NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3)
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

You'll get nothing and like it......
Just keep the impressions coming PS3 people.
One question, have the Heisman players had to up QB accuracy or is Robo still in the house. Even with it down at 10 after the last patch, the AI QB was deadly accurate.Chalepa Ta Kala.....Comment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
I didn't have much time to play right now (making dinner for the family) but I updated the game and quickly played a few plays on defense. First two running plays by LSU vs. Michigan's defense (me)- cpu had 4 pancakes and then 2 pancakes on the next play out of the shotgun. First power running set left all 4 DL on the ground with cpu run block at 100 and human rush defense at 0 on Heisman. It's safe to say they fixed the rush defense slider lol. It will be much better and easier to fine-tune and will require slider tweaking if you weren't close to default. I'll have to check out AA later tonight.Comment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
I simmed through training two times before downloading the patch/tuner update (whatever 1.03 was) where I simmed through it once. There does appear to be slightly more progression across the board, with higher AWR totals and WR's getting boosts in ELU, BCV, etc. However these boosts aren't terribly high, maybe +1 or +2. I had DL getting +1 boosts to SPD and AGI which I didn't have before.
For recruiting I found "super" players who had AWR ratings of A or B who all seemed to be JUCO players. Otherwise AWR ratings of D or D- still were the norm. This was only one class, however.
I have no idea what the actual gameplay effect is as I wanted to play my bowl game and test before/after results for progression.Comment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
Just got home from work so I havent gotten to try out the gameplay yet. However, I was waiting til today to start the next season in my dynasty so that the recruits would be affected by the patch/tuner, in particularly the WR skill attributes. Now I know the blog said "slightly increased progression to WR skill positions" but I was hoping they would increase their starting skill in ELU, JUKE, and SPIN, but they havent. I mean it just sucks when recievers come in with 30's in these ratings. A "slight increase in progression" still wont fix this issue. Oh well. I'll just continue to create a few WR's each year to try and balance it out a little.
Don't get me wrong, I do LOVE this game and play the hell outta it. It just sucks that WR recruits are all jacked up.Comment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
I found this too in one quick sim which is really neat because with Freshman coming in pretty low you are really only likely to play/start a handful of Freshman and let them develop while the So./Jr./Sr. start and finish. Which replicates NCAA pretty accurately. The example I saw was real quick but looked to be about 4 OVR points per position which equates to the following.I simmed through training two times before downloading the patch/tuner update (whatever 1.03 was) where I simmed through it once. There does appear to be slightly more progression across the board, with higher AWR totals and WR's getting boosts in ELU, BCV, etc. However these boosts aren't terribly high, maybe +1 or +2. I had DL getting +1 boosts to SPD and AGI which I didn't have before.
For recruiting I found "super" players who had AWR ratings of A or B who all seemed to be JUCO players. Otherwise AWR ratings of D or D- still were the norm. This was only one class, however.
I have no idea what the actual gameplay effect is as I wanted to play my bowl game and test before/after results for progression.
This was once again 1 quick sim but you can see that a lower rated 2/3 star who comes in at a 65 or even 60 can develop into a lower level starter by Jr./Sr. year. If this example were to be true a 65 OVR FR by his JR year would be 77 and would beat out that 75 OVR 4* FR which is more often the case in most programs.Code:FR FR (RS) SO (RS) JR (RS) SR (RS) 60 64 68 72 76 63 67 71 75 79 65 69 73 77 81 68 72 76 80 84 70 74 78 82 86 73 77 81 85 89 75 79 83 87 91 78 82 86 90 94 80 84 88 92 96
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
i believe since we've gone today without any word on the 360 patch from m$ it Must be still coming today. otherwise, you would think there would have been some announcement to the customers with an explanation.live and get highComment

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