View Single Post
Old 09-07-2010, 06:03 PM   #60
jeebs9
Fear is the Unknown
 
jeebs9's Arena
 
OVR: 34
Join Date: Oct 2008
Posts: 47,324
Re: NBA 2K11 Developer Insights: Expanded Playcall System

Quote:
Originally Posted by TheKasmar
This should be nice. Hopefully plays cant be broken just because somebody calls a zone.



So we still dont have the option to do this manually? We have to rely on the AI to flip the play?
We have the opition to flip the plays. He was talking inregards to the CPU flipping their own plays. The CPU would do it randomly in 2k10. But in 2k11 it uses the player tendicies to call more plays that fit the player. A great example would be Ray Allen shoot better 3 pointers from the left side. CPU will call more plays to the left side for Ray Allen.

Quote:
Originally Posted by BattleTested20
I'm sorry, but I don't quite understand what flipped plays mean? Does it just mean that the play would come out the other side than it was originally intended??
Yes... its like flipping a play in Madden.
__________________
Hands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQo

Last edited by jeebs9; 09-07-2010 at 06:06 PM.
jeebs9 is offline  
Reply With Quote