These interviewers never ask these guys any hard questions about the game and why consumers arent happy with features.
Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)
Collapse
Recommended Videos
Collapse
X
-
Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)
These interviewers never ask these guys any hard questions about the game and why consumers arent happy with features. -
Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)
I'll be keeping those stats up in the middle of November and so will many more people.Comment
-
Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)
Do you really think ESPN knows that consumers aren't happy with features. They know that people are still buying the game and that is probably about all they know.Comment
-
Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)
The comment Phil Frazier made about RFA being easy to add but not being "fun" was like a kick in the nuts to any longtime football gamer, myself included. Wow. Talk about being out of touch on that ...Favorite Sports Teams
NFL - Carolina Panthers
NBA - Charlotte Hornets
MLB - Cincinnati Reds
College Basketball - Wake Forest
NCAA Football - Appalachian StateComment
-
Comment
-
Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)
exactly.. this is yet just another staged interview with pre-approved softball sized questions teed up for the Madden Dev team.
Nothing real or genuine about these EA infomercials whatsoever.
They have yet to be held accountable for the lack of progress in this game.
I always get a kick out of Donny Moore's title of "Ratings Czar".. its so ridiculous.
They are so far out of touch its just crazy..Last edited by boooey; 08-23-2010, 10:02 PM.Comment
-
Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)
+1. That comment was very disappointing.Comment
-
Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)
Phil Frazier is not out of touch, I promise you that.
A lot of what EA is saying lately is being taken in the worst way possible. When someone at EA says "franchise mode is boring", as Ian said in an interview, he means Madden's franchise mode is boring. He's acknowledging that it's not where it needs to be. What Phil was talking about was making the processes that come with Franchise Mode fun rather than a series of spreadsheets.
Having played through several season in NFL Head Coach 09, it is VERY hard to go back to traditional franchise modes that are nothing but spreadsheet management. I don't care what game you're talking about... MLB The Show, NHL... it's all just spreadsheet management. NFL Head Coach found a new way to present it too you, and it made a huge difference. This is the sort of thing Phil is talking about.
If they added every possible feature and made the logic perfect but kept the current structure, I'd be extremely disappointed. It's just old, stale, boring, and just like every other franchise mode in existence. NFL Head Coach 09 Career mode + Madden NFL 12 gameplay would be revolutionary.
Personally, I am pretty impressed by how much Phil has improved in interviews since last year. It's not really natural for him. I think he'd rather stay in the background and let Ian and Donny do the talking (actually, I think Donny's the only one that really likes doing public interviews, because he's the only real extrovert on the team). Phil doesn't seem to me to be the attention seeking type, and I think he's just rather be working than talking about work.
I am pretty sure Ian doesn't like it. I get the sense that he's acutely aware of how his words are going to be dissected here. Mike Young is so soft spoken, and he's like that in real life, so it's hard to say how he feels about it.Last edited by adembroski; 08-23-2010, 10:39 PM.There are two types of people on OS: Those who disagree with me, and those who agree.
The first kind is wrong. The second is superfluous.
“The only difference between reality and fiction is that fiction needs to be credible.”
-Mark Twain.Comment
-
Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)
So they could easily add features the sim players want but don't because casuals might not find them fun. Alot of sim players didn't buy Madden 11 because they didn't find the new arcade features fun. Yet they constantly tell us they are trying to make a sim game. If they don't find RFA fun then they can just sim past it!
If that's the attitude they have going into Madden 12 then I see no hope for this series.Comment
-
Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)
I agree with you.Phil Frazier is not out of touch, I promise you that.
A lot of what EA is saying lately is being taken in the worst way possible. When someone at EA says "franchise mode is boring", as Ian said in an interview, he means Madden's franchise mode is boring. He's acknowledging that it's not where it needs to be. What Phil was talking about was making the processes that come with Franchise Mode fun rather than a series of spreadsheets.
Having played through several season in NFL Head Coach 09, it is VERY hard to go back to traditional franchise modes that are nothing but spreadsheet management. I don't care what game you're talking about... MLB The Show, NHL... it's all just spreadsheet management. NFL Head Coach found a new way to present it too you, and it made a huge difference. This is the sort of thing Phil is talking about.
If they added every possible feature and made the logic perfect but kept the current structure, I'd be extremely disappointed. It's just old, stale, boring, and just like every other franchise mode in existence. NFL Head Coach 09 Career mode + Madden NFL 12 gameplay would be revolutionary.
Personally, I am pretty impressed by how much Phil has improved in interviews since last year. It's not really natural for him. I think he'd rather stay in the background and let Ian and Donny do the talking (actually, I think Donny's the only one that really likes doing public interviews, because he's the only real extrovert on the team). I am pretty sure Ian doesn't like it. I get the sense that he's acutely aware of how his words are going to be dissected here. Mike Young is so soft spoken, and he's like that in real life, so it's hard to say how he feels about it.
A lot of people like to take their own meaning and take it out of context of an internet interview and put their own spin on it based on the way they feel on the direction Madden is heading.Comment
-
Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)
I find that to be just as dangerous as taking a fan-boy faith approach as well.
I feel like Madden 10 took an enormous jump in quality after the community interaction and then in Madden 11 you could see the drastic dropoff in community involvement and the resulting factors of turning the 360/PS3 versions into something close to but not exactly like the Wii version as far as their main tag line even goes as far to say... Simpler, Quicker, Deeper...
If it isn't too much to ask (and I am not trying to troll or start anything)... could someone PLEASE tell me what exactly was deeper about Madden 11? It certainly wasn't Franchise Mode.Comment
-
Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)
I'm assuming that people who didn't purchase Madden will try to run it into the ground with whatever reason they don't enjoy about it and people who did purchase it will praise it for what they like about the game. I happen to like the game play portion of it. I'm not the lone ranger in that area.I find that to be just as dangerous as taking a fan-boy faith approach as well.
I feel like Madden 10 took an enormous jump in quality after the community interaction and then in Madden 11 you could see the drastic dropoff in community involvement and the resulting factors of turning the 360/PS3 versions into something close to but not exactly like the Wii version as far as their main tag line even goes as far to say... Simpler, Quicker, Deeper...
If it isn't too much to ask (and I am not trying to troll or start anything)... could someone PLEASE tell me what exactly was deeper about Madden 11? It certainly wasn't Franchise Mode.
I'm not happy with the franchise mode.
I was merely agreeing with Adembroski. I'll take his word regarding the direction of Madden because he's been at Tibouran for CD the past two years.
I'll go out on a limb and think deeper is geared more towards game play. Game planning and run blocking come to mind.Last edited by roadman; 08-23-2010, 11:05 PM.Comment
-
Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)
That is well and good, I just don't understand why those qualify as deeper... Those seem like things that should be a given. I guess I just feel like run blocking is something that is an integral part of football and should be expected, not as something that makes a football game deeper...I'm assuming that people who didn't purchase Madden will try to run it into the ground with whatever reason they don't enjoy about it and people who did purchase it will praise it for what they like about the game. I happen to like the game play portion of it. I'm not the lone ranger in that area.
I'm not happy with the franchise mode.
I was merely agreeing with Adembroski. I'll take his word regarding the direction of Madden because he's been at Tibouran for CD the past two years.
I'll go out on a limb and think deeper is geared more towards game play. Game planning and run blocking come to mind.
I could see Gameplanning as 'deeper'... maybe.Comment
-
Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)
I hear you, but run blocking wasn't even in the ballpark with previous Maddens. Now, it's live and in living color and nice to see on the field.That is well and good, I just don't understand why those qualify as deeper... Those seem like things that should be a given. I guess I just feel like run blocking is something that is an integral part of football and should be expected, not as something that makes a football game deeper...
I could see Gameplanning as 'deeper'... maybe.Comment


Comment