NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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  • candy2500
    Rookie
    • Sep 2005
    • 15

    #511
    Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

    Originally posted by rudyjuly2
    I deleted the patch and played half a game without it. The cpu run game is better but the truth is the sliders ARE watered down both before and after the patch. They just aren't powerful enough. So when they ruined the cpu running game with patch #2 you can't really fix it IF you don't like how it is. Some guys like the cpu running game post patch. I don't and can't fix it other than play on Heisman where the cpu blitzes way too much leaving slot WRs (particularly on 3rd down) wide open. Zone coverages appear worse as well to the point they are almost useless.

    Patch #3 has to make the blocking sliders more powerful. They are simply WAY too weak as it is. EA needs to do a lot more testing with sliders as there is always an issue with them every year. There is nothing to fear from making the blocking sliders more powerful. We may have to tweak our slider sets but this is an absolute must to save the game for me. Otherwise I doubt I will be playing this game long term.
    i agree with the sliders not totally doing what they should do and something i never understood about the whole thing to start with.

    if 0 really meant 0 and 100 really meant 100 then the problem of everyone searching for their type of football game is over (gameplay anyway)

    if WR is set to 0 then no one should be able to catch a pass, its just a drop every time and if its 100 then no one should drop it. that's what 0 threw 100 should be like in my book anyway and if each step in between works across the board for each slider then that year after year search for the perfect slider problem is over.

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    • DrPhibes
      Rookie
      • Aug 2009
      • 386

      #512
      Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

      I have been gone for a couple weeks, so what has ruined the game: patch or tuner set? is it both?

      Comment

      • SECElit3
        Banned
        • Jul 2009
        • 5553

        #513
        Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

        I think I agree with the majority, when I say this game was much more enjoyable before the last patch. I am still working to find a slider set that brings the great before the patch feel, but I don't know...

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        • Spanky
          MVP
          • Nov 2002
          • 2785

          #514
          Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

          Question: Has anyone tried deleting only the tuner sets and keeping patch #2?

          I recall playing one game post-second patch, before I downloaded any tuner set (I hadn't activated my online code at that point), and getting a similar experience as before. But after I downloaded the tuner sets, all hell broke loose.

          I believe you can delete the tuners from file management. This way you'll still have dirty uniforms.

          I guess what I'm asking is, is it the second patch or the tuners (or both) that's made this game an abomination?
          It's on me. I shook his hand too hard. It was a hard ... kind of a slap-shake.

          "What? You can't challenge a scoring play?''

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          • TreyIM2
            MVP
            • Apr 2009
            • 1424

            #515
            Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

            Maybe it's just me but the game is just fine after the 2nd patch. Someone mentioned the running game suffering after the patch? Not over here. I even had a Heisman winning RB after the patch during my 2nd yr :wink:
            Just cuz you pour syrup on ish....

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            • Sammich
              Rookie
              • Jul 2003
              • 197

              #516
              Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

              Originally posted by Spanky
              Question: Has anyone tried deleting only the tuner sets and keeping patch #2?

              I recall playing one game post-second patch, before I downloaded any tuner set (I hadn't activated my online code at that point), and getting a similar experience as before. But after I downloaded the tuner sets, all hell broke loose.

              I believe you can delete the tuners from file management. This way you'll still have dirty uniforms.

              I guess what I'm asking is, is it the second patch or the tuners (or both) that's made this game an abomination?
              I'm playing on a rented copy, so I have the patch but no tuner. I'm definitely seeing an increase in QB accuracy and WR catching post-patch. CPU RBs covering up and massive CPU 3rd-down blitzes are marginally improved with the patch, but both are still an issue.

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              • Mtneer08
                Rookie
                • Jul 2007
                • 392

                #517
                Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

                Originally posted by TreyIM2
                Maybe it's just me but the game is just fine after the 2nd patch. Someone mentioned the running game suffering after the patch? Not over here. I even had a Heisman winning RB after the patch during my 2nd yr :wink:

                They are mostly talking about the cpu running game suffering. Human running game is as easy as ever.(at least for me)

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                • Playmakers
                  Hall Of Fame
                  • Sep 2004
                  • 15419

                  #518
                  Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

                  Originally posted by candy2500
                  i agree with the sliders not totally doing what they should do and something i never understood about the whole thing to start with.

                  if 0 really meant 0 and 100 really meant 100 then the problem of everyone searching for their type of football game is over (gameplay anyway)

                  if WR is set to 0 then no one should be able to catch a pass, its just a drop every time and if its 100 then no one should drop it. that's what 0 threw 100 should be like in my book anyway and if each step in between works across the board for each slider then that year after year search for the perfect slider problem is over.
                  That's not true because all players still haver to function off ratings on the field...

                  There are no players with a 0 or 100 rating in any category of the game.

                  So if you set a slider to 0 for catching that doesn't mean a guy won't catch the ball because the minimum catch ratings assigned to any player is 40 your just basically reducing them down to minimum ability.

                  If you set FG Power to 0 it doesn't stop the kicker from being able to kick more than 1 yd. IN fact I think most players can still kick 35 yards even with power at 0. So, I'd imagine the most damage you've caused with 0 WR catching is to make the guy with 40 catch ability reduce down to 35 but the problem with that is the WR's are way above 40 catch ratings so you won't get what your looking for on the field unless you using OL and DL at WR

                  You guys are thinking of sliders as a seperate aspect of the game which functions on it's own but the sliders still calaculate off of player ratings giving a boost up or down. It doesn't make any player in the game have 0 skill ability or 100 ability because those aren't true player value ratings.

                  I also have my reasons as to why i don't think 0 Run Defense works vs 100 Run Block but I'll just let that one go.
                  Last edited by Playmakers; 08-22-2010, 02:52 PM.
                  NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                  https://forums.operationsports.com/f...s-dynasty.html

                  Follow some the Greatest College Football players of All Time in NCAA Football 14

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                  • Souchiro
                    Rookie
                    • Aug 2010
                    • 53

                    #519
                    Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

                    I think the problem lies with the broken tackles. Suction blocking. And the QB escaping almost every sack opportunity. The AI WRs always break off their routes when the QB is under pressure and the QB always has an escape route.

                    Ive noticed my DBs sitting there looking at the WRs run right by them. They dont even react. They just sit there. Or they are touching the ground on even the simplest of routes.

                    I've never touched my sliders and I don't plan on it. The CPU is able to get away with murder on me. Because my AI controlled players just sit there or they miss tons of tackles.

                    This is not even counting Robo QB that comes out and scores on me in 40secs.
                    GoBlue

                    Comment

                    • Playmakers
                      Hall Of Fame
                      • Sep 2004
                      • 15419

                      #520
                      Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

                      Originally posted by Souchiro
                      I've never touched my sliders and I don't plan on it. The CPU is able to get away with murder on me. Because my AI controlled players just sit there or they miss tons of tackles.

                      This is not even counting Robo QB that comes out and scores on me in 40secs.
                      Looks like your going to live and die with the game on default level. Not sure why guys refuse to tweak it in order to make it better but hey i can understand sliders are a headache at times
                      Last edited by Playmakers; 08-23-2010, 03:01 PM.
                      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                      https://forums.operationsports.com/f...s-dynasty.html

                      Follow some the Greatest College Football players of All Time in NCAA Football 14

                      Comment

                      • Souchiro
                        Rookie
                        • Aug 2010
                        • 53

                        #521
                        Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

                        Its an ego thing with me.

                        I bought the game set it to Heisman for difficulty and recruiting, then picked Western Kentucky. Off I went in my offline Dynasty.

                        Ive been getting the cowboy ish beaten out of me. But I figure its due to really really bad players. The first 2 years were brutal.

                        Ive been getting nothing but 1 and 2 star players for the first 2 years. Now in year 3 I'm able to get 3stars players. But this year even 3 star players suck! Man they have horrible ratings. Geez.

                        But now I'm back to blowing the AI out on Heisman with decent players. So maybe I will mess with the sliders eventually. Cause I know if I would have started with Michigan (home team) in this Dynasty I wouldn't even lose that much at all.

                        So I'm on the fence again.
                        GoBlue

                        Comment

                        • JBH3
                          Marvel's Finest
                          • Jan 2007
                          • 13506

                          #522
                          Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

                          Originally posted by Patch #2 Patch Notes
                          Special Teams
                          • Tuned onside kicks to be less predictable


                          WTF did they do to this? I just had CPU WVU successfully kick 3 onside kicks in the 4th Qtr where there were down by 21. Only reason I held onto win 31-30 was because WVU missed an XP, and I was able to get back to back sacks against WVU w/ no timeouts left to end the game.

                          "Less predictable"....the same player on WVU recovered the ball every single time. Not liking this asepct of the patch at all.
                          Originally posted by Edmund Burke
                          All that is needed for the triumph of evil, is for good men to do nothing.

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                          • Spanky
                            MVP
                            • Nov 2002
                            • 2785

                            #523
                            Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

                            Question about tuner sets in off-line play (not connected to XBox Live):

                            Last game I played I noticed that as the game was loading a message popped up saying "loading tuner set.'' This happened a few games back as well. The strange thing is I didn't notice that message the last several games I played, unless I missed it. And I seemed to get a different gameplay experience (more difficult, CPU harder to stop) on the occasions when that message popped up.

                            Is it possible that the tuner set only loads on certain occasions? Or does it automatically load every time you boot up the disc for an off-line game?

                            Also, I noticed an option in file management to download the tuner. Are you supposed to do this every time you play? If not, and it loads automatically, why is the option even there?
                            It's on me. I shook his hand too hard. It was a hard ... kind of a slap-shake.

                            "What? You can't challenge a scoring play?''

                            Comment

                            • UndeniableSkillz9
                              Banned
                              • Jul 2009
                              • 487

                              #524
                              Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

                              great i would like for them to add it to where they don't always receive the ball after a coin toss they would kick it some times giving you the ball 1st

                              Comment

                              • BigBoi23
                                MVP
                                • Mar 2008
                                • 1096

                                #525
                                Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

                                Originally posted by UndeniableSkillz9
                                great i would like for them to add it to where they don't always receive the ball after a coin toss they would kick it some times giving you the ball 1st
                                I've had the opposing team win the coin toss and elect to kick several times in my offline dynasty, both pre- and post-patch.

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