Playmakers Madden 11 Custom Sliders - Operation Sports Forums

Playmakers Madden 11 Custom Sliders

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  • edgar1976
    Rookie
    • Jan 2008
    • 134

    #466
    Re: Playmakers Madden 11 Custom Sliders

    Originally posted by St. Chaos
    Depends on your definition of realism...

    At 36, guys like Desean Jackson and Chris Johnson are going to very blatantly outrun almost anyone on the field with ease with any kind of space, theoretically, that's realistic.

    At 58 though they'll need to have not only space, but a good step or two on a defender to run on down the field, that's more realistic imo, with that said, it will appear as if they less readily outrun everyone. It *LOOKS* less realistic than what you see on highlight reels, but is ultimately more realistic, again, imo.

    Personally... I think 64 is best. I've been using it since Madden 10 and I stand by it.
    Thanks, was just curious as PM originally used 36 I believe as it was the lowest speed in the game based on player attributes. But now I see 58 as optional? Optional instead of 36 or 58 is the official number in PM's sliders.

    Comment

    • bukktown
      MVP
      • Jan 2007
      • 3261

      #467
      Re: Playmakers Madden 11 Custom Sliders

      With the locomtion the way it is I think the running game is absurdly easy. I just put up 300 td's rushing against the jets with AP. My biggest problem is AI defenders will be right next to me for a moment but won't engage a tackle animation. This is with threshold at 58. I bumped it to 70 and put Tackling to 100 to increase the AI tackle radius.

      Comment

      • ink
        Rookie
        • Aug 2010
        • 22

        #468
        Re: Playmakers Madden 11 Custom Sliders

        I'm having difficulties rationalizing the Human QB accuracy. I understand the need to make the pass game more realistic, and I really want to see it that way, but some of the passes that I miss are just plain ridiculous/bordering unbelievable. I am using Cutler, so I know this is an issue with him, but I wish that the sliders would tune the accuracy so he would miss his target in increments instead of hitting the target right on, or missing by forever.

        The other thing I'm realizing with ANY slider set is that these things WILL happen in any given game:

        1. One team will start running good in the first half. That team will not run as well in the second half.

        2. The inverse reaction occurs, and the other team that didn't run well will start busting off runs in the 3rd QTR and so on.

        3. One teams CBs will totally allow some BS catches to be made without putting any effort into defending.

        4. One teams OL will inexplicably allow men to just run right around while they pick their nose.


        Now it seems to me that tuning sliders is half about which side of all those things you want to be on.

        Comment

        • ink
          Rookie
          • Aug 2010
          • 22

          #469
          Re: Playmakers Madden 11 Custom Sliders

          Originally posted by St. Chaos
          Depends on your definition of realism...

          At 36, guys like Desean Jackson and Chris Johnson are going to very blatantly outrun almost anyone on the field with ease with any kind of space, theoretically, that's realistic.

          At 58 though they'll need to have not only space, but a good step or two on a defender to run on down the field, that's more realistic imo, with that said, it will appear as if they less readily outrun everyone. It *LOOKS* less realistic than what you see on highlight reels, but is ultimately more realistic, again, imo.

          Personally... I think 64 is best. I've been using it since Madden 10 and I stand by it.

          The whole thing about that is I can't stand (read: HATE) seeing my RB start slowing down in the open field, as if the other teams DBs cast a magic spell on him.

          In real life, elite speed players can still outrun slower LBs and such even when the LBs have 2 steps on them. They can usually make it up by their 3rd stride and by that time are off to the races.

          Comment

          • HuLkaMaNiA246
            Rookie
            • Sep 2009
            • 106

            #470
            Re: Playmakers Madden 11 Custom Sliders

            Saints vs Packers (me)

            Saints
            Drew Brees: 15/28, 301 yards, 1 Td
            Reggie Bush: 12 carries, 195 yards, 3 Td's
            Devery Henderson: 1 catch, 94 yards, 1 Td

            Packers
            Aaron Rodgers: 30/44, 390 yards, 3 Td's
            Ryan Grant: 22 carries, 72 yards, 1 Td
            James Jones: 11 catches, 156 yards, 2 Td's

            Overall, the game played well except for Reggie Bush's unbelievable speed. Packers didn't get too much pressure on Brees til the end of the game when they sacked him 3 times. Rodgers was pretty accurate with his passes and on a few occasions went 3 and out. Only 2 or 3 dropped balls for the Packers. Final score, Packers 41 - Saints 34.

            Fumbles occurred in this game as well but my obsession with juking and spinning led to the 2 that I had. Saints fumbled once on a Brees sack, once on a Bush run and once on another run by Hamilton.

            Comment

            • edgar1976
              Rookie
              • Jan 2008
              • 134

              #471
              Re: Playmakers Madden 11 Custom Sliders

              Used the new settings and it played GREAT!!!!!

              Good job PM. You figured out the numbers my man! You're on to something. Too bad the EA programmers can't confirm your theories. You should ask them for fun.

              Comment

              • mkharsh33
                Hall Of Fame
                • Nov 2006
                • 12715

                #472
                Re: Playmakers Madden 11 Custom Sliders

                If you play as washington, i suggest bumping donovan mcnabb's user quarterback accuracy to 100...

                Also, I'm seeing something (the game got out of hand so I went away from caring and then starting tinkering with things regarding gameplay) disturbing... You can totally reverse the side of the playing field and run back punts to no end.

                I ran back a 75 yarder and an 86 yarder back to back for scores. Take him one direction (once you break past the original defender or two) and then totally take him back the other direction. a wall is usually built and it's easy. i hate it, but it's an apparent game exploit. i used the punt return middle, so i didn't use the punt block (of which i won't because it's an automatic 20 yard return).

                Also, a suggestion regarding special teams:

                bump fg accuracy to 15 and fg power to 50. i'm still seeing good kickers miss wide and i had washington's kicker (4 mph wind at my back) miss from 48 when i was true down the middle and nailed the bar perfectly at 100% max power and straight down the middle.

                akers missed short and right from 47 yds as well.
                STEELERS INDIANS CELTICS

                Comment

                • Playmakers
                  Hall Of Fame
                  • Sep 2004
                  • 14980

                  #473
                  Re: Playmakers Madden 11 Custom Sliders

                  Originally posted by ink
                  I'm having difficulties rationalizing the Human QB accuracy. I understand the need to make the pass game more realistic, and I really want to see it that way, but some of the passes that I miss are just plain ridiculous/bordering unbelievable. I am using Cutler, so I know this is an issue with him, but I wish that the sliders would tune the accuracy so he would miss his target in increments instead of hitting the target right on, or missing by forever.

                  The other thing I'm realizing with ANY slider set is that these things WILL happen in any given game:

                  1. One team will start running good in the first half. That team will not run as well in the second half.

                  2. The inverse reaction occurs, and the other team that didn't run well will start busting off runs in the 3rd QTR and so on.

                  3. One teams CBs will totally allow some BS catches to be made without putting any effort into defending.

                  4. One teams OL will inexplicably allow men to just run right around while they pick their nose.


                  Now it seems to me that tuning sliders is half about which side of all those things you want to be on.
                  I think the QBA slider on my set is basically tied into the INT slider....it has to be set low in order for accuarcy to truly reflect the qb being utilized.

                  For example with Pass reaction at 36 and INT slider at 19 it feels really smooth and easy

                  With Pass Reaction at 44 the INT slider then has to be decreased down to 11 same balance but the coverage tightens up.
                  NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                  https://forums.operationsports.com/f...s-dynasty.html

                  Follow some the Greatest College Football players of All Time in NCAA Football 14

                  Comment

                  • Playmakers
                    Hall Of Fame
                    • Sep 2004
                    • 14980

                    #474
                    Re: Playmakers Madden 11 Custom Sliders

                    Originally posted by edgar1976
                    Used the new settings and it played GREAT!!!!!

                    Good job PM. You figured out the numbers my man! You're on to something. Too bad the EA programmers can't confirm your theories. You should ask them for fun.
                    I have someone testing with Drew Brees and A. Rogers

                    I'm pretty sure now after communicating with him that the problem isn't the QBA setting itself....it's the INT slider that causes drastic change in the accuarcy of passes

                    You can use QBA at 11 vs either Pass Reaction at 36 or 44 and it'll work th eonly thing that alters the accuarcy is how you set up the INT slider to match either one of those settings.

                    The CPU defense stayed within 150 slider value points using anyone of these settings

                    Pass Reaction-36
                    INT-19
                    Pass Rush-95

                    Pass Reaction-44
                    INT-11
                    Pass Rush-95

                    You'll notice how the Pass Reaction went up to it's next difficulty level 44 which takes you from the AVG lowest reaction time of all players at 36 to to the lowest coverage skills of the just the secondary players only 44 without including LB's in coverage.

                    The INt slider dropped the same amount clicks that the coverage slider went up and presto you still have 150 overall
                    Last edited by Playmakers; 08-25-2010, 03:36 PM.
                    NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                    https://forums.operationsports.com/f...s-dynasty.html

                    Follow some the Greatest College Football players of All Time in NCAA Football 14

                    Comment

                    • St. Chaos
                      Banned
                      • Jul 2010
                      • 274

                      #475
                      Re: Playmakers Madden 11 Custom Sliders

                      Originally posted by ink
                      The whole thing about that is I can't stand (read: HATE) seeing my RB start slowing down in the open field, as if the other teams DBs cast a magic spell on him.

                      In real life, elite speed players can still outrun slower LBs and such even when the LBs have 2 steps on them. They can usually make it up by their 3rd stride and by that time are off to the races.
                      Yeah kinda sucks seeing the slowdown happen, but in my experience it's much more seamless this year, and even when it happens, I havn't been hawked from behind by anyone that shouldn't be able to.

                      The problem with low thresholds is that almost no space at all is really necessary to takeoff like a rocket no matter how close the LBs or the secondary is to the ballcarrier. Too many players look like Chris Johnson, when only a few are actually on par with him, or even close at all. With the higher threshold, a reasonable amount of space, based on the ballcarrier's acceleration for the most part, is required to make such a play.

                      With my threshold at 64, I'm seeing what you describe. Chris Johnson can still takeoff on almost any linebacker or secondary player with relative ease excluding a select few (the likes of Ike Taylor, Patrick Willis, Rodgers-Cromartie, etc). Against players like that, accurately, he needs a little space.
                      Last edited by St. Chaos; 08-25-2010, 03:54 PM.

                      Comment

                      • HuLkaMaNiA246
                        Rookie
                        • Sep 2009
                        • 106

                        #476
                        Re: Playmakers Madden 11 Custom Sliders

                        Saints (cpu) Vs Packers (me) .... Rematch with the Pass Coverage at 44, INT at 11.

                        Saints
                        Brees: 14/27, 333 yards, 4 TD's, 1 INT
                        Pierre Thomas: 14 carries, 34 yards
                        Meachem: 3 catches, 105 yards, 2 Tds

                        Packers
                        Rodgers: 22/32, 298 yards, 2 Tds, 2 Ints
                        Grant: 15 carries, 52 yards, 1 Td
                        Jones: 7 catches, 110 yards

                        Game seemed overall very realistic. I made two bad passes with Rodgers and paid for it. Brees hit two bombs to his receivers. I did run a Punt back for a TD, first in several games for me. Final Score ...

                        Packers 38 - Saints 35

                        Comment

                        • Playmakers
                          Hall Of Fame
                          • Sep 2004
                          • 14980

                          #477
                          Re: Playmakers Madden 11 Custom Sliders

                          Originally posted by mkharsh33
                          Also, a suggestion regarding special teams:

                          bump fg accuracy to 15 and fg power to 50. i'm still seeing good kickers miss wide and i had washington's kicker (4 mph wind at my back) miss from 48 when i was true down the middle and nailed the bar perfectly at 100% max power and straight down the middle.

                          akers missed short and right from 47 yds as well.
                          I will get this updated today.

                          I think with the lower QBA we have to stay at 36 pass reaction or 44 pass reaction.

                          Those are the two options that stay within the slider value of 150 committed to CPU pass defense. I will let the user decide which one he prefers but neither setting effects QBA at 11 aslong you stay with the INT slider that coincides with the appropriate coverage setting.
                          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                          https://forums.operationsports.com/f...s-dynasty.html

                          Follow some the Greatest College Football players of All Time in NCAA Football 14

                          Comment

                          • UtahUtes32
                            MVP
                            • Jul 2007
                            • 1688

                            #478
                            Re: Playmakers Madden 11 Custom Sliders

                            This is nothing against your sliders(love the NCAA sliders) more of a knock on this crappy game, but mid through 3rd I am
                            Beating SD with SF 35-12, and both Gorecand Westbrook are over 100 yds on the ground. Way too easy

                            Comment

                            • Schrades
                              Rookie
                              • Nov 2004
                              • 85

                              #479
                              Re: Playmakers Madden 11 Custom Sliders

                              Well figured I would give these a shot as another slider set hasn't panned out for me and I can't get a feel for sliders yet with this game. I will say I think this has potential for a pretty good game of football with realistic results.

                              here is what I have so far, each of these represent only the FIRST HALF

                              Two equal teams:

                              (me) Oak - 34
                              (cpu) TB - 3

                              Big red flags for me in first game, first half! I am usually a power run guy and I use a balanced attack with my game plan but this was rediculously easy, and I even threw three picks, so even a more disheartening score with me -3 in TO margin

                              Key Stats:

                              OFF:

                              Oak 306 yds
                              TB 118

                              Campbell 12-21 285 3TD and 3INT in the first half!
                              TB QB's 11-22 100 yds 0 TD 0 INT

                              Comment

                              • edgar1976
                                Rookie
                                • Jan 2008
                                • 134

                                #480
                                Re: Playmakers Madden 11 Custom Sliders

                                Originally posted by pimpycraig
                                This is nothing against your sliders(love the NCAA sliders) more of a knock on this crappy game, but mid through 3rd I am
                                Beating SD with SF 35-12, and both Gorecand Westbrook are over 100 yds on the ground. Way too easy
                                In 2009, San Diego allowed 120 yards per game on the ground. Play a few more games against San Diego and see if it plays out properly average wise

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