ok i just noticed something in regards to my first post about that automatic post move that dwight howard did....i realized that carmelo ALSO went for the fake...but he was controlled by beluba...beluba did you control carmelo jumping up and going for that fake or was that part of the sequence? I hope you controlled it, it looks to be a 3-man animation sequence.
NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
ok i just noticed something in regards to my first post about that automatic post move that dwight howard did....i realized that carmelo ALSO went for the fake...but he was controlled by beluba...beluba did you control carmelo jumping up and going for that fake or was that part of the sequence? I hope you controlled it, it looks to be a 3-man animation sequence. -
Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
Mike Wang wasn't playing. It was Ronnie. And he was controlling Melo as Nene was falling for the fake. It didn't look like a 3-man canimation, to me.ok i just noticed something in regards to my first post about that automatic post move that dwight howard did....i realized that carmelo ALSO went for the fake...but he was controlled by beluba...beluba did you control carmelo jumping up and going for that fake or was that part of the sequence? I hope you controlled it, it looks to be a 3-man animation sequence.Last edited by J-Clutch1; 08-25-2010, 02:52 PM.Comment
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
I believe Carmelo's jump was user-controlled. It so happened that Carmelo and Nene bit on Dwight's up and under move at the same time.ok i just noticed something in regards to my first post about that automatic post move that dwight howard did....i realized that carmelo ALSO went for the fake...but he was controlled by beluba...beluba did you control carmelo jumping up and going for that fake or was that part of the sequence? I hope you controlled it, it looks to be a 3-man animation sequence.
Btw, Ronnie is the one who's playing on Den-Orl vid, not Beluba.
Speaking of fake passes, have anyone of you guys saw the CPU try a fake pass from all the vids that was uploaded in the internet?Last edited by domidomdomz; 08-25-2010, 02:53 PM.Follow me on Twitter: @domidomdomz
PSN ID: domidomdomz
One's best success comes after their greatest disappointmentsComment
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
sorry if this has already been asked, but does anyone know when the demo comes out?REDSKINS & WIZARDSComment
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Re: NBA 2K11 Video: Denver at Orlando (8-24-10)
C'mon this a community about SIM. Who gives a crap about graphics? I thought the video looked amazing, gameplay looks extremely solid and reminded me a lot of 2k8, which is still their best sim to date. I like what I saw here.
Gameplay wise this showed off the game better than gamescon.Last edited by Lakers 24 7; 08-25-2010, 03:01 PM.Comment
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
From Ronnie2K's Twitter
@jaezo7 Because Draft Combine is in #NBA2K11. No idea on demo release. But we do have 6 weeks before launch.
@bignaz2009 I have no new news about the #NBA2K11 demo. Like I said last week, it's not on the immediate horizon.Follow me on Twitter: @domidomdomz
PSN ID: domidomdomz
One's best success comes after their greatest disappointmentsComment
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
Da-Czar: Your answer was well beyond satisfactory ... I really, really, really appreciate that you took the time, details and ellaboration to answer my "cry of help" ... I have to say this: your comment, if anything, has just make any blurrs or doubts I have, go away.I have yet to see a video that represents the experience I have had with the game. I can't say too much just yet but I will say this. The benefit of having me or Pared or whoever play these games is that you guys know we play the game a certain way somewhat similar to yourselves from the same perspective as you do. We want a SIM. While I may not be as big of a stickler as many of you in certain specific area's. The same general consensus applies.
That said with the way I played the game. On Sim allstar and above all the passing options are NECESSARY because the defense is so active. Especially guys that are known for being great defenders.
I have seen the cpu man guarding the post entry pass sprint back to tip my passes into the post. It not a canned animation but the post defenders will stand in front of your post up man and dare you to make that pass. I have seen other defensive players not guarding the man posting up drop down on the pass and steal the ball.
When running half court sets on All star sim I found that I had to use Icon lead pass to to move the guys catching the ball so it wouldn't be stolen. I found it much more difficult to run plays or stay in my offense on allstar.
With the offball collisions and other things happening they can throw the timing of your offense off and yet you can have possessions where your offense is so crisp you get a great open shot or backdoor cut for a dunk but the key is what i experienced was BALANCE and VARIABILITY.
Playing this game is so much different than watching this game. The cpu is much more aggressive on both offense and defense.
Another thing I loved when playing is that there is a Ton of variability in the way the cpu plays this year.
IE just because you see a user get away with something once it in no way means that will happen all the time.
Best example I can use is defenders defending cuts. I have seen them get beat bad following someone around a screen. Same game I have seen them play it by getting perfect positioning. I have seen the defender be a step behind but help from his teammates negates the pass .. Etc etc etc.
I have had game where I shot 15-20 ft in the first half 12 min qtrs cause i was taking it too the rack. Other games with others teams have flowed differently
So In most cases I wouldn't take one or two instances and extrapolate that across the entire game. Maybe some cases that is appropriate but on stuff your seeing from the cpu remember it can vary.
This cpu opponent is the most human like I have ever faced.
I don't know if I can or should say this but we will see if they make me delete it.... 2k11 is finally not just about adding more animations. The code beneath the animations has had some SERIOUS work put into it.
as an example. In that video where guys are complaining that the help did not come from the corner. Well this year if you set someone or the cpu sets someone to deny their check the basketball they will not leave him. I think boiler alluded to this but it is in fact in the game unless they took it out.
so now your coaching setting are going to have an impact on the results your seeing on the floor.
There are some changes like that to where your really going to want to play it and get into it before dismissing something you may be seeing. as always let me say the game is not perfect.
But without doubt it represents the most nuanced hoop game I have played to date. (8-25-2010).
So there will be times when the defense breaks down, there will be times when they do score inside just like real life. But i have also seen where they paint is full of contact and I have been forced to take contested jumpers possession after possession.
Again does not mean there aren't some things that are just not working as intended.
The lead AI engineer is a BEAST !! and he Loves the intricate small things that make basketball basketball.. the not helping when set to deny is just one example of several little goodies he has dispersed in the code.
I for the life of me don't know why they let people who can't properly demonstrate the strengths of their game be the first ones to show it too the world. Its just crazy to me !!!! ROTFLOL and it happens every year.
Hope that answered your question and didn't get me in trouble at the same time.
You have uncounsiously or purposelly depicted your experience in a way (unbiased, detailed and all around good), as any video or developer has yet to achieve. I am no longer hyped, after reading such thoughs, I am currently satisfy with their yet to be released product (2K11). Pre-ordering it on the weekend for sure. Will post prove, once I do.
THANKS, your answer/info is the personification of the reason why I joined OS !Comment
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
Czar is the man...Last edited by jeebs9; 08-25-2010, 04:00 PM.Hands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
I'm amazed how folks can assume what the user is controlling and not controlling based on a video.video looks pretty good but what im highly disapointed in is seeing a couple automatica post moves where the whole sequence is canned and the defender has a canned animation thats out of the user's control
Dwight does a up and under move and the defender looks to go for the fake automatically...i thought for sure these type of post moves were going to be gone this year...how is the post defense REALLY fixed if we still have these sequences where defenders get punished even when they are playing good defense? I dont want the animation to make me go for the fake even tho i didnt have any controller input going for the fake. I hope im wrong on this.Comment
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
Just retweet and spread the word. Everyone stop going bananas...I have yet to see a video that represents the experience I have had with the game. I can't say too much just yet but I will say this. The benefit of having me or Pared or whoever play these games is that you guys know we play the game a certain way somewhat similar to yourselves from the same perspective as you do. We want a SIM. While I may not be as big of a stickler as many of you in certain specific area's. The same general consensus applies.
That said with the way I played the game. On Sim allstar and above all the passing options are NECESSARY because the defense is so active. Especially guys that are known for being great defenders.
I have seen the cpu man guarding the post entry pass sprint back to tip my passes into the post. It not a canned animation but the post defenders will stand in front of your post up man and dare you to make that pass. I have seen other defensive players not guarding the man posting up drop down on the pass and steal the ball.
When running half court sets on All star sim I found that I had to use Icon lead pass to to move the guys catching the ball so it wouldn't be stolen. I found it much more difficult to run plays or stay in my offense on allstar.
With the offball collisions and other things happening they can throw the timing of your offense off and yet you can have possessions where your offense is so crisp you get a great open shot or backdoor cut for a dunk but the key is what i experienced was BALANCE and VARIABILITY.
Playing this game is so much different than watching this game. The cpu is much more aggressive on both offense and defense.
Another thing I loved when playing is that there is a Ton of variability in the way the cpu plays this year.
IE just because you see a user get away with something once it in no way means that will happen all the time.
Best example I can use is defenders defending cuts. I have seen them get beat bad following someone around a screen. Same game I have seen them play it by getting perfect positioning. I have seen the defender be a step behind but help from his teammates negates the pass .. Etc etc etc.
I have had game where I shot 15-20 ft in the first half 12 min qtrs cause i was taking it too the rack. Other games with others teams have flowed differently
So In most cases I wouldn't take one or two instances and extrapolate that across the entire game. Maybe some cases that is appropriate but on stuff your seeing from the cpu remember it can vary.
This cpu opponent is the most human like I have ever faced.
I don't know if I can or should say this but we will see if they make me delete it.... 2k11 is finally not just about adding more animations. The code beneath the animations has had some SERIOUS work put into it.
as an example. In that video where guys are complaining that the help did not come from the corner. Well this year if you set someone or the cpu sets someone to deny their check the basketball they will not leave him. I think boiler alluded to this but it is in fact in the game unless they took it out.
so now your coaching setting are going to have an impact on the results your seeing on the floor.
There are some changes like that to where your really going to want to play it and get into it before dismissing something you may be seeing. as always let me say the game is not perfect.
But without doubt it represents the most nuanced hoop game I have played to date. (8-25-2010).
So there will be times when the defense breaks down, there will be times when they do score inside just like real life. But i have also seen where they paint is full of contact and I have been forced to take contested jumpers possession after possession.
Again does not mean there aren't some things that are just not working as intended.
The lead AI engineer is a BEAST !! and he Loves the intricate small things that make basketball basketball.. the not helping when set to deny is just one example of several little goodies he has dispersed in the code.
I for the life of me don't know why they let people who can't properly demonstrate the strengths of their game be the first ones to show it too the world. Its just crazy to me !!!! ROTFLOL and it happens every year.
Hope that answered your question and didn't get me in trouble at the same time.
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
LOL at Steve .Just retweet and spread the word. Everyone stop going bananas...
http://twitter.com/Steve_OS/status/22118890992Comment
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