Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons
Hey rEAnimator here's some questions I asked a while back that were never answered:
We apparently were told that 2 player animations were responsible for all the sucking and pulling felt while playing D, something I too hated about Live 10. My question is when I deleted the patch the suction was gone but the game looked the same, so what's the difference?
I remember all the complaints about being able to stay w/your man when Live 10 was released, the patches came out, and that problem was solved. Isn't the truth about the defensive suction is that it was installed as a defensive aid and not a direct result of 2 player animation?
I do realize there were other suction sequences like during lay-ups and other drives to the basket but if the suction could be implemented and reduced w/code without reducing the animations can't the layup ones fall into the same category? Is the suction not simply caused by the threshold that's programed into the game to trigger the animations?
I am not really addressing the other benefits or losses affected by total control only the notion that suction is a direct result of two player animation, when it seems apparent that the event and it's threshold that triggers the two player animation to play out is the real cause of suction. Will you clarify this for me? Thanks in advance!
Also I appreciate your efforts and thick skin during this barrage from critics like me. In my case it's not about bashing your efforts only our common interest in the best game possible.
Hey rEAnimator here's some questions I asked a while back that were never answered:
We apparently were told that 2 player animations were responsible for all the sucking and pulling felt while playing D, something I too hated about Live 10. My question is when I deleted the patch the suction was gone but the game looked the same, so what's the difference?
I remember all the complaints about being able to stay w/your man when Live 10 was released, the patches came out, and that problem was solved. Isn't the truth about the defensive suction is that it was installed as a defensive aid and not a direct result of 2 player animation?
I do realize there were other suction sequences like during lay-ups and other drives to the basket but if the suction could be implemented and reduced w/code without reducing the animations can't the layup ones fall into the same category? Is the suction not simply caused by the threshold that's programed into the game to trigger the animations?
I am not really addressing the other benefits or losses affected by total control only the notion that suction is a direct result of two player animation, when it seems apparent that the event and it's threshold that triggers the two player animation to play out is the real cause of suction. Will you clarify this for me? Thanks in advance!
Also I appreciate your efforts and thick skin during this barrage from critics like me. In my case it's not about bashing your efforts only our common interest in the best game possible.
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