NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • 23
    yellow
    • Sep 2002
    • 66469

    #316
    Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

    lol you guys are like vultures man

    Comment

    • strekedesire
      Rookie
      • Jul 2008
      • 32

      #317
      Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

      Originally posted by blingballa333
      Watch this video then go back and watch the 2K11 gameplay video.

      I think you wll eat your words.

      ouch, thats pretty awful there. no doubt the 2k11 gameplay video is miles better than that.

      but still, there are areas that could be improved slightly in 2k11 to ensure a better gameplay experience, namely issues with AI player positioning which are affecting court spacing. I explained a lot of it in my unfortunately very long post back on page 19, if you guys decide you want to know what i mean in detail.

      And Mike, good to see FT attempts are much higher than they were before. And your number of attempts were higher than the CPU's attempts, I guess that means you attacked their defense more and were rewarded accordingly?

      Comment

      • Beluba
        Gameplay Director, NBA2k
        • Jul 2002
        • 1389

        #318
        Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

        Originally posted by Jesus
        GOLDEN!!!!!!!!!!!!!!!!!!!!!!!





        PIP??? Asking too much? lol
        Final Score was 94-86 (I lost)

        I don't remember the PIP stats. I think we were both in the 30's.

        Comment

        • domidomdomz
          MVP
          • Oct 2008
          • 1133

          #319
          Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

          Originally posted by strekedesire
          ouch, thats pretty awful there. no doubt the 2k11 gameplay video is miles better than that.

          but still, there are areas that could be improved slightly in 2k11 to ensure a better gameplay experience, namely issues with AI player positioning which are affecting court spacing. I explained a lot of it in my unfortunately very long post back on page 19, if you guys decide you want to know what i mean in detail.

          And Mike, good to see FT attempts are much higher than they were before. And your number of attempts were higher than the CPU's attempts, I guess that means you attacked their defense more and were rewarded accordingly?
          Yeah man, you did a good job capturing some flaws. You should post it in more recent pages of this thread.
          Follow me on Twitter: @domidomdomz
          PSN ID: domidomdomz

          One's best success comes after their greatest disappointments

          Comment

          • RipCity71252
            PDX
            • Aug 2009
            • 1295

            #320
            Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

            Originally posted by strekedesire
            ouch, thats pretty awful there. no doubt the 2k11 gameplay video is miles better than that.

            but still, there are areas that could be improved slightly in 2k11 to ensure a better gameplay experience, namely issues with AI player positioning which are affecting court spacing. I explained a lot of it in my unfortunately very long post back on page 19, if you guys decide you want to know what i mean in detail.

            And Mike, good to see FT attempts are much higher than they were before. And your number of attempts were higher than the CPU's attempts, I guess that means you attacked their defense more and were rewarded accordingly?
            I think some of your issues with AI positioning and awareness are overstated like when you point out that Nelson should have been open after the post entry pass at 1:20.

            What I see is Nelson vacating the area when he notices Pietrus rotating over. Sure, they could have both just stayed put, but at least Nelson showed the awareness to clear out. He even IS wide open at the top of the key for 3 as Dwight is about enter the up and under.

            I've actually been very impressed with how cpu teammates are spacing the floor this year. Paired with all the new smooth Off-Ball Movement animations, it LOOKS great as well.

            EDIT: Beluba, I'm still seeing the same ugly shot fakes (see Kenyon reverse putback). Is that some placeholder animation, because it looks to me that every player has the same one.
            Last edited by RipCity71252; 08-25-2010, 03:15 AM.
            NBA 2K25 Next-Gen Signature Edits
            PSN: JCary373

            Comment

            • OGKing
              MVP
              • Mar 2010
              • 1950

              #321
              Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

              This video looks amazing, this looks nothing like 2k10, the player movement is way different, the CPU is way smarter, and can put up a good fight. Just think how hard it would be to beat the CPU on Hall of Fame difficulty.

              But i do have some questions, everything is superb, cept for the crowd, wang, is there a difference in 2k11 crowd? If so, can you explain what's the difference? What about the playoffs? Do the crowd wear the team shirts. Ya know, last yea, when you play in association, it just felt like the regular season, because the crowd wasn't loud enough. I also hope we get a new finals presentation when a team wins the NBA finals. There should also be MORE player animations after a game winning buzzer beater. It was hard to watch in 2k10 when a player hit's a game winning shot then walk back to the locker room like nothing happened.

              Thanks, this game looks awesome.

              Comment

              • KyotoCarl
                MVP
                • Mar 2010
                • 3827

                #322
                Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

                One thing I'd like to see more of is using the time for freethrows more efficiently. Show more stats, like season averages, stats for that player during the game. Why not show replays in between freethrows? I don't have to see a replay of the dunk or move I just did immediately after the play, show it in between freethrows instead.

                And, how about showing us the foul, even if the attempt missed. Live did a good job there. It immerses you more when you get to see where and how you got fouled and why you're going to the line.
                What we know so far about NBA 2K14 - FAQ/QA:
                http://www.operationsports.com/forum...post2045267769

                My thoughts on how replays should be handled:
                http://www.operationsports.com/Kyoto...plays-replays/

                Comment

                • strekedesire
                  Rookie
                  • Jul 2008
                  • 32

                  #323
                  Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

                  Originally posted by RipCity71252
                  I think some of your issues with AI positioning and awareness are overstated like when you point out that Nelson should have been open after the post entry pass at 1:20.

                  What I see is Nelson vacating the area when he notices Pietrus rotating over. Sure, they could have both just stayed put, but at least Nelson showed the awareness to clear out. He even IS wide open at the top of the key for 3 as Dwight is about enter the up and under.

                  hm, perhaps you're right there. I did go a bit overboard in stating the flaws - video games can't replicate player intelligence, at least not yet! Nelson did show the awareness to clear out, and relocated to the top of the key. I'm satisfied with that actually, after looking at the video again.

                  I still have a problem with Vince Carter passing to Dwight in the post when they're very close by each other, cause that's just asking for the ball to be stolen and not a very smart play. Plus, Afflalo was standing directly between Carter and Dwight and didn't even bother to try to disrupt the pass/steal the ball during both opportunities (once from Carter to Dwight, the other from Dwight back to Carter) - which is rather surprising.

                  And the auto-turn around issue with Dwight after crossing the 3 pt line while getting back on D - I sure hope that doesn't happen to the user, cause I remember all too well that was the case in 2k10, even with defensive assist turned to 0. To be honest, I pretty much have a problem with player control being taken away from the user and automated, cause a lot of times it would result in a basket for the opponent because I got forced into a position I didn't put myself into.

                  Comment

                  • Goffs
                    New Ork Giants
                    • Feb 2003
                    • 12279

                    #324
                    Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

                    oh wow...i just noticed the cheerleaders...short shorts its minor but i asked for this in a wishlist thread way back in 09' lol

                    Do the cheerleaders sit by the basket in Orlando games? i know MSG they come out of the tunnel during halftime...

                    Comment

                    • Dewie12
                      Banned
                      • Jul 2010
                      • 787

                      #325
                      Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

                      The speed of the players and the passes are so much better. I think this is a huge leap in realism (although the overall speed will get turned down a few clicks for me....too fast overall!).

                      The CPU looked dangerous running off of screens and VC attacking. With proper edits and adjustments I have no doubt this year is going to be really challenging trying to stop certain players.

                      USER AI offense looks confused yet. Everyone will bunch in the middle of the court again. This is caused by the running lanes bigs take. Hopefully the play calling system can cure this (with a play call before I reach half court).

                      Some good and some bad. Oct 5th is the day.

                      ----Player models look a lot skinnier and real to life. I think 2k actually used the modeling thickness/thinness tools they had in their game!
                      Last edited by Dewie12; 08-25-2010, 05:08 AM.

                      Comment

                      • Goffs
                        New Ork Giants
                        • Feb 2003
                        • 12279

                        #326
                        Re: NBA 2K11 Video: Denver at Orlando (8-24-10)

                        Mike the quick sub call screen, will that be moved back at the lower left in the final build? having it in the mid left is distracting...this goes with the quick play call as well

                        thanks

                        Comment

                        • bearschicago
                          Pro
                          • Jul 2008
                          • 674

                          #327
                          Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

                          Originally posted by Beluba
                          If it calms your fears at all, I just got done playing a 12 min. quarter game vs. the AI, All-Star Sim. I had 27 FT attempts, the AI had 20. Low to Mid 20's is about average in my games, although occasionally I'll have FTAs ranging from teens to mid 30's. It can also vary greatly depending on the user's style of play, the matchups, and how aggressive you are on defense.

                          And if anyone's curious, the AI shot 43% and I shot 36% from the field.
                          Wow! Never thought I'd see the day in which a video game will resemble real NBA with 20+FT in 12 min quarters. Simply unreal!

                          Comment

                          • Goffs
                            New Ork Giants
                            • Feb 2003
                            • 12279

                            #328
                            Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

                            At 2:15 when Shard caught the pass he started that dribble animation then passes it out...that is a Travel violation...i was hoping the game would recognize that..

                            Comment

                            • KyotoCarl
                              MVP
                              • Mar 2010
                              • 3827

                              #329
                              Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

                              Originally posted by bearschicago
                              Wow! Never thought I'd see the day in which a video game will resemble real NBA with 20+FT in 12 min quarters. Simply unreal!
                              Then only getting 4 FT's in 6 minutes is about right. That's 16 FT's in the game (24 min). That would mean 24 FT's on 12 min quarters for a game.
                              What we know so far about NBA 2K14 - FAQ/QA:
                              http://www.operationsports.com/forum...post2045267769

                              My thoughts on how replays should be handled:
                              http://www.operationsports.com/Kyoto...plays-replays/

                              Comment

                              • OGKing
                                MVP
                                • Mar 2010
                                • 1950

                                #330
                                Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

                                Alright well, this has to be an older build. You know why? Because, if you notice that after the timeout the cheerleaders leave the arena, they go backstage. And while the players are playing, they are no where to be found.

                                Comment

                                Working...