arent so easy and there is some strategy involved.
I'll still prob give this game a try because i love MMA but this game looks arcadish to me.Last edited by JerseySuave4; 08-22-2010, 08:53 PM.Comment
-
Re: EA Sports MMA Video: Lashley vs. Overeem
Good points, but really..how do you make an MMA game and it not be a button masher? I would imagine that the hardest thing to do is map the buttons to incorporate all the moves.Being kind, one to another, never disappoints.Comment
-
Re: EA Sports MMA Video: Lashley vs. Overeem
Looks really impressive and authentic!
Just clean up the punches and kicks then it's all good!Comment
-
Re: EA Sports MMA Video: Lashley vs. Overeem
I dont like how the reversals on the ground all look the same and end up with the bottom guy basically picking up the top guy and throwing him on his back. How often do you actually see that in a real MMA fight? At one point, the guy playing as Overeem just falls down into guard because he knows he can reverse Lashley right away which he does. Way too many ground reversals.
And i dont like that takedowns are either hit or miss meaning youre either going to complete it and take the guy down or miss. There doesnt seem to be much of an in between where you can block but still be in a clinch fighting for the takedown. There was one moment around 2:35 where Lashley blocked the takedown and they stayed in the clinch but that was a takedown attempt that was done when they were already in the clinch, not just standing seperated from one another. Every gameplay video ive seen the guy attempting the takedown either completes it or if the opponent times it perfect they can land a strike like Lashley does once in this vid.
This game just looks like a button masher. It looks really dumbed down. The entire fight was takedowns when they were standing and ground reversals when they were on the ground. The striking looked bad, the takedowns looked bad, the complete ground reversal looked bad and way too easy so i think this game will get boring really fast. The only things i really liked were the player models and the ground transitions when guys were trying to pass guard. And i do like the way EA's submission system looks compared to UFC's shine. I HATE THE SHINE!
There doesnt appear to really be any strategy whatsoever in the fights, just mash the buttons, take the guy down and reverse if he takes you down. I also dont understand how the last line reads the pace feels far more authentic than UFC. At least with UFC you can strike with one another and not just get taken down so easily. I think the pace of the ground game appears to be better but that gets canceled out by how easy it appears to be to reverse on the ground. At least with UFC the guys get tired, you can stand up and strike longer, its not just a takedown-fest, ground reversals arent so easy and there is some strategy involved.
I'll still prob give this game a try because i love MMA but this game looks arcadish to me.
I'm not sure why people have so drastically changed their stance on how the game looks, because there has been zero improvement to the strikes since the first video from what I've seen AND on top of that seeing sustained gameplay has actually taken AWAY from original opinion of takedowns and the ground game.Liquor in the front, poker in the rear.Comment
-
Re: EA Sports MMA Video: Lashley vs. Overeem
agree 100%.
I'm not sure why people have so drastically changed their stance on how the game looks, because there has been zero improvement to the strikes since the first video from what I've seen AND on top of that seeing sustained gameplay has actually taken AWAY from original opinion of takedowns and the ground game.Comment
-
Re: EA Sports MMA Video: Lashley vs. Overeem
Game Killers - No struggle for takedowns, reversals are too easy. If it's not changed it will turn into UFC 2010 v.2 with different problems and people will constantly complain about those said problems.Comment
-
Re: EA Sports MMA Video: Lashley vs. Overeem
Until the game is in our hands it is impossible to tell how it will control from a video. It is obvious the guys did not know the controls.Comment
-
Re: New Video! EA Sports MMA - Lashley vs. Overeem
As a former fighter myself, and with many former fighters on the game team, we stressed the importance of stamina management in every aspect of the game.-------------------------------------------
Simon Sherr
Animation Director
Electronic Arts Tiburon
-------------------------------------------Comment
-
Re: EA Sports MMA Video: Lashley vs. Overeem
Impossible to know those things from a video. The multiple reversals over and over could just be that the players did not know what they were doing. No different if you watched a UFC 2010 video and neither guy knew what they were doing you would NEVER see a reversal. But the moment you see two guys who understand the controls then you see reversal after reversal.
Until the game is in our hands it is impossible to tell how it will control from a video. It is obvious the guys did not know the controls.
Takedown durations are quite variable in the game, the struggle depends on the takedown skill and stamina so when the guy is a world class wrestler with maxed out takedown ability they are a quick and powerful, but can still be submission countered and strike countered (if your fighter has those skills and you are fast enough) standing sprawled, ground sprawled, and you can even pull guard on the way down.-------------------------------------------
Simon Sherr
Animation Director
Electronic Arts Tiburon
-------------------------------------------Comment
-
Re: EA Sports MMA Video: Lashley vs. Overeem
when new people play the game, it tends to play like people who don't know how to fight. The more experience the gamer has, the more like a real fight the game progresses (and the longer the fights tend to last as players recognize the need to respect the other fighter's skill sets). As you would expect with a simulation that doesn't use a single random number to generate outcomes. Reversal counters are the risk you take when attempting a more aggressive transitions (which the user controlled on the L stick) - so if you don't want someone reversing you, don't attempt an aggressive transition when your opponent has the stamina to defend it.
Takedown durations are quite variable in the game, the struggle depends on the takedown skill and stamina so when the guy is a world class wrestler with maxed out takedown ability they are a quick and powerful, but can still be submission countered and strike countered (if your fighter has those skills and you are fast enough) standing sprawled, ground sprawled, and you can even pull guard on the way down.
1) Can fights end on a single blow? Another words are KO's based on strike connection, power of puncher, angle of shot, chin of opponent, and state they were caught? I don't wanna see a health bar having to be depleted ala FN4
2) Is cage work utilized correctly? Can u use cage to reverse ground position for defense? Can cage be used in offensive manner having a opponent in side control laying along cage?
3) Is there different connect animations? Such as a leg kick stumbling opponent or the same opponent just barely wincing at it? connects to the head might rock a guy, while another shot barely stumbles him?
4) Will speed of the fighters footwork match the speed of the hands? In some of the videos it looks as if they are moving faster on their feet than say the jab.
5) Last one, and most important. Will the game play chess like for two human opponents? Will you have to stick to your strengths and try and put opponents in their weak game?
a brilliant BJJ guy on the ground should be feared and if you are using a strong striker. Your goal going in could be to keep it standing and utilize your strong suit while bringing the opponent into your game. This is a huge part of MMA and is what most sim fans want. There is a strategy and plan to fighting. it is not run in and wail till someone falls.
If I create a dominate GnP fighter such as Clay Guida. I might have great ground striking but weak standing. I want to see that really reflect in how you approach fights and how you plan for fighters.
3)Comment
-
Re: EA Sports MMA Video: Lashley vs. Overeem
1) Can fights end on a single blow?
-Yes, but it's rare and not at all random, it's gotta be a perfect storm - right strike right time right spot right angle of movement, right power, right chin rating.. but yes. We have had fights end in the first punch normally resulting in the entire room screaming and on their feet (eg.. a few weeks ago I had Tim Sylvia and caught someone trying to open the fight with a superman punch right on the button and flashKO'd him in the first 10 seconds with an overhand right as he was flying at me).
2) Is cage work utilized correctly? Can u use cage to reverse ground position for defense? Can cage be used in offensive manner having a opponent in side control laying along cage?
-Cage position matters to vitals, and in stand up and clinch we utilized it very well, but we don't visually utilize it on the ground this year unfortunately, we wanted to much more and have a huge list of ideas for how to do that, but we had to push off for now due to RAM constraints (we use more animation memory than any other EA sports game as it is) and then just development time. I don't want to make too many excuses, it's definitely something we wanted to do more of, but finding the right balance of ground game to make it fun took a lot of time and trial and error and adjusting mechanics and then a ton of tuning and we simply didn't get there soon enough to do complex cage interactions from the ground. Clinch against cage was a must-have for us this year and we do use it.
3) Is there different connect animations? Such as a leg kick stumbling opponent or the same opponent just barely wincing at it? connects to the head might rock a guy, while another shot barely stumbles him?
-yes a lot (you can read my blog on the EA Sports MMA web site on this called "power of the punch", the results are basically infinitely variable based on vulnerability and power delivered)
4) Will speed of the fighters footwork match the speed of the hands? In some of the videos it looks as if they are moving faster on their feet than say the jab.
-Speed on your feet is a combination of your footwork attribute and your current leg health. Striking depends on if it's a lead or combo strike and your per strike skill (and per strike combo ability, which is per strike combo pair). Locomotion speed in a cage/ring is more about the fighters desire to move fast and their ability to still switch to striking, while hand speed is really separate (at least in my mind as someone who did Wing Tsun, Hung Fut, and Sanshou... I can stand in front of a wooden dummy and strike the hell out of it with relatively careful and slow footwork and very fast strikes. But another fighter might move very fast around the ring on their feet and strike slow as dirt like a wrestler).
5) Last one, and most important. Will the game play chess like for two human opponents? Will you have to stick to your strengths and try and put opponents in their weak game?
-yes, (and I love that people understand the cerebral nature of this sport), as you dive deeper into the game, it's about knowing the weaknesses of your opponent and your own strengths, and even being able to adapt on your feet and adjust your game based on the user playing him shutting down your biggest strengths with a strong defense.
a brilliant BJJ guy on the ground should be feared and if you are using a strong striker. Your goal going in could be to keep it standing and utilize your strong suit while bringing the opponent into your game. This is a huge part of MMA and is what most sim fans want. There is a strategy and plan to fighting. it is not run in and wail till someone falls.
-My favorite fight is Me with Cung Le and Vic Lugo (our gameplay designer who is an abudabi medalist).. If he puts me on my back, I am done, if I can stay on my feet I can wreck him, but I get adrenaline pumping through me every time he goes for a takedown. It's how I imagine a real fight with Victor would go for me.
If I create a dominate GnP fighter such as Clay Guida. I might have great ground striking but weak standing. I want to see that really reflect in how you approach fights and how you plan for fighters.
- I think you will be pretty happy when you get your hands on the game.-------------------------------------------
Simon Sherr
Animation Director
Electronic Arts Tiburon
-------------------------------------------Comment
Comment