lol you guys are like vultures man
NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
ouch, thats pretty awful there. no doubt the 2k11 gameplay video is miles better than that.
but still, there are areas that could be improved slightly in 2k11 to ensure a better gameplay experience, namely issues with AI player positioning which are affecting court spacing. I explained a lot of it in my unfortunately very long post back on page 19, if you guys decide you want to know what i mean in detail.
And Mike, good to see FT attempts are much higher than they were before. And your number of attempts were higher than the CPU's attempts, I guess that means you attacked their defense more and were rewarded accordingly?
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
Yeah man, you did a good job capturing some flaws. You should post it in more recent pages of this thread.ouch, thats pretty awful there. no doubt the 2k11 gameplay video is miles better than that.
but still, there are areas that could be improved slightly in 2k11 to ensure a better gameplay experience, namely issues with AI player positioning which are affecting court spacing. I explained a lot of it in my unfortunately very long post back on page 19, if you guys decide you want to know what i mean in detail.
And Mike, good to see FT attempts are much higher than they were before. And your number of attempts were higher than the CPU's attempts, I guess that means you attacked their defense more and were rewarded accordingly?
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
I think some of your issues with AI positioning and awareness are overstated like when you point out that Nelson should have been open after the post entry pass at 1:20.ouch, thats pretty awful there. no doubt the 2k11 gameplay video is miles better than that.
but still, there are areas that could be improved slightly in 2k11 to ensure a better gameplay experience, namely issues with AI player positioning which are affecting court spacing. I explained a lot of it in my unfortunately very long post back on page 19, if you guys decide you want to know what i mean in detail.
And Mike, good to see FT attempts are much higher than they were before. And your number of attempts were higher than the CPU's attempts, I guess that means you attacked their defense more and were rewarded accordingly?
What I see is Nelson vacating the area when he notices Pietrus rotating over. Sure, they could have both just stayed put, but at least Nelson showed the awareness to clear out. He even IS wide open at the top of the key for 3 as Dwight is about enter the up and under.
I've actually been very impressed with how cpu teammates are spacing the floor this year. Paired with all the new smooth Off-Ball Movement animations, it LOOKS great as well.
EDIT: Beluba, I'm still seeing the same ugly shot fakes (see Kenyon reverse putback). Is that some placeholder animation, because it looks to me that every player has the same one.Last edited by RipCity71252; 08-25-2010, 03:15 AM.Comment
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
This video looks amazing, this looks nothing like 2k10, the player movement is way different, the CPU is way smarter, and can put up a good fight. Just think how hard it would be to beat the CPU on Hall of Fame difficulty.
But i do have some questions, everything is superb, cept for the crowd, wang, is there a difference in 2k11 crowd? If so, can you explain what's the difference? What about the playoffs? Do the crowd wear the team shirts. Ya know, last yea, when you play in association, it just felt like the regular season, because the crowd wasn't loud enough. I also hope we get a new finals presentation when a team wins the NBA finals. There should also be MORE player animations after a game winning buzzer beater. It was hard to watch in 2k10 when a player hit's a game winning shot then walk back to the locker room like nothing happened.
Thanks, this game looks awesome.Comment
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
One thing I'd like to see more of is using the time for freethrows more efficiently. Show more stats, like season averages, stats for that player during the game. Why not show replays in between freethrows? I don't have to see a replay of the dunk or move I just did immediately after the play, show it in between freethrows instead.
And, how about showing us the foul, even if the attempt missed. Live did a good job there. It immerses you more when you get to see where and how you got fouled and why you're going to the line.What we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769
My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/Comment
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
I think some of your issues with AI positioning and awareness are overstated like when you point out that Nelson should have been open after the post entry pass at 1:20.
What I see is Nelson vacating the area when he notices Pietrus rotating over. Sure, they could have both just stayed put, but at least Nelson showed the awareness to clear out. He even IS wide open at the top of the key for 3 as Dwight is about enter the up and under.
hm, perhaps you're right there. I did go a bit overboard in stating the flaws - video games can't replicate player intelligence, at least not yet! Nelson did show the awareness to clear out, and relocated to the top of the key. I'm satisfied with that actually, after looking at the video again.
I still have a problem with Vince Carter passing to Dwight in the post when they're very close by each other, cause that's just asking for the ball to be stolen and not a very smart play. Plus, Afflalo was standing directly between Carter and Dwight and didn't even bother to try to disrupt the pass/steal the ball during both opportunities (once from Carter to Dwight, the other from Dwight back to Carter) - which is rather surprising.
And the auto-turn around issue with Dwight after crossing the 3 pt line while getting back on D - I sure hope that doesn't happen to the user, cause I remember all too well that was the case in 2k10, even with defensive assist turned to 0. To be honest, I pretty much have a problem with player control being taken away from the user and automated, cause a lot of times it would result in a basket for the opponent because I got forced into a position I didn't put myself into.Comment
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
oh wow...i just noticed the cheerleaders...short shorts
its minor but i asked for this in a wishlist thread way back in 09' lol
Do the cheerleaders sit by the basket in Orlando games? i know MSG they come out of the tunnel during halftime...Comment
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
The speed of the players and the passes are so much better. I think this is a huge leap in realism (although the overall speed will get turned down a few clicks for me....too fast overall!).
The CPU looked dangerous running off of screens and VC attacking. With proper edits and adjustments I have no doubt this year is going to be really challenging trying to stop certain players.
USER AI offense looks confused yet. Everyone will bunch in the middle of the court again. This is caused by the running lanes bigs take. Hopefully the play calling system can cure this (with a play call before I reach half court).
Some good and some bad. Oct 5th is the day.
----Player models look a lot skinnier and real to life. I think 2k actually used the modeling thickness/thinness tools they had in their game!Last edited by Dewie12; 08-25-2010, 05:08 AM.Comment
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
Wow! Never thought I'd see the day in which a video game will resemble real NBA with 20+FT in 12 min quarters. Simply unreal!If it calms your fears at all, I just got done playing a 12 min. quarter game vs. the AI, All-Star Sim. I had 27 FT attempts, the AI had 20. Low to Mid 20's is about average in my games, although occasionally I'll have FTAs ranging from teens to mid 30's. It can also vary greatly depending on the user's style of play, the matchups, and how aggressive you are on defense.
And if anyone's curious, the AI shot 43% and I shot 36% from the field.
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
Then only getting 4 FT's in 6 minutes is about right. That's 16 FT's in the game (24 min). That would mean 24 FT's on 12 min quarters for a game.What we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769
My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/Comment
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
Alright well, this has to be an older build. You know why? Because, if you notice that after the timeout the cheerleaders leave the arena, they go backstage. And while the players are playing, they are no where to be found.Comment

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