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Originally Posted by LuGer33 |
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Hey guys. Been playing Be A GM for a week or two now, and this is the set I'm working on. I'm really putting them out to get feedback to ultimately make my game play better (selfish, I know), but some other folks might like them as is. DavePSU has always played w/ them a bit and has liked them so far so if anyone tries them out, let me know what you think.
If you go All Star, you'll want CPU Difficulty Adjustment at max. On Superstar, you'll want it a 0. These are pretty much made for All Star / CPU Difficulty max, but you could try the other option, although things like goalie reaction speed and what have you might need some tuning.
I'm going for sim style here, and the main problem I've had is that I pretty much outshoot the CPU heavily most games, and low scoring games seem a bit too rare. Again, looking for feedback here to improve my experience as well as anyone else who uses these, so please contribute your thoughts.
Rules
Period Length - 8 minutes
NHL Rules
Penalties - 3
Post Whistle - Authentic
Penalty Time Scaling - 5
Fighting - 3
Gameplay
Tuner Set Version - Latest
CPU Aid - Hardcore
Broken Stick Frequency - 3
Game Speed - 0
Attribute Effects - max
Fatigue Effect - Human - 5; CPU - max
Fatigue Recovery - Human/CPU - 2
Injury Occurrence - Human/CPU - 4
Puck Control - Human - 1; CPU - 0
Player Acceleration - Human/CPU - 2 (might have to adjust)
AI
AI Learning - max
CPU Difficulty Adjustment - max on All Star, 0 on Superstar
CPU Strategy Adjustment - 3
BAP/Human Strategy Adjustment - 0
CPU Faceoff Difficulty - 4
Fight Difficulty - 4
CPU Penalties - max
CPU Teammate Penalties - 3
Passing
Pass Assist - 3
Manual Passing - On
Pass Speed - 1
Saucer Pass Speed - 3
Pass Accuracy - Human - 1; CPU - 0
Pass Reception Ease - Human - 1; CPU - 0
Pass Interceptions - Human - max; CPU - 4
Shooting
Shot Accuracy Human/CPU - 0
Shot Power Human/CPU - 3
Slapshot Accuracy Human/CPU - 0
Slapshot Power Human/CPU - 3
One Timer Accuracy Human/CPU - 0
Checking
Hitting Assistance - 2
Aggression Human/CPU - 3
Hitting Power Human/CPU - 1
Stick Lift Effectiveness Human/CPU - 5
Poke Effectiveness - Human - max; CPU - 3
Goalies
Goalie Passing - 2 (personal preference)
Goalie Cover Puck Frequency - 4 (personal preference)
Goalie Screen Effect Human/CPU - max
Goalie Reaction Speed - Human - 5; CPU - 4
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I don't have the game yet, but last year the two changes I made which led to a more competitive game were upping the CPU puck control and lower the human poke effectiveness. These two things helped the CPU retain the puck more and therefore get more shots on net.
Just a recommendation.