NHL 11 Hands-On: Be a GM Impressions

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  • Inhocmark
    No Official License
    • Feb 2009
    • 261

    #46
    Re: NHL 11 Hands-On: Be a GM Impressions

    Multiplayer Franchises are hit and miss. I'm quite happy that the online focus is on the EASHL.
    Last edited by Inhocmark; 09-03-2010, 12:01 PM. Reason: Voodoo hit the quick reply key
    PSN ID: Inhocmark

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    • superjew887
      Pro
      • Jan 2005
      • 534

      #47
      Re: NHL 11 Hands-On: Be a GM Impressions

      QB,

      Hows the free agent logic? Are top players being left in the free agent pool at the end of the year like in 2010? i.e. Toews, Kane, being left in the F.A. for years on end.

      Hows the simulation engine? Are players acheiving realistic stats, such as surpassing 100 points or more than 40 goals. This has been a problem in 2009 and 2010.

      Thanks in advance!
      #1 Rule of Sliders: Realism is Relative

      Comment

      • Qb
        All Star
        • Mar 2003
        • 8798

        #48
        Re: NHL 11 Hands-On: Be a GM Impressions

        Originally posted by superjew887
        QB,

        Hows the free agent logic? Are top players being left in the free agent pool at the end of the year like in 2010? i.e. Toews, Kane, being left in the F.A. for years on end.

        Hows the simulation engine? Are players acheiving realistic stats, such as surpassing 100 points or more than 40 goals. This has been a problem in 2009 and 2010.

        Thanks in advance!
        Not to quote myself, but...

        Originally posted by Qb
        Feel free to post questions and I’ll answer what I can, when I can. Remember, it’s community event impressions only for now, so I don’t have sim results.
        Unfortunately I was not able to sim complete seasons at the event in May, so I cannot answer your questions. In fact, I haven't had the time to sim any seasons yet with the retail version, so I don't even know the answer to your question.

        When talking with Gurn Sumal at the event, I specifically asked him about the free agent issue and sim results. He said the free agent issue should be corrected and some small tweaking was done to the sim engine. He also added they'd love to build a bigger, better sim engine that would open up new possibilities for future versions. It's just a matter of priorities as to when that happens...

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        • puckhead73
          Pro
          • Aug 2010
          • 772

          #49
          Re: NHL 11 Hands-On: Be a GM Impressions

          If you create a bunch of CAP's and put them into the chl, would they be drafted along with the other players? My buddies and i always create our team on the game, but i have always wanted to have us all inserted into the draft...
          NHLREVAMPED - CO-CREATOR
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          • Qb
            All Star
            • Mar 2003
            • 8798

            #50
            Re: NHL 11 Hands-On: Be a GM Impressions

            Originally posted by puckhead73
            If you create a bunch of CAP's and put them into the chl, would they be drafted along with the other players? My buddies and i always create our team on the game, but i have always wanted to have us all inserted into the draft...
            Hmm... good question. Speaking hypothetically, I assume the answer is yes, provided you make your CAPs under 20 years of age. I believe there is code in the game relating to age and draft eligibility. Again, I'm just guessing on this...

            Comment

            • puckhead73
              Pro
              • Aug 2010
              • 772

              #51
              Re: NHL 11 Hands-On: Be a GM Impressions

              thats kinda what i was thinking. it makes sense that it would work that way, but it wouldn't be the first time a game didn't stand to reason. I just think it would be fun to go through be a pro or beagm with my friends players starting in the same spot as my player, and compare how their careers are, i know i can just insert them before i start,but to see how they are all drafted and by whom is what intrigues me.
              NHLREVAMPED - CO-CREATOR
              REVAMPEDROSTERS-
              NHL14 - http://goo.gl/rtEVLy
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              CYCLONIAC'S MUSIC PACK - http://goo.gl/oPQtZt

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              • Money99
                Hall Of Fame
                • Sep 2002
                • 12696

                #52
                Re: NHL 11 Hands-On: Be a GM Impressions

                Originally posted by RealmK
                Didn't Redshirt at one point last year mention something about that being something they wanted to look into about possibly implementing? I could be wrong but I'm almost positive an NHL dev mentioned that was something they wanted to possibly pursue.
                I remember that too. I think he kind of just asked what people thought of the idea.
                I really hope they implement this in the future.

                Comment

                • 06woz
                  Rookie
                  • Feb 2009
                  • 338

                  #53
                  Re: NHL 11 Hands-On: Be a GM Impressions

                  Depending on the first roster update, I'm gonna have to do some work.

                  THN has a sweet list of the top prospects from each team. I am gonna make sure the top 5 for each team are in there(since prospects are one of the major draws to hockey for me). Then I wouldn't be surprised if I went 10 seasons into a BeAGM this year.
                  http://dropthepuck.blogspot.com/
                  Up to date Prospect Profiles, NHL Rumors, News, Debates and Discussion!
                  (NEW: Oliver Ekman-Larsson Prospect Profile!)

                  Comment

                  • Mayday Birdland
                    Rookie
                    • Sep 2010
                    • 1

                    #54
                    So are we able to get players from European leagues or can we just get prospects from there?

                    Comment

                    • Qb
                      All Star
                      • Mar 2003
                      • 8798

                      #55
                      Re: NHL 11 Hands-On: Be a GM Impressions

                      Originally posted by Mayday Birdland
                      So are we able to get players from European leagues or can we just get prospects from there?
                      Just prospects for now. BAGM is not a fully integrated "world of hockey". But Gurn did say that's the direction they'd like to go in the future, even if it would be very difficult to do correctly.

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                      • Vikes1
                        Proctor, MN. Go Rails!
                        • May 2008
                        • 4102

                        #56
                        Re: NHL 11 Hands-On: Be a GM Impressions

                        Originally posted by Money99
                        You know what would rock? If your BaGM and BAP were transferable to next years game.
                        I hope we see that for NHL12. Nothing sucks more than building up a franchise or BAP just to start from scratch 12 months later.
                        Excellent suggestion Money!

                        Especially if they continue to have no other option than an 82 game season.

                        In fact, if they did make things transferable, even given a choice, I'd possibly stay will a 82 game season. I wonder which would be easier to implement?...customizable season length, or being able to transfer from one game to another?
                        1969 NFL Champions

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                        • TDKing
                          MVP
                          • Feb 2003
                          • 1845

                          #57
                          Re: NHL 11 Hands-On: Be a GM Impressions

                          Originally posted by NHLandPESFan
                          I would have traded all these improvements for mutiplayer franchise play and customizable season length, but that might just be me.
                          Not just you... Me too!

                          Comment

                          • fullmetal2405
                            Rookie
                            • Jul 2007
                            • 406

                            #58
                            Re: NHL 11 Hands-On: Be a GM Impressions

                            Originally posted by Vikes1
                            Excellent suggestion Money!

                            Especially if they continue to have no other option than an 82 game season.

                            In fact, if they did make things transferable, even given a choice, I'd possibly stay will a 82 game season. I wonder which would be easier to implement?...customizable season length, or being able to transfer from one game to another?
                            Customizable season length would be light years easier. I personally prefer the 82 game seasons... more real-to-life stats than if you played say a 41 game season. I'm fine with simming. Play the big games and all playoff games. Generally works out to probably 30 games per season (not including playoffs) but I'd prefer to see 82 games' worth of stats than 30.

                            Comment

                            • Red71Star
                              Rookie
                              • Sep 2008
                              • 367

                              #59
                              Re: Be A GM -- Hands On

                              I just hope that the attributes of drafted players are usable and evenly distributed in '11. Pointless to have players with 72 Shot Power and 58 Accuracy, or 90 Acceleration and Agility and 69 Speed.

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                              • Steven547
                                MVP
                                • May 2004
                                • 3797

                                #60
                                I love how they say :

                                "When talking with Gurn Sumal at the event, I specifically asked him about the free agent issue and sim results. He said the free agent issue should be corrected and some small tweaking was done to the sim engine. He also added they'd love to build a bigger, better sim engine that would open up new possibilities for future versions. It's just a matter of priorities as to when that happens..."

                                Priority? Wasn't the whole selling point of this game that it was a hockey SIM? How can they leave out the part that the game is supposed to be? I don't get it. It's a hockey SIM without the sim? Huh? This should have been addressed years ago. Now, we have Superstars going to the AHL for a full season and players leading scoring who would never get over 10 gls a season. Might as well roll the dice and not have any player ratings. I'm starting to see this series follow the Madden trend after NFL 2k was no more. All downhill with no competition.

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