I just played a game in my OD (NCSU vs. North Carolina, Rivalry game at NC). I had been breezing along, but not today. The zone actually DOES work better now. Defenders in the zone stay with the WRs. Man is pretty loose. I got beat on a couple of long balls by NC when I blitzed which I liked to see. The running game was TOUGH. I usually average 90-100 yards on the ground. I know NC State's O-Line isn't great, and I know NC's D line is sick but I couldn't get ANYTHING. It's not that I couldn't get anything on the ground it's how I was getting blown up. Defenders would just rush by my O-Line and slam me. I think I went 13att for 36 yards. I got stood up 3 times on the one yard line and I couldn't get it in. I eventually won 28-25 but I had to hold on. The CPU played very well imo.
NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3)
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
I just played a game in my OD (NCSU vs. North Carolina, Rivalry game at NC). I had been breezing along, but not today. The zone actually DOES work better now. Defenders in the zone stay with the WRs. Man is pretty loose. I got beat on a couple of long balls by NC when I blitzed which I liked to see. The running game was TOUGH. I usually average 90-100 yards on the ground. I know NC State's O-Line isn't great, and I know NC's D line is sick but I couldn't get ANYTHING. It's not that I couldn't get anything on the ground it's how I was getting blown up. Defenders would just rush by my O-Line and slam me. I think I went 13att for 36 yards. I got stood up 3 times on the one yard line and I couldn't get it in. I eventually won 28-25 but I had to hold on. The CPU played very well imo.RiseToGlory(NC State)- 11-0
SMELL THE ROSES (Stanford)- 4-0
Battle of the South/ACC vs. Sec (Clemson)-3-0 -
Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
The numbers still look basically the same.I just simmed throu 1 season as ND, I looked 4 times during the season for player progression but never seen the +1 on any attributes. That doesn't mean that numbers didn't change due to the fact that I don't know off hand what they strted at, but in yers past they always showed +1 or +2 and I never seen that.
first draft class is in, this is what it looks like
C juco transfer 3* 85 overall
RG 4* 78 ovr
LE 4* 76 ovr
RT 3* 63 ovr
FS 5* 78 ovr
FB 1* 61 ovr
CB 3* 64 ovr
LOLB 4*81 ovr
WR 3* 63 ovr
CB 3* 71 ovr
FS 4* 72 ovr
WR 3* 64 ovr
CB 4* 73 ovr
ATH 4* 72 ovrComment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
Great to hear, btw what difficulty were you playing on and what sliders, if any, were you using?I just played a game in my OD (NCSU vs. North Carolina, Rivalry game at NC). I had been breezing along, but not today. The zone actually DOES work better now. Defenders in the zone stay with the WRs. Man is pretty loose. I got beat on a couple of long balls by NC when I blitzed which I liked to see. The running game was TOUGH. I usually average 90-100 yards on the ground. I know NC State's O-Line isn't great, and I know NC's D line is sick but I couldn't get ANYTHING. It's not that I couldn't get anything on the ground it's how I was getting blown up. Defenders would just rush by my O-Line and slam me. I think I went 13att for 36 yards. I got stood up 3 times on the one yard line and I couldn't get it in. I eventually won 28-25 but I had to hold on. The CPU played very well imo.Huskers | Chelsea FC | Minnesota United | OmahaComment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
<table class="stg_table tborder sortable" id="sorttable6832"><thead class="thead"><tr><th>Sliders & Settings</th></tr></thead><tbody><tr class="alt2"><td>Difficulty: All-American</td></tr><tr class="alt1"><td>Quarters: 7 mins</td></tr><tr class="alt2"><td>Game Speed: Normal</td></tr><tr class="alt1"><td>Speed Threshold: 40</td></tr><tr class="alt2"><td>HFA Effect: On</td></tr><tr class="alt1"><td>Ice the Kicker: On</td></tr><tr class="alt2"><td>Recruiting Difficulty: All-American</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.95 -->
<table class="stg_table tborder sortable" id="sorttable1488"><thead class="thead"><tr><th>Penalties</th><th>
</th></tr></thead><tbody><tr class="alt2"><td>Offsides</td><td> 95</td></tr><tr class="alt1"><td>False Start</td><td> 95</td></tr><tr class="alt2"><td>Holding</td><td> 50</td></tr><tr class="alt1"><td>Facemask</td><td> 50</td></tr><tr class="alt2"><td>O Pass Interference</td><td> 100</td></tr><tr class="alt1"><td>D Pass Interference</td><td> 100</td></tr><tr class="alt2"><td>KR/PR Interference</td><td> 100</td></tr><tr class="alt1"><td>Clipping</td><td>55</td></tr><tr class="alt2"><td>Intentional Grounding</td><td>100</td></tr><tr class="alt1"><td>Roughing the Passer</td><td>100</td></tr><tr class="alt2"><td>Roughing the Kicker</td><td>100</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.95 -->
<table class="stg_table tborder sortable" id="sorttable6834"><thead class="thead"><tr><th>Sliders</th><th>
</th><th>
</th></tr></thead><tbody><tr class="alt2"><td>Offense</td><td> Human</td><td> CPU</td></tr><tr class="alt1"><td>QB Accuracy </td><td>30</td><td> 30</td></tr><tr class="alt2"><td>Pass Block</td><td> 50</td><td> 60</td></tr><tr class="alt1"><td>WR Catching</td><td> 50</td><td> 50</td></tr><tr class="alt2"><td>RB Ability</td><td> 50</td><td> 50</td></tr><tr class="alt1"><td>Run Blocking</td><td> 30</td><td> 60</td></tr><tr class="alt2"><td>Defense</td><td> Human</td><td> CPU</td></tr><tr class="alt1"><td>Pass Coverage</td><td> 45</td><td> 65</td></tr><tr class="alt2"><td>Pass Rush</td><td> 45</td><td> 55</td></tr><tr class="alt1"><td>Interceptions</td><td> 15</td><td> 30</td></tr><tr class="alt2"><td>Running Defense</td><td> 30</td><td> 60</td></tr><tr class="alt1"><td>Tackling</td><td> 50</td><td> 55</td></tr><tr class="alt2"><td>Special Teams</td><td> Human</td><td> CPU</td></tr><tr class="alt1"><td>FG Power</td><td> 40</td><td> 55</td></tr><tr class="alt2"><td>FG Accuracy</td><td> 15</td><td> 60</td></tr><tr class="alt1"><td>P Power</td><td> 40</td><td> 55</td></tr><tr class="alt2"><td>P Accuracy</td><td>25</td><td> 95</td></tr><tr class="alt1"><td>Kickoff Power</td><td> 50</td><td> 50</td></tr></tbody></table>
Those are my OD's settings. Another dude in my OD also played and he was getting stuffed in the run as well so we're probably going to have to up the blocking for those.RiseToGlory(NC State)- 11-0
SMELL THE ROSES (Stanford)- 4-0
Battle of the South/ACC vs. Sec (Clemson)-3-0Comment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
I am in year 6 of my FSU dynasty on the PS3. After my first game post patch/tuner, I had my Fr QB awareness got up "+ 1". So it looks like the patch does indeed work with in-progress dynasties.Comment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
I just simmed throu 1 season as ND, I looked 4 times during the season for player progression but never seen the +1 on any attributes. That doesn't mean that numbers didn't change due to the fact that I don't know off hand what they strted at, but in yers past they always showed +1 or +2 and I never seen that.
first draft class is in, this is what it looks like
C juco transfer 3* 85 overall
RG 4* 78 ovr
LE 4* 76 ovr
RT 3* 63 ovr
FS 5* 78 ovr
FB 1* 61 ovr
CB 3* 64 ovr
LOLB 4*81 ovr
WR 3* 63 ovr
CB 3* 71 ovr
FS 4* 72 ovr
WR 3* 64 ovr
CB 4* 73 ovr
ATH 4* 72 ovr
Thanks for the info, Did you happen to see how much awareness increased for players in off season training?Last edited by mgoblue678; 09-07-2010, 03:45 PM.My Teams
College: Michigan Wolverines
NHL: Detroit Red Wings
NBA:Detroit Pistons
MLB: Detroit TigersComment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
Awesome. Just need the 360 update now.Comment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
That's because he used Notre Dame. I was under the impression that they were raising the lower end of the recruit ratings meaning that the 1* and 2* recruits were going to come in better so there would be any low 50s being recruited at all/as much.NCAA Football: WVU, SDSU
NFL: San Diego Chargers
MLB: San Diego PadresComment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
Hmm. Maybe you have to play the games to receive progression. Is that what you did? I started a new dynasty and simulated only to get no progression.GO BUCKS!Comment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
You should probably just lower CPU Run Defense since that was patched this time to make it affect actual blocking and not just the success of the special blocking moves.<table class="stg_table tborder sortable" id="sorttable6832"><thead class="thead"><tr><th>Sliders & Settings</th></tr></thead><tbody><tr class="alt2"><td>Difficulty: All-American</td></tr><tr class="alt1"><td>Quarters: 7 mins</td></tr><tr class="alt2"><td>Game Speed: Normal</td></tr><tr class="alt1"><td>Speed Threshold: 40</td></tr><tr class="alt2"><td>HFA Effect: On</td></tr><tr class="alt1"><td>Ice the Kicker: On</td></tr><tr class="alt2"><td>Recruiting Difficulty: All-American</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.95 -->
<table class="stg_table tborder sortable" id="sorttable1488"><thead class="thead"><tr><th>Penalties</th><th>
</th></tr></thead><tbody><tr class="alt2"><td>Offsides</td><td> 95</td></tr><tr class="alt1"><td>False Start</td><td> 95</td></tr><tr class="alt2"><td>Holding</td><td> 50</td></tr><tr class="alt1"><td>Facemask</td><td> 50</td></tr><tr class="alt2"><td>O Pass Interference</td><td> 100</td></tr><tr class="alt1"><td>D Pass Interference</td><td> 100</td></tr><tr class="alt2"><td>KR/PR Interference</td><td> 100</td></tr><tr class="alt1"><td>Clipping</td><td>55</td></tr><tr class="alt2"><td>Intentional Grounding</td><td>100</td></tr><tr class="alt1"><td>Roughing the Passer</td><td>100</td></tr><tr class="alt2"><td>Roughing the Kicker</td><td>100</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.95 -->
<table class="stg_table tborder sortable" id="sorttable6834"><thead class="thead"><tr><th>Sliders</th><th>
</th><th>
</th></tr></thead><tbody><tr class="alt2"><td>Offense</td><td> Human</td><td> CPU</td></tr><tr class="alt1"><td>QB Accuracy </td><td>30</td><td> 30</td></tr><tr class="alt2"><td>Pass Block</td><td> 50</td><td> 60</td></tr><tr class="alt1"><td>WR Catching</td><td> 50</td><td> 50</td></tr><tr class="alt2"><td>RB Ability</td><td> 50</td><td> 50</td></tr><tr class="alt1"><td>Run Blocking</td><td> 30</td><td> 60</td></tr><tr class="alt2"><td>Defense</td><td> Human</td><td> CPU</td></tr><tr class="alt1"><td>Pass Coverage</td><td> 45</td><td> 65</td></tr><tr class="alt2"><td>Pass Rush</td><td> 45</td><td> 55</td></tr><tr class="alt1"><td>Interceptions</td><td> 15</td><td> 30</td></tr><tr class="alt2"><td>Running Defense</td><td> 30</td><td> 60</td></tr><tr class="alt1"><td>Tackling</td><td> 50</td><td> 55</td></tr><tr class="alt2"><td>Special Teams</td><td> Human</td><td> CPU</td></tr><tr class="alt1"><td>FG Power</td><td> 40</td><td> 55</td></tr><tr class="alt2"><td>FG Accuracy</td><td> 15</td><td> 60</td></tr><tr class="alt1"><td>P Power</td><td> 40</td><td> 55</td></tr><tr class="alt2"><td>P Accuracy</td><td>25</td><td> 95</td></tr><tr class="alt1"><td>Kickoff Power</td><td> 50</td><td> 50</td></tr></tbody></table>
Those are my OD's settings. Another dude in my OD also played and he was getting stuffed in the run as well so we're probably going to have to up the blocking for those.NCAA Football: WVU, SDSU
NFL: San Diego Chargers
MLB: San Diego PadresComment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
PS3 - Running is better on both sides, cpu can run the ball, and they can actually stop Demarco Murray, no more 10-20 ypc. The in season progression is there and working, but it depends on player performance in the last game, played or simmed, so it's quite possible to go a stretch without seeing any change.
I was worried about the changes to man coverage, especially with zone not really working, but coverage was awesome on both sides, even zone coverage seemed alot better. Seems like the change to the early jump by pass coverage actually makes it so the cpu times the pass better. I was really having to look for that open reciever, and would be tackled immediately after the catch. Going to have to adjust the cpu passing/hum pass defense, as they haven't been able to complete more than 40 something %.Comment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
Just tested out a few passing plays against various zone coverages. The amount of interceptions I threw was shocking. But, fair
Seems like you can't just throw the ball to your receiver while the defenders just watch on anymore
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