My impression so far of patch 3:
1. Pocket during pass plays is looking much better. Again not sure why, but both the CPU and human line interaction are much better.
2. However, a better pocket means less of a pass rush. Bump up human and cpu pass rush and lower cpu and human pass blocking some. Offensive lineman look more dominant and block better according to ratings. Slow guys will get beat by speed rush, but behemoths will crush opposing d-linemen. CPU pass blocking hardly ever misses a block while human blocking misses more often.
3. The CPU Qb accuracy slider needs to be lowered considerable along with human Qb slider (a little less). RoboQB could still be an issue. Still not seeing as many overthrows and underthrows as I did pre-patch 2.
4. Qb's will now scramble when receivers are covered, which is a welcomed change. Doesn't happed every time, but definitely more often. However, CPU Qb still does not take enough sacks, and tends to make really crazy throws that are either picked off or magically perfect and completed.
5. CPU Run game is much improved. CPU Run blocking needs to be bumped up a couple notches, but the cpu can do some somes. Also, lower human rush defense. When you do, teams like Alabama or GT (well maybe not GT cause CPU cant run complicated offenses) can be dominant, forcing you to put 7 in the box.
6. Coverage mirroring and man coverage in general has been lowered. Zone is more of a viable option, but Robo Qb kinda hurts here someitmes. Both human and CPU coverage can be slightly increased.
Finally, a good tip for any slider set. Do you want see less fumbles and more organic tackling? Just lower both human and cpu tackling to 40 or 45. Now, it will mostly take 2 or more guys to bring a RB down. Good tacklers will still do good solo, and the pro-tak engine will activate more, which is much more realistic

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