Cjmstate's Post Patch All-American Game Sliders
So, after countless hours trying different slider sets both Heisman and All-American, I have just been unsatisfied since the patch. So, I decided to hit the practice facility and figure out my own sliders. I am very happy with my result (could use more testing though).
I chose All-American based on the various things I have read. I think All-American is the only difficulty where the CPU players aren't just innately better than the Humans. Thus, it is an even playing field.
All-American, 8 mins, Normal Game Speed
Player Min Speed Threshold: 25
Rules:
Offsides: 95
False Starts: 95
Holding: 50
Facemask: 50
Offensive P.I.: 100
Defensive P.I.: 100
KR/
PR Interference: 100
Clipping: 50
Intention Grounding: 100
Roughing the Passer: 100
Roughing the Kicker: 100
AA Sliders v. 6.0
User/CPU
QBA - 45/45
PBL - 45/40
WR Cat - 35/45
RBA - 65/65
RBL - 20/90
Pass Cvr - 35/50
Pass Rush - 60/75
Interceptions - 60/60
Rush Defense - 30/100
Tackling - 60/75
FGP - 10/25
FGA - 20/65
Punt PWr - 30/55
Punt Accuracy - 20/65
Kickoff - 35/55
My goal with these sliders was to strive for realism, tough competition, a fair difficulty, and then residual statistical accuracy. One thing I have not tested is the Punt sliders as they are based from a different slider set.
Please try these out and let me know how what type of games you get.
V 2.0 Update:
Adjusted to make CPU more difficult.
V 3.0 Update:
Decreased Human Accuracy.
Increased CPU Pass Blocking.
Increased CPU WR Catch.
Increased CPU Run Blocking.
V 4.0 Update:
Decreased Human Pass Coverage.
V 5.0 Update:
Decreased Human Tackling.
V 6.0 Update:
Decreased Human Pass Coverage.
Increased CPU Pass Coverage.
Increased Human RB Ability.
Decreased Human RB Blocking.
Evened out Interceptions.
Decreased Human Rush Defense.