NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3)

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  • SecretAgentManCU
    Rookie
    • Jul 2010
    • 99

    #301
    Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

    I just played a game in my OD (NCSU vs. North Carolina, Rivalry game at NC). I had been breezing along, but not today. The zone actually DOES work better now. Defenders in the zone stay with the WRs. Man is pretty loose. I got beat on a couple of long balls by NC when I blitzed which I liked to see. The running game was TOUGH. I usually average 90-100 yards on the ground. I know NC State's O-Line isn't great, and I know NC's D line is sick but I couldn't get ANYTHING. It's not that I couldn't get anything on the ground it's how I was getting blown up. Defenders would just rush by my O-Line and slam me. I think I went 13att for 36 yards. I got stood up 3 times on the one yard line and I couldn't get it in. I eventually won 28-25 but I had to hold on. The CPU played very well imo.
    RiseToGlory(NC State)- 11-0
    SMELL THE ROSES (Stanford)- 4-0
    Battle of the South/ACC vs. Sec (Clemson)-3-0

    Comment

    • peteykirch
      Banned
      • Apr 2006
      • 3944

      #302
      Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

      Originally posted by asch
      I just simmed throu 1 season as ND, I looked 4 times during the season for player progression but never seen the +1 on any attributes. That doesn't mean that numbers didn't change due to the fact that I don't know off hand what they strted at, but in yers past they always showed +1 or +2 and I never seen that.

      first draft class is in, this is what it looks like
      C juco transfer 3* 85 overall
      RG 4* 78 ovr
      LE 4* 76 ovr
      RT 3* 63 ovr
      FS 5* 78 ovr
      FB 1* 61 ovr
      CB 3* 64 ovr
      LOLB 4*81 ovr
      WR 3* 63 ovr
      CB 3* 71 ovr
      FS 4* 72 ovr
      WR 3* 64 ovr
      CB 4* 73 ovr
      ATH 4* 72 ovr
      The numbers still look basically the same.

      Comment

      • NoDakHusker
        Ice Cold
        • Mar 2009
        • 4348

        #303
        Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

        Originally posted by SecretAgentManCU
        I just played a game in my OD (NCSU vs. North Carolina, Rivalry game at NC). I had been breezing along, but not today. The zone actually DOES work better now. Defenders in the zone stay with the WRs. Man is pretty loose. I got beat on a couple of long balls by NC when I blitzed which I liked to see. The running game was TOUGH. I usually average 90-100 yards on the ground. I know NC State's O-Line isn't great, and I know NC's D line is sick but I couldn't get ANYTHING. It's not that I couldn't get anything on the ground it's how I was getting blown up. Defenders would just rush by my O-Line and slam me. I think I went 13att for 36 yards. I got stood up 3 times on the one yard line and I couldn't get it in. I eventually won 28-25 but I had to hold on. The CPU played very well imo.
        Great to hear, btw what difficulty were you playing on and what sliders, if any, were you using?
        Huskers | Chelsea FC | Minnesota United | Omaha

        Comment

        • SecretAgentManCU
          Rookie
          • Jul 2010
          • 99

          #304
          Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

          Originally posted by ndhusker90
          Great to hear, btw what difficulty were you playing on and what sliders, if any, were you using?

          <table class="stg_table tborder sortable" id="sorttable6832"><thead class="thead"><tr><th>Sliders & Settings</th></tr></thead><tbody><tr class="alt2"><td>Difficulty: All-American</td></tr><tr class="alt1"><td>Quarters: 7 mins</td></tr><tr class="alt2"><td>Game Speed: Normal</td></tr><tr class="alt1"><td>Speed Threshold: 40</td></tr><tr class="alt2"><td>HFA Effect: On</td></tr><tr class="alt1"><td>Ice the Kicker: On</td></tr><tr class="alt2"><td>Recruiting Difficulty: All-American</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.95 -->
          <table class="stg_table tborder sortable" id="sorttable1488"><thead class="thead"><tr><th>Penalties</th><th>
          </th></tr></thead><tbody><tr class="alt2"><td>Offsides</td><td> 95</td></tr><tr class="alt1"><td>False Start</td><td> 95</td></tr><tr class="alt2"><td>Holding</td><td> 50</td></tr><tr class="alt1"><td>Facemask</td><td> 50</td></tr><tr class="alt2"><td>O Pass Interference</td><td> 100</td></tr><tr class="alt1"><td>D Pass Interference</td><td> 100</td></tr><tr class="alt2"><td>KR/PR Interference</td><td> 100</td></tr><tr class="alt1"><td>Clipping</td><td>55</td></tr><tr class="alt2"><td>Intentional Grounding</td><td>100</td></tr><tr class="alt1"><td>Roughing the Passer</td><td>100</td></tr><tr class="alt2"><td>Roughing the Kicker</td><td>100</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.95 -->
          <table class="stg_table tborder sortable" id="sorttable6834"><thead class="thead"><tr><th>Sliders</th><th>
          </th><th>
          </th></tr></thead><tbody><tr class="alt2"><td>Offense</td><td> Human</td><td> CPU</td></tr><tr class="alt1"><td>QB Accuracy </td><td>30</td><td> 30</td></tr><tr class="alt2"><td>Pass Block</td><td> 50</td><td> 60</td></tr><tr class="alt1"><td>WR Catching</td><td> 50</td><td> 50</td></tr><tr class="alt2"><td>RB Ability</td><td> 50</td><td> 50</td></tr><tr class="alt1"><td>Run Blocking</td><td> 30</td><td> 60</td></tr><tr class="alt2"><td>Defense</td><td> Human</td><td> CPU</td></tr><tr class="alt1"><td>Pass Coverage</td><td> 45</td><td> 65</td></tr><tr class="alt2"><td>Pass Rush</td><td> 45</td><td> 55</td></tr><tr class="alt1"><td>Interceptions</td><td> 15</td><td> 30</td></tr><tr class="alt2"><td>Running Defense</td><td> 30</td><td> 60</td></tr><tr class="alt1"><td>Tackling</td><td> 50</td><td> 55</td></tr><tr class="alt2"><td>Special Teams</td><td> Human</td><td> CPU</td></tr><tr class="alt1"><td>FG Power</td><td> 40</td><td> 55</td></tr><tr class="alt2"><td>FG Accuracy</td><td> 15</td><td> 60</td></tr><tr class="alt1"><td>P Power</td><td> 40</td><td> 55</td></tr><tr class="alt2"><td>P Accuracy</td><td>25</td><td> 95</td></tr><tr class="alt1"><td>Kickoff Power</td><td> 50</td><td> 50</td></tr></tbody></table>
          Those are my OD's settings. Another dude in my OD also played and he was getting stuffed in the run as well so we're probably going to have to up the blocking for those.
          RiseToGlory(NC State)- 11-0
          SMELL THE ROSES (Stanford)- 4-0
          Battle of the South/ACC vs. Sec (Clemson)-3-0

          Comment

          • SFNiners816
            Pro
            • Aug 2008
            • 618

            #305
            Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

            I am in year 6 of my FSU dynasty on the PS3. After my first game post patch/tuner, I had my Fr QB awareness got up "+ 1". So it looks like the patch does indeed work with in-progress dynasties.

            Comment

            • mgoblue678
              MVP
              • Jul 2008
              • 3371

              #306
              Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

              Originally posted by asch
              I just simmed throu 1 season as ND, I looked 4 times during the season for player progression but never seen the +1 on any attributes. That doesn't mean that numbers didn't change due to the fact that I don't know off hand what they strted at, but in yers past they always showed +1 or +2 and I never seen that.

              first draft class is in, this is what it looks like
              C juco transfer 3* 85 overall
              RG 4* 78 ovr
              LE 4* 76 ovr
              RT 3* 63 ovr
              FS 5* 78 ovr
              FB 1* 61 ovr
              CB 3* 64 ovr
              LOLB 4*81 ovr
              WR 3* 63 ovr
              CB 3* 71 ovr
              FS 4* 72 ovr
              WR 3* 64 ovr
              CB 4* 73 ovr
              ATH 4* 72 ovr

              Thanks for the info, Did you happen to see how much awareness increased for players in off season training?
              Last edited by mgoblue678; 09-07-2010, 03:45 PM.
              My Teams

              College: Michigan Wolverines
              NHL: Detroit Red Wings
              NBA:Detroit Pistons
              MLB: Detroit Tigers

              Comment

              • Pjb16
                Rookie
                • Jul 2008
                • 6

                #307
                Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

                Originally posted by SFNiners816
                I am in year 6 of my FSU dynasty on the PS3. After my first game post patch/tuner, I had my Fr QB awareness got up "+ 1". So it looks like the patch does indeed work with in-progress dynasties.
                Awesome. Just need the 360 update now.

                Comment

                • asch
                  Rookie
                  • Sep 2010
                  • 15

                  #308
                  Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

                  I didn't notice awareness, I just looked at the overall changes. The whole team went up anywhere from a +2 to a +5

                  Comment

                  • Starfleeter
                    Rookie
                    • Jul 2010
                    • 186

                    #309
                    Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

                    Originally posted by peteykirch
                    The numbers still look basically the same.
                    That's because he used Notre Dame. I was under the impression that they were raising the lower end of the recruit ratings meaning that the 1* and 2* recruits were going to come in better so there would be any low 50s being recruited at all/as much.
                    NCAA Football: WVU, SDSU
                    NFL: San Diego Chargers
                    MLB: San Diego Padres

                    Comment

                    • Titus001
                      Rookie
                      • Jun 2008
                      • 376

                      #310
                      Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

                      Originally posted by asch
                      I didn't notice awareness, I just looked at the overall changes. The whole team went up anywhere from a +2 to a +5
                      Hmm. Maybe you have to play the games to receive progression. Is that what you did? I started a new dynasty and simulated only to get no progression.
                      GO BUCKS!

                      Comment

                      • Starfleeter
                        Rookie
                        • Jul 2010
                        • 186

                        #311
                        Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

                        Originally posted by SecretAgentManCU
                        <table class="stg_table tborder sortable" id="sorttable6832"><thead class="thead"><tr><th>Sliders & Settings</th></tr></thead><tbody><tr class="alt2"><td>Difficulty: All-American</td></tr><tr class="alt1"><td>Quarters: 7 mins</td></tr><tr class="alt2"><td>Game Speed: Normal</td></tr><tr class="alt1"><td>Speed Threshold: 40</td></tr><tr class="alt2"><td>HFA Effect: On</td></tr><tr class="alt1"><td>Ice the Kicker: On</td></tr><tr class="alt2"><td>Recruiting Difficulty: All-American</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.95 -->
                        <table class="stg_table tborder sortable" id="sorttable1488"><thead class="thead"><tr><th>Penalties</th><th>
                        </th></tr></thead><tbody><tr class="alt2"><td>Offsides</td><td> 95</td></tr><tr class="alt1"><td>False Start</td><td> 95</td></tr><tr class="alt2"><td>Holding</td><td> 50</td></tr><tr class="alt1"><td>Facemask</td><td> 50</td></tr><tr class="alt2"><td>O Pass Interference</td><td> 100</td></tr><tr class="alt1"><td>D Pass Interference</td><td> 100</td></tr><tr class="alt2"><td>KR/PR Interference</td><td> 100</td></tr><tr class="alt1"><td>Clipping</td><td>55</td></tr><tr class="alt2"><td>Intentional Grounding</td><td>100</td></tr><tr class="alt1"><td>Roughing the Passer</td><td>100</td></tr><tr class="alt2"><td>Roughing the Kicker</td><td>100</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.95 -->
                        <table class="stg_table tborder sortable" id="sorttable6834"><thead class="thead"><tr><th>Sliders</th><th>
                        </th><th>
                        </th></tr></thead><tbody><tr class="alt2"><td>Offense</td><td> Human</td><td> CPU</td></tr><tr class="alt1"><td>QB Accuracy </td><td>30</td><td> 30</td></tr><tr class="alt2"><td>Pass Block</td><td> 50</td><td> 60</td></tr><tr class="alt1"><td>WR Catching</td><td> 50</td><td> 50</td></tr><tr class="alt2"><td>RB Ability</td><td> 50</td><td> 50</td></tr><tr class="alt1"><td>Run Blocking</td><td> 30</td><td> 60</td></tr><tr class="alt2"><td>Defense</td><td> Human</td><td> CPU</td></tr><tr class="alt1"><td>Pass Coverage</td><td> 45</td><td> 65</td></tr><tr class="alt2"><td>Pass Rush</td><td> 45</td><td> 55</td></tr><tr class="alt1"><td>Interceptions</td><td> 15</td><td> 30</td></tr><tr class="alt2"><td>Running Defense</td><td> 30</td><td> 60</td></tr><tr class="alt1"><td>Tackling</td><td> 50</td><td> 55</td></tr><tr class="alt2"><td>Special Teams</td><td> Human</td><td> CPU</td></tr><tr class="alt1"><td>FG Power</td><td> 40</td><td> 55</td></tr><tr class="alt2"><td>FG Accuracy</td><td> 15</td><td> 60</td></tr><tr class="alt1"><td>P Power</td><td> 40</td><td> 55</td></tr><tr class="alt2"><td>P Accuracy</td><td>25</td><td> 95</td></tr><tr class="alt1"><td>Kickoff Power</td><td> 50</td><td> 50</td></tr></tbody></table>
                        Those are my OD's settings. Another dude in my OD also played and he was getting stuffed in the run as well so we're probably going to have to up the blocking for those.
                        You should probably just lower CPU Run Defense since that was patched this time to make it affect actual blocking and not just the success of the special blocking moves.
                        NCAA Football: WVU, SDSU
                        NFL: San Diego Chargers
                        MLB: San Diego Padres

                        Comment

                        • BoomerSooner420
                          Rookie
                          • Aug 2005
                          • 67

                          #312
                          Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

                          PS3 - Running is better on both sides, cpu can run the ball, and they can actually stop Demarco Murray, no more 10-20 ypc. The in season progression is there and working, but it depends on player performance in the last game, played or simmed, so it's quite possible to go a stretch without seeing any change.

                          I was worried about the changes to man coverage, especially with zone not really working, but coverage was awesome on both sides, even zone coverage seemed alot better. Seems like the change to the early jump by pass coverage actually makes it so the cpu times the pass better. I was really having to look for that open reciever, and would be tackled immediately after the catch. Going to have to adjust the cpu passing/hum pass defense, as they haven't been able to complete more than 40 something %.

                          Comment

                          • rp2019a
                            Rookie
                            • Sep 2010
                            • 1

                            #313
                            is the 360 update going to fix the fact that in the off season my player's ratings have not improved for the last 2 seasons or that caused by some other reason?

                            Comment

                            • Zasnow
                              Rookie
                              • Mar 2010
                              • 304

                              #314
                              Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

                              No 360 update?
                              V,B

                              Comment

                              • Chivs
                                Rookie
                                • Aug 2010
                                • 76

                                #315
                                Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

                                Just tested out a few passing plays against various zone coverages. The amount of interceptions I threw was shocking. But, fair Seems like you can't just throw the ball to your receiver while the defenders just watch on anymore

                                Comment

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