NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

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  • eye guy
    Rookie
    • Jan 2008
    • 284

    #496
    Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

    Originally posted by thesniper321
    I don't understand what you're trying to say ...
    Everything you show is still there it will just take MORE skills than pressing a button to perform those moves, is there a problem??
    Yeah, there is. The defense doesn't react to what the offensive player is doing. Whether it be an animation or not, they should have something in place so it does. Where are the physics?

    For example. Play too close and i'll right past you....



    Look at what happens at 0.34 in Hoosiers clip. Spin move with no adjustment by the defender, no sliding to the correct position, no body contact to slow momentum, no hand in his face when he shoots the jumper etc, etc... All this in a few seconds? What the............................

    http://www.youtube.com/watch?v=kZLJC...layer_embedded#!

    I feel at least Live 10 made it look realistic enough for it to be playable, let alone watchable. EA had me nibbling at the bait with Live 10, but E11 just f**ked it all up. By the way, I prefer 2K's game but Live 10 was under-rated and deserved more love than what it recieved.

    That's what i'm trying to say.
    ...we held several meetings to discuss the future of the franchise. After going through those meetings, it became very clear that the vision I had for the game was different from where the leadership wanted to take it. I parted ways with EA shortly after...

    Comment

    • fatleg3
      MVP
      • Aug 2008
      • 3602

      #497
      Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

      Originally posted by mario_2324
      The 2nd video is gonna be up less than an hour......http://twitter.com/operationsports
      Dang i want to see some better teams not to say that the thunder are a bad team. Lets see some Lakers, magic, heat, celtics, bulls, mavs, suns, etc

      Comment

      • mario_2324
        Rookie
        • Jul 2010
        • 144

        #498
        Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

        Originally posted by fatleg3
        Dang i want to see some better teams not to say that the thunder are a bad team. Lets see some Lakers, magic, heat, celtics, bulls, mavs, suns, etc
        Lol well i think OKC will most likely be one of them for the second vid......Im just gonna prepare myself to read a lot of negative posts lol......the match up is thunder and Pistons.....AI VS USER
        Last edited by mario_2324; 09-02-2010, 03:57 PM.

        Comment

        • michaeljordanjr
          Banned
          • Jun 2009
          • 972

          #499
          Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

          We'll get to see the real A.I. in action, hopefully the thunder are the AI.

          Comment

          • darknmild
            Rookie
            • Sep 2005
            • 113

            #500
            i have to come to realize people here complain about every damn thing
            Texas on my heart ; Dallas on my back.

            Comment

            • rEAnimator
              NBA Elite Developer
              • Jun 2010
              • 666

              #501
              Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

              Originally posted by Dawgthem
              Man i keep watching this and like,...is the defender even responding to the ball handler its like when they do cross overs which were pretty mediocore they don't even respond to teh ball handler...
              The defender responds to the user input and nothing else, unlike last year where the defender would get pulled into a "beat" animation that matched up with the dribbler's animation. It looked pretty, but felt horrible.

              This year's game feels right, feels like playing basketball, and when you're beat you know it's your fault.

              All these gameplay improvements along with great modes like EASBA and Legendary make this year's game ton of fun to play.

              No video will convince you of that. I sound like a broken record here, but the demo should be the deciding factor for everyone.

              Comment

              • Joseph37
                Banned
                • Sep 2010
                • 16

                #502
                Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

                Originally posted by darknmild
                i have to come to realize people here complain about every damn thing
                Well Dark, I don't see it as complaining . I actually see it as helping the developers see whats wrong with the game and try to fix it . For instance, look at the other game . We, here, nit picked that game so much... it looks like its finally gonna be a great game . Its when people complain about headbands (got nothing against the accessories guys LOL) that's when it gets kinda ridiculous .
                I like the approach that EA is taking towards the game, but this 3 year project thing is really gonna annoy the ish out me LOL

                Comment

                • Drix10
                  Rookie
                  • Dec 2005
                  • 71

                  #503
                  Wow, this feels and reminds me of one or all of those PS2 versions of Live. Granted I haven't played a Live game since I discovered 2K years ago. But this is very much like that. I am glad I'm a 2K player 'cause that's not very impressive. And this is the new "Elite"?

                  Comment

                  • rEAnimator
                    NBA Elite Developer
                    • Jun 2010
                    • 666

                    #504
                    Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

                    Originally posted by 23
                    Dawg just stop it man

                    No human being has magical springs in his kneecaps where he quickly gets off the floor and jumps 43 inches into the air

                    Thats just too much, not only does it look weird, but its not real, its not physics nor does anyone do that. That same thing was in last years game and it makes the players look more like puppets than players

                    Sheesh man just be honest. The game can never get better if people continue to tell them things wrong are okay
                    I've posted this before, but I'll post it again. The choices we made about the jumping animations, specifically the minimal gather, was deliberate.

                    We wanted to nail the proper feeling of playing basketball in real life. Unfortunately in video games the anticipation of the user is completely lost on the game, so you have two options.

                    1. Make the game feel less responsive and have the anticipation built into the action. Makes for a good looking game, but feels wrong and the user has to compensate by performing their actions early.

                    2. Go with something that is visually unrealistic by reducing or eliminating the anticipation portion of the move. This makes the game look less realistic, but gives you a more satisfying feel (imho) that better matches the experience you get when playing ball in real life.

                    Clearly, we chose option two. There is no right or wrong answer, both have advantages and disadvantages. Some people will like one more than the other.

                    But it's not fair to judge the game solely based on the look which is the part we deliberately sacrificed, without trying the game and feeling the good part (the responsiveness and gameplay balance).

                    (I know you've played t 23, but many here haven't so that part is directed more to them).

                    Comment

                    • Jesus
                      Banned
                      • Aug 2009
                      • 1860

                      #505
                      Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

                      Originally posted by rEAnimator
                      I've posted this before, but I'll post it again. The choices we made about the jumping animations, specifically the minimal gather, was deliberate.

                      We wanted to nail the proper feeling of playing basketball in real life. Unfortunately in video games the anticipation of the user is completely lost on the game, so you have two options.

                      1. Make the game feel less responsive and have the anticipation built into the action. Makes for a good looking game, but feels wrong and the user has to compensate by performing their actions early.

                      2. Go with something that is visually unrealistic by reducing or eliminating the anticipation portion of the move. This makes the game look less realistic, but gives you a more satisfying feel (imho) that better matches the experience you get when playing ball in real life.

                      Clearly, we chose option two. There is no right or wrong answer, both have advantages and disadvantages. Some people will like one more than the other.

                      But it's not fair to judge the game solely based on the look which is the part we deliberately sacrificed, without trying the game and feeling the good part (the responsiveness and gameplay balance).

                      (I know you've played t 23, but many here haven't so that part is directed more to them).
                      Actually in real basketball you have to anticipate your opponents next move to effectively counter it. So option one would have been the most accurate one.

                      Comment

                      • michaeljordanjr
                        Banned
                        • Jun 2009
                        • 972

                        #506
                        Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

                        Originally posted by rEAnimator
                        I've posted this before, but I'll post it again. The choices we made about the jumping animations, specifically the minimal gather, was deliberate.

                        We wanted to nail the proper feeling of playing basketball in real life. Unfortunately in video games the anticipation of the user is completely lost on the game, so you have two options.

                        1. Make the game feel less responsive and have the anticipation built into the action. Makes for a good looking game, but feels wrong and the user has to compensate by performing their actions early.

                        2. Go with something that is visually unrealistic by reducing or eliminating the anticipation portion of the move. This makes the game look less realistic, but gives you a more satisfying feel (imho) that better matches the experience you get when playing ball in real life.

                        Clearly, we chose option two. There is no right or wrong answer, both have advantages and disadvantages. Some people will like one more than the other.

                        But it's not fair to judge the game solely based on the look which is the part we deliberately sacrificed, without trying the game and feeling the good part (the responsiveness and gameplay balance).

                        (I know you've played t 23, but many here haven't so that part is directed more to them).
                        Option 1 could work if you even it up on both sides. In real life you know when the guy youre guarding is gonna pull up. So you're always anticipating the perfect timing to spring up. It looked like from the video, shooters rose up into their shot pretty quickly so the defender needed to have instant quicks to have a chance. If you make the process of rising up for a jump shot a little longer(depending how quickly the user wants to release) perhaps then it would make sense to have less response on the defensive side.

                        I'm judging this based on real life, it's really hard to time a block for a jump shooter, especially if you dont have the hops to get high enough. I only successfully block jump shooters if I'm close enough to them and I'm the same height or taller than them. Anyone taller than me I have no shot at blocking, unless I get a running start but then that makes things even harder.

                        (also hasnt defenders springing up max vertical been in every NBA video game since jordan vs bird?)
                        Last edited by michaeljordanjr; 09-02-2010, 04:32 PM.

                        Comment

                        • sportyguyfl31
                          MVP
                          • Nov 2005
                          • 4745

                          #507
                          Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

                          Originally posted by Jesus
                          Actually in real basketball you have to anticipate your opponents next move to effectively counter it. So option one would have been the most accurate one.

                          I think what he is trying to get at, is have the action dictated more by the user.

                          The user is the one who is going to have to anticipate, rather then an animation sequence taking over the game.

                          Comment

                          • Jesus
                            Banned
                            • Aug 2009
                            • 1860

                            #508
                            Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

                            Originally posted by sportyguyfl31
                            I think what he is trying to get at, is have the action dictated more by the user.

                            The user is the one who is going to have to anticipate, rather then an animation sequence taking over the game.
                            its not about animations taking over the game, its about being accurate to the sport. In basket ball people get head faked because they attempt to anticipate the shot or move, so an animation that requires that you que it a little bit early would not be unrealistic.

                            If u want to give users options add branching windows so it can be tapped or held for the appropriate action.

                            Comment

                            • sportyguyfl31
                              MVP
                              • Nov 2005
                              • 4745

                              #509
                              Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

                              Originally posted by rEAnimator
                              I've posted this before, but I'll post it again. The choices we made about the jumping animations, specifically the minimal gather, was deliberate.

                              We wanted to nail the proper feeling of playing basketball in real life. Unfortunately in video games the anticipation of the user is completely lost on the game, so you have two options.

                              1. Make the game feel less responsive and have the anticipation built into the action. Makes for a good looking game, but feels wrong and the user has to compensate by performing their actions early.

                              2. Go with something that is visually unrealistic by reducing or eliminating the anticipation portion of the move. This makes the game look less realistic, but gives you a more satisfying feel (imho) that better matches the experience you get when playing ball in real life.

                              Clearly, we chose option two. There is no right or wrong answer, both have advantages and disadvantages. Some people will like one more than the other.

                              But it's not fair to judge the game solely based on the look which is the part we deliberately sacrificed, without trying the game and feeling the good part (the responsiveness and gameplay balance).

                              (I know you've played t 23, but many here haven't so that part is directed more to them).

                              Question..Will we be able to perform or see players do signature moves..or shoot with their signature shots?

                              For me, I really am not concerned with animation depth.

                              What I consider more important, is for the animations that are in the game, to make sense given the situation.

                              The number 1 important thing for me, gameplay wise, is that I must feel like I am in complete control of my player, at all times.

                              I'm not a fan of programed animations, dictating what happens to me.

                              Comment

                              • bigball12
                                MVP
                                • Apr 2006
                                • 1702

                                #510
                                Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

                                Originally posted by rEAnimator
                                Go with something that is visually unrealistic
                                Why would you guys do this, and not get the best of both worlds? Pointing out the game's major lack of authenticity before the product even hits the market? Come on now, this is ridiculous! From the 2 videos that you guys have shown use yourselves, the game looks terrible, and does not 'appear' to play well. I know you said that we need to play it to get an 'accurate representation' but if that is the case, and predominately 90% of the comments on your 2 videos have been negative, why even come out with them in the first place? We are essentially paying $60 for NBA Jam, and getting this for free.

                                Comment

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