Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons
The defensive guessing mechanic seems to be a good indicator of where they are going. In guessing which way the ballhandler is going to go, you open yourself up to slipping (itself a canned animation) due to poor user decision-making (jumping the wrong way, jumping back and forth, etc). Similarly, the hop step done directly into a defender should give either a charge or a straight turnover. Some of these might be canned (especially the turnovers), but they are caused by poor user decision making. As long as the user's input has a direct bearing on the results of the animation (which was NOT the case with live 10) then the control should still be there.
The defensive guessing mechanic seems to be a good indicator of where they are going. In guessing which way the ballhandler is going to go, you open yourself up to slipping (itself a canned animation) due to poor user decision-making (jumping the wrong way, jumping back and forth, etc). Similarly, the hop step done directly into a defender should give either a charge or a straight turnover. Some of these might be canned (especially the turnovers), but they are caused by poor user decision making. As long as the user's input has a direct bearing on the results of the animation (which was NOT the case with live 10) then the control should still be there.
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