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Old 08-25-2010, 11:03 PM   #41
rEAnimator
NBA Elite Developer
 
OVR: 23
Join Date: Jun 2010
Location: Burnaby, BC
Posts: 666
Re: REAL AI in NBA ELITE 11

Quote:
Originally Posted by FreshPrince22
"Real AI"? judging by the video, it just sounds like a fancy term for a long two-player animation sequence. you know, the stuff everybody's been complaining about the past couple of years in bball video games...
No that's not what REAL AI is at all.

1. Real AI has nothing to do with animations. It's essentially recording joystick inputs and playing them back on AI controlled players when the player is in the same situation as when the inputs were recorded.

2. There is nothing two player about REAL AI. REAL AI sequences are played back on only one player at a time, in this case, the CPU ball carrier.

I'm sure stepsix will be in here shortly to answer all the questions in detail as this was one of his big features for the year.

Basically, when you are playing against Kevin Durant in the game when he has the ball it will be as if you're playing an online game against him since he recorded all the moves in all the contexts based on how he would want to play.

But you can still steal the ball, or interrupt what he's doing, and he can still change sequences at any time to react to what you're doing.
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