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Old 09-06-2010, 08:34 AM   #1
Jesus
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Join Date: Aug 2009
Real Time Physics just a general buzz-term for physicality?

In response to various questions about players warping through one another in videos contrasting with the blogs and the principles of physics; which this game is supposed to be built on, Geoff Harrower replied:

" "Real Physics" is just a name given to all the work we've done to make the game more physical."

Ok let me get this straight.

-The "physics" engine isnt creating animations and more-so choosing animations

-The "physics" was only applied to 3 parts of the character's skeleton, the chest, shoulders and hips and not the limbs

So then tell me how is it possible to not have any canned animations when there are animations where two players interact, every animation is predetermined and non are being created?

And considering Mike Wang has gone on record to say "NBA 2k has used physics to determine animation selection for years now", How is this much different than what has been done before in this series and others "?

If this game does not do much different than what was been done before and there is no taxing, demanding technology under the hood whats holding the graphics and animations/ animation variety back?

Last edited by Jesus; 09-06-2010 at 09:20 AM.
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