NBA Elite 11 Interview with Creative Director David Littman
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Re: NBA Elite 11 Interview with Creative Director David Littman
I feel you but what worries me is the complete opposite. If shooting is as skill based as they say then I should be able to perfect any players shot. So if I have kobe or ray allen's shot down pat will I not miss a shot with them unless I make a mistake or the computer blocks me? My guess is that the players hot spot (the point you release the stick/ball) will change depending where you are on the court and how well someone is defending you.
I just hope that good shooters shouldn't ruin the game. I shouldn't be able to just rain down shots all day just because I am good with a player's shot. Whether I am someone as good a Kobe or a poor shooter like rondo learning and knowing someones shot should not make them better than they actually are.
And as littman said it shouldn't be underling stat and a random dice and roll effect which decide if I make a shot with rondo or kobe it should be ME and only ME.
If I work HARD to shoot well with a poor shooter that's MY choice. Because the fact that he's not reliable reflects in a higher difficulty to hit a jumper. Nobody would be mad if someone hits 6/6 mid range jumper with rondo because we would all know how hard it is to shoot with him.
And the last sentence of your comment annoys me so much!! Each nba player has his weapons and weaknesses like I said it shouldn't be the game BUT ME who decide how good is Rondo, me me and nobody or nothing else because in the end I will be the guy who uses Rondo skills and therefore MY decisions and of course the situations will determined how good he is.
Let's take a very simple example. Rudy Fernandez is a good shooter but he doesn't drop a lot of points because of his PT and the blazers doesn't runs a lot of play for him. If I decide to shoot a lot with him, run a lot of plays for him and burn you with 30 points will you pm me and say "you're a cheater rudy isn't that good in real life??"
hhhmmmm think about it againComment
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Re: NBA Elite 11 Interview with Creative Director David Littman
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Re: NBA Elite 11 Interview with Creative Director David Littman
This is a hard subject for different people but I agree with the team on this. If I make the shot thats because of and if I miss thats on me as well. Also remember that each players sweet-spot is different. Ray Allen will be more forgiving then other shooters so you can still make a bit of error and drain the shot. This is for the best, I don't want the CPU to decide whether or not I should make the shot. Anyways the interview was nice but how come OS couldn't cop a couple new screens for us
There was a thread about skill vs. ratings gameplay : http://www.operationsports.com/forum...-gameplay.html
rEAnimator had a very good post on it: http://www.operationsports.com/forum...post2041362898
This discussion is a good one. I'm excited that people are as passionate about gameplay as I am
I'm hearing quite a bit of concern over the "stick skills" aspect of the game so I wanted to comment on that a little bit.
Yes, how well you execute your shot with the right stick will determine if the shot goes in or not. If you execute the *perfect* shot every time the shot will go in every time.
Having played the game, seen data on shots made by people who are playing the game for the first time or have been playing the game since we started development last year I can say with confidence that we can tune a difficult shot to be almost impossible to make.
We can also tune an easy shot to be so easy my grandma could hit the shot (with a little instruction and practice maybe).
The difficulty of the shot will be determined by player ratings and context (contested, settled, distance, momentum, etc).
What this means is that if you want to try and master the stick skills, go right ahead. You'll hit a higher percentage of difficult shots and you may have an edge. But you would have to be super human to hit every shot. I don't think it's going to happen, and if it does we'll know and we'll re-tune things to correct it.
However, if you know your personnel, understand what makes a high percentage shot, you can overcome poor stick skills with superior strategic skills and patience.
For me this mirrors real life. Some players may not have a good basketball mind, but they can use raw skill to make their mark. Other players may not be the most skilled, but their basketball knowledge makes them effective.
The best players will be the players that master both. But if you get good enough on either extreme you should still be able to compete.
And the game is not all about shooting either. Defense plays a huge role, more so than ever before in my opinion.
Playing defense is fun, and I could not say that about last years game.
Bottom line is I'd like to reassure you that the game is not just about stick skills. Basketball strategy and defensive skill play a huge component.
We're trying to make it as close to real life as possible, and balance skill vs. strategy as best we can to give you guys the best experience possible.
Stick skills are being emphasized because this is a first for basketball games and should make playing the game more consistent and rewarding as a player. It is not meant to take away from the strategic elements of the game. It should in fact make them even more realistic and relevant.Last edited by Tha_Kid; 08-24-2010, 07:40 PM.Comment
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Re: NBA Elite 11 Interview with Creative Director David Littman
The problem is people don´t care about basketball, they don´t look for the best basketball/NBA experience, they look for that specific company experience regardless
Good read, I just hope that people that qualified this guy as the "Hockey guy" realize that he is a intelligent dude and he nows what to do to revolutionize sports gaming by giving extra user control, even if he is not a basketball brain, they have people at EA that are, so that "problem" invented in the beginning was non existing
Oh and its Hockey Dude !!! ROTFLOLCatch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA Elite 11 Interview with Creative Director David Littman
Though I can appreciate the idea of being responsible for making my own shots, if I developed the ability to consistently hit 3's w/Rondo how would the represent Rondo? I now have a generic player w/a difficult shot release, do I not?
I thought this was supposed to be an NBA games with representations of REAL players. If so then why not have the real limitations that the real players have? By the way there aren't multiple releases for each player only varying margins of error. A perfect straight release hits no matter how large the sweet spot or small the margin of error.
That isn't even my major concern though. I've been wondering over the last few weeks when was the last improvement in this series made to TEAM play, meaning actual gameplay improvements to make the game more realistically reflect real life challenges of playing in the NBA? Please don't say last year! Though last year was an improvement on the series, it was simply made more challenging across the board (a lot of which was through CPU cheats) and not really reflective of the actual challenge of NBA play. Pretty much every game had the same challenge whether it was the Clippers or the Celtics.Comment
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Re: NBA Elite 11 Interview with Creative Director David Littman
Live that was a very wide generalization you made what people are you referring to that don't care about basketball ? Did you take a poll or something ? If you talking mainly about people on OS I can't even see that statement as being correct man. But maybe your talking about another crowd.
Oh and its Hockey Dude !!! ROTFLOLComment
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