NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons
Yea but like i recall in Live 10 where when you picked the ball froma guy they'd stumble back..and people cay thats a canimation people have used the word so much they don't know what it means anymore. Your guy stumbling back from gettingt eh ball stripped is not a canimation thats human reaction when i'm on the court and someone slaps the ball out my hand i stumble back sometimes or hesitate in a huge WTF reaction because your body is broken out of fluid movement people need to remember that some animations represent human reaction not just some .---canimationComment
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons
Yea but like i recall in Live 10 where when you picked the ball froma guy they'd stumble back..and people cay thats a canimation people have used the word so much they don't know what it means anymore. Your guy stumbling back from gettingt eh ball stripped is not a canimation thats human reaction when i'm on the court and someone slaps the ball out my hand i stumble back sometimes or hesitate in a huge WTF reaction because your body is broken out of fluid movement people need to remember that some animations represent human reaction not just some .---canimation
Yes, every animation is inherently "canned," but that's not what people are talking about. What they're talking about is something like tipped rebounds in 10, where the first guy to tip the ball was always going to get it, since the ball was not live at the time. Also, most of the fouls were canned, as they were specifically foul animations. Everytime they happened, it would be a foul. You don't foul exactly the same each time, right?Comment
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons
THen i need to leave this therad i guess because in 2k10 there were not as many canimations like they though some where a milisecond to long even the akward ones that missed most of the time didn't always draw fouls you guys must simply be playing the wrong game?Comment
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons
Please man, rebounding in general has been broken and awful in Live this entire generation... how in the world are you going to point to one game in the entire series??
Its one of the things people have been asking to fix for years. It has nothing to do with canned animations as it was rebounding needed major work
MAJOR. People arent really identifying the real problemsComment
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons
The other game definitely has some issues like that (the charge animation in 2k10 was particularly egregious) but in general there weren't many times where a play happened without some user input. One could consistently avoid fouls as a big defending the paint and could be reasonably assured that intelligent basketball decisions (like jumping straight up instead of toward an offensive player) would be rewarded with the proper feedback (no call instead of a foul).
Both games had their strengths last year. To me Live was much better on offense, while 2k was much better on defense. Live had a much better playcalling and halfcourt game, while 2k had a much better fastbreak game.
But to your original point, animations where the user has no control over the outcome of the animation are a scourge on gaming. Control is king. Hopefully, in time, the look of elite will catch up to the alleged control, but until then, if the dev team can live up to their promises, this game will set a new standard for how bball games should play. It may not set the standard in terms of looks (especially with generic dribble styles), but play wise it should be very rewarding.Comment
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons
Please man, rebounding in general has been broken and awful in Live this entire generation... how in the world are you going to point to one game in the entire series??
Its one of the things people have been asking to fix for years. It has nothing to do with canned animations as it was rebounding needed major work
MAJOR. People arent really identifying the real problemsComment
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons
I'm not really sure what you mean here, but the biggest problem in gaming in general are animations that the user has no control over. For example, in Live last year there were 2-player animations that would force a user-controlled player to jump and commit a foul, even if the user did not command the jump. The game simply jumped for him. It was the single most frustrating thing about the game, and pretty much negated any fun that was to be had in driving to the basket (because your success rate was basically random and predicated on which predetermined animation was going to play) or in playing center (because position and action selection (to jump or not to jump) were basically irrelevant, as you'd occasionally get bailed out on bad positioning because you got sucked into the offensive player. Basically, particularly on defense in the pain, you could just select a player and put the controller down, and the game would play itself. Post entry passes were also a bigtime problem, as you would have to manually pull your offensive post entry receiver away from any contact so as to not get sucked into an animation that resulted in a turnover. No bueno.
The other game definitely has some issues like that (the charge animation in 2k10 was particularly egregious) but in general there weren't many times where a play happened without some user input. One could consistently avoid fouls as a big defending the paint and could be reasonably assured that intelligent basketball decisions (like jumping straight up instead of toward an offensive player) would be rewarded with the proper feedback (no call instead of a foul).
Both games had their strengths last year. To me Live was much better on offense, while 2k was much better on defense. Live had a much better playcalling and halfcourt game, while 2k had a much better fastbreak game.
But to your original point, animations where the user has no control over the outcome of the animation are a scourge on gaming. Control is king. Hopefully, in time, the look of elite will catch up to the alleged control, but until then, if the dev team can live up to their promises, this game will set a new standard for how bball games should play. It may not set the standard in terms of looks (especially with generic dribble styles), but play wise it should be very rewarding.Comment
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons
I know you're a mod but you need to step back on this one, chief. The post I was responding to seemed to ask why canned animations were bad, and how they affected the game negatively. The tipped rebounding in live 10 was the most recent and, to me, most clear cut example of why canned animations are so bad, especially considering that there is a clear analog in the other game, where those tips aren't predetermined.
Okay wait---------so what are you saying?...who -Comment
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons
I quote the posts I respond to.
The responses to your posts about canned animations are pretty clearly highlighted, as they contain your posts in them.Comment
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons
Yea but in Elite wasn't the tipped rebound always going to the one who originally tipped it?Comment
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons
yea, but what you are talking about, is something that hasnt been seen yet. Sure the way Elite is going could set the standard for basketball games, but not as it is right now. Visuals do matter, and so does control, and balancing these things out is the standard for a great basketball game.
The first NHL that used this type of system had pretty much every guy handle the stick in the same way, so as to create consistency for users input across the board. Once that consistency is established, it's time then to start loading the animations onto the system to create variety.Comment
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons
"What they're talking about is something like tipped rebounds in 10, where the first guy to tip the ball was always going to get it, since the ball was not live at the time."
When I said "especially considering that there is a clear analog in the other game, where those tips aren't predetermined." I was talking about 2k.Comment
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons
In Live last year that's exactly what happened. That's what I said.
"What they're talking about is something like tipped rebounds in 10, where the first guy to tip the ball was always going to get it, since the ball was not live at the time."
When I said "especially considering that there is a clear analog in the other game, where those tips aren't predetermined." I was talking about 2k.
See yea but thats also what 23 was saying and you like corrected him like he was wrong only to repeat what he said thats why i was like wait what? did i miss somethingComment
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons
control means nothing when you have 10 men on the court doing the exact same moves, and for all the control let me tell you what everyone online will be doing cross, cross, spin, hopstep, and dunk, enjoy, or cross, cross, pick and roll, dunk.PSN=Coolcas7Comment
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