Since I've somewhat egged this discussion on let me defend and/or clarify my position. To me, rEAnimator, the real debate is about what are you simulating. There's one crowd that wants the game to simulate true to life NBA basketball (I am in this crowd). This group doesn't want the user to be able to give the players ability they don't posses in real life. So it's like saying what would it take for the Clippers to win the ring this year. The way the games sounds like it is setup the answer is just be good at manipulating the sticks. There sounds like there's is little to no benefit to seeking better players, sure the shot will be easier with a better player, but if I practice the release with the lesser player until I got it down pat then that makes that shot easier too. Now, I've removed the real life requirements to making a better team and substituted something that only exist in the video game world. For guys on my side of the aisle that isn't sim!
The other group is saying they want user skill to be the ultimate determining factor. Sure, I agree that would make a really good video game, but not so much a simulation of reality. I can't see how this is hard to understand, now you may decide that you don't want a true sim and that's understandable and I can at least respect that. However if you do, how could you make it so that anybody can do almost anything in terms of shooting when in reality they can't. Now we could be ridiculous just to make a point by saying that we'd have to play exactly as the real teams do in order to be a sim by my standard but that makes as much sense as saying that flight simulators need to have explosives installed in them so that you really blow up when you crash. The point of simulating something is to give you all the factors yet allow one to control them to achieve an alternate outcome. That's the case with simulations in all walks of life. With that said I just don't see the point of calling a game a simlation of the NBA if it doesn't accurately represent what the players in the NBA are capable of. If I can make each player be whatever I want him to be then what part of the NBA is being simulated? What I expect is to replace the players' mind (being that's what controls them) with my own, but not to make them taller, faster, or better in any way.
So how would I win with the Clipper you ask? By making better descisions but also accepting that in the REAL NBA the Clippers simply can't beat LA, Boston, Orlando, etc. without better players. If you're making the game so that they can you are as far from reality as giving the players wings. Obviously on any given night a team can slip up or another can get lucky but on a consistent basis some teams are just bad, that's why teams have GM's and all the rest of the staff that work hard to get players in place. When Kobe demanded a trade he didn't go out and demand that Smush work on his jumper, he asked for better players, and he got Gasol.
What I am getting at is I'd like the game to reflect reality not fantasy but I accept that I may not be in the majority too. So... I am simply offering a view for you to consider, and to let you know why gamers like me will turn away from your product if in the end it doesn't reflect what we see as reality. I've always been weird in that way, I won't play HALO because I can't get into shooting lasers and killing aliens but MW2 is one of my favorite games because even if dying and getting up isn't realistic the game is based on some sort of reality.
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