Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event
For some, the reason is that they don't want the User to have the ability to even attempt to trigger an insane looking sequence that would never be seen in real life. They don't want to even see these clownish displays in what is supposed to be a NBA simulation. The development team disagrees with this stance and will allow the User to try all sorts of things that never would occur in a real NBA game.
My concern is that I don't think that the development team will tune the game to make the results of User buffoonery as disastrous as it should be and would be in real life. Players should be getting blocked by the rim, throwing up crazy runners, air balling shots, firing hand grenades off the backboard, dribbling balls off their leg out of bounds, left and friken right.
I feel like the ratings given to the players, or the implementation of said ratings, will provide an ultra feathery cushion that will keep Users from failing absolutely. Total Control with a build in safety net in terms of ratings and unrealistic animation sequences. The two player canned animations are gone, but many other animations that defy the laws of physics will still exist.
For some, the reason is that they don't want the User to have the ability to even attempt to trigger an insane looking sequence that would never be seen in real life. They don't want to even see these clownish displays in what is supposed to be a NBA simulation. The development team disagrees with this stance and will allow the User to try all sorts of things that never would occur in a real NBA game.
My concern is that I don't think that the development team will tune the game to make the results of User buffoonery as disastrous as it should be and would be in real life. Players should be getting blocked by the rim, throwing up crazy runners, air balling shots, firing hand grenades off the backboard, dribbling balls off their leg out of bounds, left and friken right.
I feel like the ratings given to the players, or the implementation of said ratings, will provide an ultra feathery cushion that will keep Users from failing absolutely. Total Control with a build in safety net in terms of ratings and unrealistic animation sequences. The two player canned animations are gone, but many other animations that defy the laws of physics will still exist.
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