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  • WTF
    MVP
    • Aug 2002
    • 20274

    #526
    Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

    Originally posted by rEAnimator
    I've posted this before, but I'll post it again. The choices we made about the jumping animations, specifically the minimal gather, was deliberate.

    We wanted to nail the proper feeling of playing basketball in real life. Unfortunately in video games the anticipation of the user is completely lost on the game, so you have two options.

    1. Make the game feel less responsive and have the anticipation built into the action. Makes for a good looking game, but feels wrong and the user has to compensate by performing their actions early.

    2. Go with something that is visually unrealistic by reducing or eliminating the anticipation portion of the move. This makes the game look less realistic, but gives you a more satisfying feel (imho) that better matches the experience you get when playing ball in real life.

    Clearly, we chose option two. There is no right or wrong answer, both have advantages and disadvantages. Some people will like one more than the other.

    But it's not fair to judge the game solely based on the look which is the part we deliberately sacrificed, without trying the game and feeling the good part (the responsiveness and gameplay balance).

    (I know you've played t 23, but many here haven't so that part is directed more to them).
    I'm not going to get tied into the argument here, but just wanted to throw out my opinion for what it's worth. I've already commented on the video as a whole, and my viewpoint on the series.

    Last year, I have to admit, I was more excited about Live than I've been about any bball title since Inside Drive 2004, and that's saying a lot. The new "Sim Direction" had me excited. The new controls for PnR was sweet, and the passing system was second to none. The animations weren't there, but the gameplay was getting better. In fact, the demo probably got more playtime from me than any NBA game has in the past few years.

    Now, with that said, when I saw the comments from Mike about EA going a different direction, I was not hopping on the EA boat. Finally we had a product that was resembling a game that had some longevity. The graphics weren't perfect, nor were the animations, but the gameplay and play system was getting there. Finding that they possibly weren't going to just upgrade the solid foundation, and going a "new direction", I didn't know what to think, but wanted to keep an open mind.

    Seeing the "It's all in your hands" type deal, was fine an dandy, no real problem with that. If I'm getting beat, I'm getting beat because of me. Cool. Whatever. Real Time Physics? If done correctly, sweet. Very nice addition, and could possible make those "wow" 1 of a kind situations.

    After watching the first videos from the devs, the Quick Clips, things started jumping out at me that this was not an NBA title, more of a "basketball" title. I wasn't impressed with the animations, wasn't impressed with the visuals, and none of the visuals "did it" for me. Wasn't writing them off yet, waiting to see more.

    Then 23's videos come out... WOW. Not a pleasing representation of NBA basketball, or even organized basketball at all. Animations were just awkward, gameplay was frantic, and it had nothing whatsoever that drew me to the title. It was a pitiful "advancement" from the solid base from last year. Going back to the early vids from last year really showed some decent AI and gameplay. The dumb hopping up the court celebration was awful, but other aspects of the game was actually pretty nice looking. Were some of the animations scripted, yeah, but it kept things a little more... ummmmm... accurate. I guess the Real Time Physics was the answer to this. Supposedly.

    Watching the video that you all just put out, just reeked of "damage control". I talked to several guys on here prior to this, and basically said exactly what we'd see. Two of the devs basically playing the game at a slowed down pace, working the ball around, using the shot-clock, trying to show that the game is not an up and down, rocket dunk, easy fast break, highlight fest. And what did we get? I counted a few times in the video where the user could have easily went to the hoop basically uncontested... and instead, backed it out to "run a play" and try to show the title in a sim aspect. And it was not appealing to me at all.

    Then I come to read your debate with 23 about the "jumping" and pre-gather. I don't care if it's for the sake of being in control or not. It looks ridiculous, no matter how much anyone tries to defend that executive decision. A quick bend of the knees would not have taken the control out of the users hands, it would actually do the exact opposite. Basketball, and rebounding/blocking in general, is all about anticipation. If you anticipate the bounce, and jump on time (including the gather) you could grab the board. If you jump too early or late, then you miss the board. Deal with it, learn how to time your jump. Removing the "gather" looks awful, and just doesn't represent basketball at any level, other than possibly pee-wee league, where the kids jump stiff legged anyway. Guys rocket jumping, using nothing but their calves I'm assuming, just isn't right, no matter how you swing it, and it looks crazy.

    I'm not saying that this game won't be fun for some people. I'm glad that there is an alternative, and it won't feel the same as the other game. However, it's not for me.

    Because someone at EA made the decision to eliminate the "gather" portion of jumping, doesn't mean it was the right one. Doesn't mean it was the wrong one. It's up to the interpreter. In this case, I'm with 23. Looks awful, and I'd rather take the extra 1/2 second to time my gather, to have a game that looks realistic.

    No matter how much that video was supposed to show a "sim style" gameplay, in my opinion, it failed miserably.
    Last edited by WTF; 09-02-2010, 06:09 PM.
    Twitter - WTF_OS
    #DropMeAFollow

    Comment

    • travis72
      Banned
      • Aug 2009
      • 1491

      #527
      Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

      Originally posted by JWiLL02
      For the last 2 years Live's controls have blown 2k's out of the water and look at what the consumer's response was...what more do they need to see?

      Live 10 was the best controlling basketball game I've ever played while 2k10's movement was almost broken, but the depth of animations carried it.

      I just don't understand the decision to dedicate an entire year on controls when you already had the best 'feeling' game on the market. Now they've awoken a sleeping giant on the other side and may not even have the best controlling game this year, while their competitor continued to build on it's massive signature animation collection.

      Opportunity missed, IMO.
      Right on spot with that. Thats what I think as well

      Comment

      • WTF
        MVP
        • Aug 2002
        • 20274

        #528
        Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

        Originally posted by Playmakers
        With all do respect reanimator,

        I've never at any point felt like Live lacked player control....

        Are you telling me that EA has never taken a chance on Next Gen to improve animations because you feel it would hurt player control?

        Has there been at any point you guys would consider just for once taking a chance and releasing some of that player control to add more animations.


        I mean for 5 years we've had great player control and yet the basic gameplay has never crossed over that level to greatness. It's always been avg at best. Are the EA heads going to for ever stay conservative and never take a chance and see how the other end of the spectrum might play out.
        I agree with this wholeheartedly.
        Twitter - WTF_OS
        #DropMeAFollow

        Comment

        • WTF
          MVP
          • Aug 2002
          • 20274

          #529
          Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

          Originally posted by Da_Czar
          Again to me this is a faulty arugment. Basket ball is based on offensive movement defensive player reaction... Not simultaneous movement

          ""The defensive action needs to respond, so needs to be tuned a little more to the "unrealistic" side to get the balance right and the feel to remain natural""

          There is nothing natural about the defense leaving the floor after me and beating me to the spot that is a defensive advantage. Otherwise you wouldn't be able score with someone right in your face.


          The defense has to react. If they are allowed to be a step behind and still meet me at the same place in the air that is an unfair advantage to the defense.
          I don't know how I missed this, but my long drawn out post, basically says the same as this by Da Czar. Go figure, Sim head agreeing with Sim head.

          It's just not "right". No matter how it's swung. If I'm the defense, if I don't anticipate a block, then I shouldn't get it. If I don't anticipated and gather for the rebound, I shouldn't get it. Regardless.
          Twitter - WTF_OS
          #DropMeAFollow

          Comment

          • tsqueeze
            Banned
            • Sep 2010
            • 1

            #530
            i think the game is great!!!!!! forget wat everybody else is sayin because theres alot of 2k fans!!! most of the people in here dont have any i Q on basketball and NBA eLITE is the way the game posed be played... not jus runnin around and jus dunkin and throwing oops!!! but the only bad thing was the cam view!! i think u should put it bac to the other and it would look way better...

            Comment

            • Court_vision
              Banned
              • Oct 2002
              • 8290

              #531
              Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

              Originally posted by WTF
              I'm not going to get tied into the argument here, but just wanted to throw out my opinion for what it's worth. I've already commented on the video as a whole, and my viewpoint on the series.

              Last year, I have to admit, I was more excited about Live than I've been about any bball title since Inside Drive 2004, and that's saying a lot. The new "Sim Direction" had me excited. The new controls for PnR was sweet, and the passing system was second to none. The animations weren't there, but the gameplay was getting better. In fact, the demo probably got more playtime from me than any NBA game has in the past few years.

              Now, with that said, when I saw the comments from Mike about EA going a different direction, I was not hopping on the EA boat. Finally we had a product that was resembling a game that had some longevity. The graphics weren't perfect, nor were the animations, but the gameplay and play system was getting there. Finding that they possibly weren't going to just upgrade the solid foundation, and going a "new direction", I didn't know what to think, but wanted to keep an open mind.

              Seeing the "It's all in your hands" type deal, was fine an dandy, no real problem with that. If I'm getting beat, I'm getting beat because of me. Cool. Whatever. Real Time Physics? If done correctly, sweet. Very nice addition, and could possible make those "wow" 1 of a kind situations.

              After watching the first videos from the devs, the Quick Clips, things started jumping out at me that this was not an NBA title, more of a "basketball" title. I wasn't impressed with the animations, wasn't impressed with the visuals, and none of the visuals "did it" for me. Wasn't writing them off yet, waiting to see more.

              Then 23's videos come out... WOW. Not a pleasing representation of NBA basketball, or even organized basketball at all. Animations were just awkward, gameplay was frantic, and it had nothing whatsoever that drew me to the title. It was a pitiful "advancement" from the solid base from last year. Going back to the early vids from last year really showed some decent AI and gameplay. The dumb hopping up the court celebration was awful, but other aspects of the game was actually pretty nice looking. Were some of the animations scripted, yeah, but it kept things a little more... ummmmm... accurate. I guess the Real Time Physics was the answer to this. Supposedly.

              Watching the video that you all just put out, just reeked of "damage control". I talked to several guys on here prior to this, and basically said exactly what we'd see. Two of the devs basically playing the game at a slowed down pace, working the ball around, using the shot-clock, trying to show that the game is not an up and down, rocket dunk, easy fast break, highlight fest. And what did we get? I counted a few times in the video where the user could have easily went to the hoop basically uncontested... and instead, backed it out to "run a play" and try to show the title in a sim aspect. And it was not appealing to me at all.

              Then I come to read your debate with 23 about the "jumping" and pre-gather. I don't care if it's for the sake of being in control or not. It looks ridiculous, no matter how much anyone tries to defend that executive decision. A quick bend of the knees would not have taken the control out of the users hands, it would actually do the exact opposite. Basketball, and rebounding/blocking in general, is all about anticipation. If you anticipate the bounce, and jump on time (including the gather) you could grab the board. If you jump too early or late, then you miss the board. Deal with it, learn how to time your jump. Removing the "gather" looks awful, and just doesn't represent basketball at any level, other than possibly pee-wee league, where the kids jump stiff legged anyway. Guys rocket jumping, using nothing but their calves I'm assuming, just isn't right, no matter how you swing it, and it looks crazy.

              I'm not saying that this game won't be fun for some people. I'm glad that there is an alternative, and it won't feel the same as the other game. However, it's not for me.

              Because someone at EA made the decision to eliminate the "gather" portion of jumping, doesn't mean it was the right one. Doesn't mean it was the wrong one. It's up to the interpreter. In this case, I'm with 23. Looks awful, and I'd rather take the extra 1/2 second to time my gather, to have a game that looks realistic.

              No matter how much that video was supposed to show a "sim style" gameplay, in my opinion, it failed miserably.
              Great post Will...and you have always been one of the fairest posters on here...so your words sum up pretty much my exact thoughts. Really dissapointed with how the whole thing has failed since the LIVE 10 demo had people super hyped that the series was 'back'. LIVE 10 at least had potential. Dissapointing.

              Comment

              • havok023
                Banned
                • Jul 2010
                • 96

                #532
                Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

                reanimator what happened to the graphics is it just the video quality being poor or is it going to look like a psp game on a 360

                Comment

                • Jano
                  You Dead Wrong
                  • May 2004
                  • 3161

                  #533
                  Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

                  Originally posted by WTF
                  Because someone at EA made the decision to eliminate the "gather" portion of jumping, doesn't mean it was the right one. Doesn't mean it was the wrong one. It's up to the interpreter. In this case, I'm with 23. Looks awful, and I'd rather take the extra 1/2 second to time my gather, to have a game that looks realistic.

                  No matter how much that video was supposed to show a "sim style" gameplay, in my opinion, it failed miserably.
                  Great post WTF.

                  My question is if that anticipation and gather part of the anim takes away from control AND makes the game feel worse on D would you still want it in?

                  To me it seems like the devs made this decision after testing the game both ways. And realizing that one way of doing it leads to more frustration for the user then the other.

                  Obviously its ugly looking and completely unrealistic but if it makes for better gameplay I can see why they chose it. Maybe for the way their game works and the time they had in developing the game this was just the better option.

                  Its not what we want to see visually thats for sure but, iif in the end when you're playing and you can defend shots or drives to the basket stress free (ie you don't feel cheated) can it be something you can tolerate?

                  That to me is what the devs seem to be trying to accomplish this year, create a game that PLAYS frustration free. Meaning its a game where the hits it takes in looks, it makes up for in control and fairness (or balance) on both ends of the floor for the user.

                  Comment

                  • havok023
                    Banned
                    • Jul 2010
                    • 96

                    #534
                    Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

                    Originally posted by Jano
                    Great post WTF.

                    My question is if that anticipation and gather part of the anim takes away from control AND makes the game feel worse on D would you still want it in?

                    To me it seems like the devs made this decision after testing the game both ways. And realizing that one way of doing it leads to more frustration for the user then the other.

                    Obviously its ugly looking and completely unrealistic but if it makes for better gameplay I can see why they chose it. Maybe for the way their game works and the time they had in developing the game this was just the better option.

                    Its not what we want to see visually thats for sure but, iif in the end when you're playing and you can defend shots or drives to the basket stress free (ie you don't feel cheated) can it be something you can tolerate?

                    That to me is what the devs seem to be trying to accomplish this year, create a game that PLAYS frustration free. Meaning its a game where the hits it takes in looks, it makes up for in control and fairness (or balance) on both ends of the floor for the user.
                    they need to improve the graphics it may be too late it look like a psp game
                    good post i like that they did that hopefully i dont feel cheated during games if i buy this game

                    Comment

                    • XuanWu
                      Rookie
                      • Apr 2005
                      • 117

                      #535
                      TERRIBLE, JUST TERRIBLE.

                      Ouch.
                      Why is Matt Millen on TV? Like... Analyzing talent.

                      Comment

                      • Forever_Young83
                        Banned
                        • Jul 2010
                        • 225

                        #536
                        Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

                        Originally posted by Jano
                        Great post WTF.

                        My question is if that anticipation and gather part of the anim takes away from control AND makes the game feel worse on D would you still want it in?

                        To me it seems like the devs made this decision after testing the game both ways. And realizing that one way of doing it leads to more frustration for the user then the other.

                        Obviously its ugly looking and completely unrealistic but if it makes for better gameplay I can see why they chose it. Maybe for the way their game works and the time they had in developing the game this was just the better option.

                        Its not what we want to see visually thats for sure but, iif in the end when you're playing and you can defend shots or drives to the basket stress free (ie you don't feel cheated) can it be something you can tolerate?

                        That to me is what the devs seem to be trying to accomplish this year, create a game that PLAYS frustration free. Meaning its a game where the hits it takes in looks, it makes up for in control and fairness (or balance) on both ends of the floor for the user.

                        OMG you are really beating us over the head the the control aspect of the game, like thats the only thing that matters. Most people like myself are attracted to the look (Graphics/Design/Animations) of the game before the control.

                        Would you buy a Kia for the same price as a BMW becasue the sales person said it drives like a BMW, hell no...If you were smart you would buy the BMW.

                        I used that example to say this. All the control in the world doesn't mean anything if it doesn't look good. Another funny example is having a ugly girlfriend becasue her sex is good.
                        Last edited by Forever_Young83; 09-02-2010, 07:58 PM.

                        Comment

                        • Da_Czar
                          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                          • Jul 2002
                          • 5408

                          #537
                          Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

                          Originally posted by Jano
                          Great post WTF.

                          My question is if that anticipation and gather part of the anim takes away from control AND makes the game feel worse on D would you still want it in?

                          To me it seems like the devs made this decision after testing the game both ways. And realizing that one way of doing it leads to more frustration for the user then the other.

                          Obviously its ugly looking and completely unrealistic but if it makes for better gameplay I can see why they chose it. Maybe for the way their game works and the time they had in developing the game this was just the better option.

                          Its not what we want to see visually thats for sure but, iif in the end when you're playing and you can defend shots or drives to the basket stress free (ie you don't feel cheated) can it be something you can tolerate?

                          That to me is what the devs seem to be trying to accomplish this year, create a game that PLAYS frustration free. Meaning its a game where the hits it takes in looks, it makes up for in control and fairness (or balance) on both ends of the floor for the user.
                          Jano ... Family... This is not a control vs animation issue at its core. Its an arcade vs sim issue. They have just "rebranded" the argument.

                          This is the exact type of decision making I was referring to in my Basketball is not Hockey Thread. In that game with the thunder with 3:20 or so on the game clock you can see prince going up for a shot after a step back...

                          the user on defense initiated a hands up animation right..... Then while the offensive player was already in the air and couldn't adjust the defense was able to see the offensive player starting to shoot in the MIDDLE of his hands up animation. BOTH arms in the air and legs stiff as a board. Cancel out of that and go straight up without any hesitation.

                          THAT is ARCADE basketball. That is a move not based in reality but its there because someone made the decision that control is more important than reality.

                          Arcade has no regard for the fundamentals of the game. its real life implementation of the mechanics of defense or the physical limitations of the human body.

                          If the defense can perform 2 moves in the time you can only do one. that is a disadvantage to the offensive player. In essence even though you made the wrong decision on defense which IRL would have resulted in my getting a shot off your able to magically decide to challenge the shot and block it even though I made my decision before you...

                          Does that make sense in a simulation of basketball ? How on earth will you ever get a shot off ? How often are step back jumper smacked like that ?

                          Now if that is the direction then no problem just say were making a arcade basketball game. But they came on here and said they are sticking with the sim direction. In no way shape or form is that a simulation of the fundamentals of basketball defense.
                          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                          Comment

                          • RayDog253
                            Pro
                            • Jul 2009
                            • 984

                            #538
                            Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

                            Originally posted by Da_Czar
                            Jano ... Family... This is not a control vs animation issue at its core. Its an arcade vs sim issue. They have just "rebranded" the argument.

                            This is the exact type of decision making I was referring to in my Basketball is not Hockey Thread. In that game with the thunder with 3:20 or so on the game clock you can see prince going up for a shot after a step back...

                            the user on defense initiated a hands up animation right..... Then while the offensive player was already in the air and couldn't adjust the defense was able to see the offensive player starting to shoot in the MIDDLE of his hands up animation. BOTH arms in the air and legs stiff as a board. Cancel out of that and go straight up without any hesitation.

                            THAT is ARCADE basketball. That is a move not based in reality but its there because someone made the decision that control is more important than reality.

                            Arcade has no regard for the fundamentals of the game. its real life implementation of the mechanics of defense or the physical limitations of the human body.

                            If the defense can perform 2 moves in the time you can only do one. that is a disadvantage to the offensive player. In essence even though you made the wrong decision on defense which IRL would have resulted in my getting a shot off your able to magically decide to challenge the shot and block it even though I made my decision before you...

                            Does that make sense in a simulation of basketball ? How on earth will you ever get a shot off ? How often are step back jumper smacked like that ?

                            Now if that is the direction then no problem just say were making a arcade basketball game. But they came on here and said they are sticking with the sim direction. In no way shape or form is that a simulation of the fundamentals of basketball defense.
                            Well actually if you watched the Fiba games Durant was smacking them all over the place. But I get your point.

                            I think they're definitely going to have to patch it back in if possible.
                            ..::Not changing this until Seattle gets another NBA team::..

                            http://www.myspace.com/RD253

                            Comment

                            • Da_Czar
                              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                              • Jul 2002
                              • 5408

                              #539
                              Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

                              Originally posted by RayDog253
                              Well actually if you watched the Fiba games Durant was smacking them all over the place. But I get your point.

                              I think they're definitely going to have to patch it back in if possible.
                              In my other post in another thread I said something like if you don't have a matchup advantage like size or quickness. I'm talking in general sense if all this are equal. But I see you get that. And durant smacking Iran's shots back really isn't a good example...

                              Just messing with you Ray. I'm done on this topic its not realistic and it give the defense an advantage, Arcade.
                              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                              Comment

                              • 23
                                yellow
                                • Sep 2002
                                • 66469

                                #540
                                Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

                                Durant smacking shots on guys like Rudy Fernandez has nothing to do with what was just explained.

                                I used to always wonder how the heck MJ beat a guy to the rack when he was right under it and dunked on him even good shot blockers... Well MJ always got up first... or beat the man to his spot and bam, the one who jumps last loses
                                <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/dqgIT3hLInY?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/dqgIT3hLInY?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

                                In this game, MJ would've been blocked and sent home... Just not reality sir

                                Thats just an example but a clear one

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