NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event - Operation Sports Forums

NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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  • Tha_Kid
    All Star
    • Oct 2002
    • 6550

    #346
    Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

    Originally posted by coolcras7
    It seems like people have different views on control, for me control is being able to do what I want to when i want, but I should be limited to what that specific player is capable of doing and not doing unrealistic things or playing a style of ball that the specific play is not know for, it's hard to be considered sim if people are giving the ability to play too unrealistic.
    This is pretty much what I have been hoping for from Elite.

    Comment

    • erickonasis
      MVP
      • Jan 2006
      • 3016

      #347
      Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

      Originally posted by da ThRONe
      Are we going to limit people throwing up half court shots too? If I press the shoot button the player I'm controlling should attempt the shot no matter where I am on the court and I feel it should be like that with all things user controlled.
      totally different situation...u see random players throwing up half court shots depending on the situation in a real life game...However you dont see Shaq dunking from the FT line
      SLIDERS SUCK

      Comment

      • 23
        yellow
        • Sep 2002
        • 66560

        #348
        Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

        Originally posted by Jano
        Good post mlp but my thing is almost all games look terrible when you have 2 terrible users playing.

        Even though 2K11 won't look nearly as bad with two bad users it will still be an ugly representation of the game regardless.

        Now I know your complaints are mostly with the overall look of the animations but I'm sure with sim gamers it will be much more tolerable. Just for the simple fact that the game will be more methodical and less of a frantic style of bball.

        And besides we always have a choice to play with cheesers or inexperienced users so if you don't like the way they play just don't play them. Get what i'm saying?

        That way you can still get a game that resembles real life basketball.
        Consider two unlearned players the ultimate stress test then

        Comment

        • coolcras7
          MVP
          • Sep 2009
          • 2338

          #349
          Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

          Originally posted by erickonasis
          so in other words you want to be able to have the choice to attempt a dunk from the FT line with Big Baby Davis because "its all about control"....like 23 said you might as well go play NBA jam which you have the option to do if you purchase this. Like i said i dont think many here watch NBA games just the highlights
          No I was stating the complete opposite, and I am agreeing with 23 there is a fine line between sim and arcade and having unrealistic control can blur that line.
          PSN=Coolcas7

          Comment

          • 23
            yellow
            • Sep 2002
            • 66560

            #350
            Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

            First of all Fisher doesnt have the agility in real life to attempt a dunk, let alone Boozers surgically repaired knee shouldnt have an attribute to take into effect him jumping from that far just for the sake of control


            Thats a straight up arcade video game, not a sim

            Comment

            • erickonasis
              MVP
              • Jan 2006
              • 3016

              #351
              Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

              Originally posted by coolcras7
              No I was stating the complete opposite, and I am agreeing with 23 there is a fine line between sim and arcade and having unrealistic control can blur that line.
              Gotcha....
              SLIDERS SUCK

              Comment

              • Rocboyz101
                MVP
                • Aug 2009
                • 1553

                #352
                Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

                Originally posted by da ThRONe
                If I'm controlling Nash or Fisher and I control them to attempted a dunk then IMO thats exactly what they should attempt to do.

                Now Should the A.I. have guys who have no business attempting dunks trying? Ofcourse not. But if I'm telling them to I like the idea. I'm not broken hearted that guys wont attempt the dunk if they cant but I just think this is the way it should be.

                Are we going to limit people throwing up half court shots too? If I press the shoot button the player I'm controlling should attempt the shot no matter where I am on the court and I feel it should be like that with all things user controlled.
                But nash and fisher can actually shoot halfcourt shots..
                "I'm so far ahead of my time, I'm bout to start another life
                Look behind you, I'm bout to pass you twice
                Back to the future and gotta slow up for the present
                I'm fast, dudes can't get past my past
                How they supposed to deal with my perfect present?"

                Comment

                • Tha_Kid
                  All Star
                  • Oct 2002
                  • 6550

                  #353
                  Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

                  The dunking issue to me is even more pronounced because layups are a more complex input on the sticks while dunks are the same as shooting. I don't get how you can put the input front and center and not tune it realistically. If it is a difficulty level thing (like dunk distances and collision outcomes being factored less on Pro than Superstar) i'd still say its too much. I thought both basketball games shaved off a bit too much realism on default settings.

                  Comment

                  • NoTiCe_O
                    Pro
                    • May 2009
                    • 971

                    #354
                    I like the way they're implementing the control. They are giving the user the ability to pull off any move with any player, you just have to kno the players abilities.

                    I mean Yao Ming could def. do a Euro step in real life, he could do it in a game too. But would it be efficient? Would it help the team? And the coach wouldn't allow it and probly bench him.

                    The fact is you have to kno how to execute the controls efficently just like an NBA player executes his skills efficenty. If a player plays unrealistically then that's their own fault, and they probly dnt know much about basketball.
                    Twitter - @OtistheOriginal

                    Comment

                    • real baller
                      Banned
                      • Aug 2010
                      • 19

                      #355
                      im so glad dat people are gonna have to choose what shot to take at da right time.. and no more pre-canned animations determining what shot to take for me. i used to hate dat in nba live 10..when i just wanted a simple jump shot and dat dumb animation garbage would make me do a leaner or a fade-away without my permission and make me miss a shot lol ( dumb pre-canned animations ) nba live 08 was better than live 10 it was more responsive than live 09 and live 10 and it had post moves. live 10 was arcadish it wasnt skill based at all ....all u had to do is pick da cavs,suns,lakers,cel,nugg,and magics and hawks and hit da da shoot button! nobody never got da nets ,twolves, spurs or any other low caliber team u know why? because nba live 10 da stats and animations played da game for u it was already programmed dat the cavs or any other high rank team will win if played against a average team..lol my little 9 year old niece was beating people online with da cavs lmao ...lol and dont even get me started on mo will

                      Comment

                      • HoosierDaddy
                        Pro
                        • Jul 2005
                        • 863

                        #356
                        Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

                        I think shots outside of the dotted lines should result in tear-drops, floaters or double-clutch shots if there's not an open lane and/or it's not a fast break situation. That's if you decide to choose a "dunk scenario" by the combination of buttons. Should be tied to jumping and dunking rating. If you choose a layup, you obviously get the specified layups that are already implemented.

                        I hate to take away the "control" they're preaching, but at some point you have to sacrifice that for realism. If the scenarios are like I proposed above, it helps provide that authenticy that the game lacks and gets rid of these rocket, unrealistic dunks by anyone who chooses to attempt a dunk attempt.
                        Last edited by HoosierDaddy; 08-31-2010, 03:59 PM.

                        Comment

                        • Jano
                          You Dead Wrong
                          • May 2004
                          • 3161

                          #357
                          Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

                          Originally posted by 23
                          Consider two unlearned players the ultimate stress test then
                          Well they definitely will be in this game thats for sure. I was just looking at it from a perspective of how can we get the best represenation of bball for this game.

                          And it looks like that going to come down to user experience and overall basketball knowledge.

                          If one of the users is lacking in those areas the game is going to look faulty especially since the devs took out its only safety net(two player anims).

                          The fact that it takes that much to make the game look decent is a problem though and its something the team is definitely going to have to improve. Because to most people that is just plain unacceptable and I understand why they would feel that way too...

                          Comment

                          • sniff457
                            Banned
                            • Jul 2010
                            • 10

                            #358
                            THE ONLY WAY TO GET SOME REAL BASKETBALL IS TO BUMP UP REACH IN FOULS ,COLLISION FOULS , CHARGES FOULS THIS WILL FORCE THE USER TO PLAY REAL BBALL AND PLAY D WITH THEAIR FEET NOT REACHING IN ALL THE TIME THIS GAME WILL BE GOOD TRUST ME IM GETTING IT, AND ABOUT THE BOOZER DUNKS ILL JUST JUST THE VERTICAL AND DUNK SLIDDERS PLAYERS SPEEDS AND THIS GAME WILL BE GOOD ALSO ITS TIME TO HIT THE PRACTICE GYM TO ME THIS IS REAL BBALL YOU HAVE TO LEARN TO PLAY WHEN I GET THIS ILL BE SO GOOD I WILL BE ABLE TO STOP CHEESERS AND RUN N GUN IDIOTS THAT SPOIL THE GAME

                            Comment

                            • Tha_Kid
                              All Star
                              • Oct 2002
                              • 6550

                              #359
                              Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

                              Originally posted by HoosierDaddy
                              I think shots outside of the dotted lines should result in tear-drops, floaters or double-clutch shots if there's not an open lane and/or it's not a fast break situation. That's if you decide to choose a "dunk scenario" by the combination of buttons. Should be tied to jumping and dunking rating. If you choose a layup, you obviously get the specified layups that are already implemented.

                              I hate to take away the "control" they're preaching, but at some point you have to sacrifice that for realism. If the scenarios are like I proposed above, it helps provide that authenticy that the game lacks and gets rid of these rocket, unrealistic dunks by anyone who chooses to attempt a dunk attempt.
                              I agree completely. The point I was trying to make with Fisher was that they've already done this for players who can't dunk, so it isn't like it's breaking from the mantra of control when you limit the player to realistic options.

                              Comment

                              • Rocboyz101
                                MVP
                                • Aug 2009
                                • 1553

                                #360
                                Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

                                This reminds me, I swear I saw Gasol do a super fast euro step..
                                "I'm so far ahead of my time, I'm bout to start another life
                                Look behind you, I'm bout to pass you twice
                                Back to the future and gotta slow up for the present
                                I'm fast, dudes can't get past my past
                                How they supposed to deal with my perfect present?"

                                Comment

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