so the patch could release on any day, not just on tuesdays?
NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3)
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
Once again, yes, in season progression is working.
And OMG! PANCAKES! My Sooners have 3 pancake blocks in the 1st half against Nebraska, as opposed to the 0-1 total for a game against cupcake teams before. I'm excited that my lineman might actually get nominated for an award! This was buggin me alot.
I haven't checked out the mass sub prob yet as i haven't been in a situation to use it. The games are so much more competitive now imo. CPU is able to run for 1st downs on 3rd or 4th and a yard or 2, no auto blitz stuffage. And they are scoring in the red zone, which was a problem for me before.
FYI: I play on AA, 10 min, normal speed, reset my sliders as there were too many changes, warranting a slider overhaul.Comment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
C'mon man! Read the posts before you.
Seriously. Someone just posted it a few posts before you. It is that difficult?"Hard work beats talent, when talent isn't working hard.”Comment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
They posted that a user played a game and saw a player progress +1. We know that some form of progression is in the game, but that doesn't mean that in-season progression is "working".
I have yet to see any users who have simulated entire seasons comment that progression was working.
I have yet to see any users comment that CPU controlled teams have progression in-season.
These are honest questions. I'm not trying to start a riot here, but looking for answers since I'm on 360 and can't access the patch. Any assistance would be appreciated.Comment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
Common man.....did you read my post WHERE DO YOU ACTUALLY HAVE EYES ON THIS PROGRESSION????? In older versions you could look at the depth chart and it would show the boost in parenthesis, I checked my depth chart and nothing so are you checking your guys ratings before one game and then re checking it the next week and the ratings have changed???Comment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
This ^^^ No pass rush for the human d line. I play safety most of time.Pass defense is atrocious. Zero pressure unless you blitz. Zones are broken to the point of almost being worthless, and now man can get gashed for huge gains with relative consistency.
Really, the only people that you aren't going to be able to complete 80% of their passes, or at least pass with tremendous effectiveness, are those that aren't very good.
I just played Va Tech with Pittsburgh, who has 2 impact DEs. You'd think that I could be able to generate a decent pass rush and slow them down by sitting in zone and waiting for Taylor to make a mistake. But they got absolutely no rush at all. He'd drop back and wait 5+ seconds and then simply scramble around and either throw it away or take off for positive yards. So then I started bringing blitzes, but of course that opened up holes in coverage. I ended up winning on the back of a few interceptions, but it was clear that there's no way to consistently play good defense. It's more or less NCAA '09 with slightly better man to man defense (aka Madden).Follow me on http://twitter.com/Alligator_BloodComment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
Honestly, I did not see any progression on any roster for any player while simming a season. I think it may be an "in-game" thing only. I thought that was established (sort of).They posted that a user played a game and saw a player progress +1. We know that some form of progression is in the game, but that doesn't mean that in-season progression is "working".
I have yet to see any users who have simulated entire seasons comment that progression was working.
I have yet to see any users comment that CPU controlled teams have progression in-season.
These are honest questions. I'm not trying to start a riot here, but looking for answers since I'm on 360 and can't access the patch. Any assistance would be appreciated.
Anyway, sorry for coming at anyone in here. Not really my intention."Hard work beats talent, when talent isn't working hard.”Comment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
This pass rush issue is exactly what I was worried about. I play the MLB and I thought the rush was damn near perfect on both sides before, something that I been pining for in EA's games for the past 4 years."A man can only be beaten in two ways: if he gives up, or if he dies."Comment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
you should be able to see it under Team Management > Edit RosterCommon man.....did you read my post WHERE DO YOU ACTUALLY HAVE EYES ON THIS PROGRESSION????? In older versions you could look at the depth chart and it would show the boost in parenthesis, I checked my depth chart and nothing so are you checking your guys ratings before one game and then re checking it the next week and the ratings have changed???
J-Unit, check the rosters in our OD on 360, there is a player that has in-season progress(even without patch 3). check FSU's WR Bret Reed. he has a +1 for awareness. a few others had some too. looks like all were from user controlled teams though. and by few, I mean less than 10 players most likely.
I guess it was always there, it was just basically so low that barely no one got any.Last edited by Solidice; 09-07-2010, 06:57 PM.Comment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
Wow there is ZERO defense in this game right now. Just played me (Cincinnati) vs FCS Southeast and it's 21-21 after the 1st quarter.
The FCS QB has completed every pass. I'm getting zero pass rush on him. When I blitz I get near him but he releases the ball at the last second to the open reciever. Robo QB definitely.
This was on heisman by the way.I'm not the best player but I've never had a FCS light me up like this lol. I was able to score on them with ease also. I'm going to have to mess around with sliders for sure.Ohio State - Reds - Bengals - Blackhawks - BullsComment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
You should press "delete" coach instead of having him quit the job. When a coach is deleted, the original coach and scheme takes over. The problem here though is that I think this only works after the season has started, not if you do it at the preseason screen. If this is done at the preseason screen, I'm pretty sure a random coach takes over.It was like this before the patch. I'm assuming that you're the guy who said you created 12 coaches to recruit and then removed them.
When you create a coach and then accept a job, you take the previous coach's job and he becomes unemployed. When you quit a job, one of the old coaches will take your vacate job, but not necessarily the guy that had it before. IE. if you create 2 coaches, it could look like this:
Before:
ND_coach coaches ND
BSU_coach coaches Boise State.
During:
You create 2 coaches, user1 and user2 and accept the ND and BSU jobs so it's now:
user1 coaches ND
user2 coaches Boise State
You do what you wanted to do (fixed schedules, adjusted recruiting priorities, what have you) and then you have use1 and user2 quit their jobs. Since it doesn't automatically put the previous coaches back on their previous teams you could end up with:
BSU_coach coaches Notre Dame
ND_coach coaches Boise State
I've seen that happen when I created coaches to try to adjust depth charts and scheduling.
The problem is that the recruiting pitches seem to be tied to the coach (which I'd certainly classify as a bug) so the ND_coach will take his good pitches to Boise State and the BSU_coach would take his not as good pitches to ND.
I think the only way to fix it (I didn't bother to fix it and just started over) would be to try to force the coaches back to their previous teams. This would include figuring out the pattern for which coach is chosen first and then probably removing the user coach for that team and repeating until you can get the correct coaches back on their teams.Last edited by Palo20; 09-07-2010, 06:56 PM.Twitter: @Palo50
@PFF_SteveComment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
Sweet appreciate it buddy.Spent 30 minutes going through various menus and nothing didn't check there though.you should be able to see it under Team Management > Edit Roster
J-Unit, check the rosters in our OD on 360, there is a player that has in-season progress(even without patch 3). check FSU's WR Bret Reed. he has a +1 for awareness. a few others had some too. looks like all were from user controlled teams though.
I guess it was always there, it was just basically so low that barely no one got any.Comment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
Just played a game, Michigan (Me) @ Penn State. Here are a few stats for you 360 guys.
Mich-PSU
Final Score
14-10
First Downs
19-12
3rd Down
(5-12) (5-15)
Turnovers
2-1
T.O.P
14:44-13:16
Passing
Robinson (Mich)- 13-33 179 yds 0 TD 1 Int
(Ignore the Completion percentage, I've always been horrible at forcing the ball and not reading the D. Force of habit)
Newsome (PSU- 21-34 216 yds 0 TD 1 INT
Rushing
Shaw (Mich)- 16 att 69 yds TD
Robinson (Mich)- 13 att 98 yds TD (I may have overdone the scrambling, his speed is so tempting on rollouts)
Royster (PSU)- 16 att 53 yds TD
Both teams completed a pass to 8 different receivers
There were a total of 11 pancakes, a welcome change
Corners were still leading teams in tackles, I thought other users had said linebackers were leading now, apparently not, or I just had a fluke.
And finally, don't let the 14-10 score fool you, both teams missed a ton of opportunities, including going a combined 1-6 on field goals. I wouldn't chalk that one up to the patch though, I was just off a bit and hit the upright twice, and I doubt it will be consistent for the CPU. This game could have easily been 35-28.Comment
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)
Hey, I haven't played NCAA in awhile. Do you know, or have you read anything in those 38 pages about the CPU running the option better, or the CPU blitzing too much still (I know you were one of the people helping with this issue, correct?). Also last time I played I noticed how WR's were always open down field especially on 3rd down, even on non blitzes. Do you know about any of this stuff being improved, or were those things fixed prior to this patch? Thanks.NBA: Los Angeles Lakers
NFL: San Francisco 49ers
MLB: San Francisco Giants // Oakland A's
CFB: USC TrojansComment

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