NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3)

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  • buckeye02
    MVP
    • Jul 2009
    • 4152

    #496
    Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

    Originally posted by Jenkins
    So the patch and tuner pretty much broke the game right? These reports about dynasty are frightening.
    Honestly ive simmed 5 seasons and have seen no in-season progression. Unless im misreading. But im not seeing it from my controlled team or any others.

    1 & 2 stars are higher rated. They didnt raise 3 stars any. A lot of 1 and 2 stars are rated higher than their 3 stars

    For any BCS school to be recruiting players less than 60 overall is a complete failure to me. Thats the true game killer for me right now.

    A guy in the mid 60s has to progress 4-5 points a year to see the 80s overall. The mid 70s have to do that to see the 90s

    And that kind of progression isnt always guaranteed. There isnt enough diversity amongst player overalls on teams. Im preaching it, Arizona at this rate will always have 50-75 overall players at best. Its going to be a reach for them to have a player in the 80s, and impossible to see a 90s. And that contradicts the defualt ratings where Zona has a few in the 90s and several 80s.

    Yes, teams like FAU, Baylor, Oregon State or Iowa State, should always be full of 80s and bunches of 90s. But its not impossible like it is in the game. Oregon State should have some 90s every now and then.

    Im about to post what things look like at the beginning of 2015, waiting on my man to post what they look like at the beginning of 2010 when the game starts.
    Last edited by buckeye02; 09-07-2010, 10:04 PM.
    PSN: buckeye02

    Comment

    • J-Unit40
      Boom!!
      • Sep 2005
      • 8261

      #497
      Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

      Originally posted by Gotmadskillzson
      People use the words "broke" and "game killer" way too much on this forum.
      Never. LOL.

      It is a little ridiculous at times.
      "Hard work beats talent, when talent isn't working hard.”

      Comment

      • doriangray
        Rookie
        • Sep 2010
        • 1

        #498
        Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

        I whole-heartedly concur about how ridiculous recruiting is....it has absolutely ruined dynasty mode.

        after the downloads today, i simmed 5 years so that all the current players (including freshman who would redshirt) would be thru the system.

        i started looking at all the big named teams who were still 5* and 6* programs.


        Ohio State had 11 players rated below 60
        Alabama had 8
        Oklahoma had 7
        Texas had 12



        The biggest problem as I see it is AWARENESS still.

        Not counting Kickers and Punters, below is a list of the # of players at each school who had an awareness of 80 or higher

        Ohio State - 4
        Alabama - 6
        Texas - 3
        Oklahoma - 7



        I then started looking at attribute rankings and they looked just as ridiculous.

        There are way too many skill positioned recruits with rankings that simply dont make sense

        For example, HBs, CBs, WRs with 97 speed and 68 acceleration. OSU had a HB that was 81 overall but had 78 speed and 65 agility. That is just stupid. Even the HBs on the worst teams when you start in year 1 arent like that. I saw some WRs with agilities in the high 50s

        Comment

        • Buckeyes_Doc
          In Dalton I Trust
          • Jan 2009
          • 11918

          #499
          Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

          Originally posted by Gotmadskillzson
          People use the words "broke" and "game killer" way too much on this forum.
          I've not seen either word once. You're crazy.
          Ohio State - Reds - Bengals - Blackhawks - Bulls

          Comment

          • buckeye02
            MVP
            • Jul 2009
            • 4152

            #500
            Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

            Originally posted by Gotmadskillzson
            People use the words "broke" and "game killer" way too much on this forum.
            Yeah the word is prob said too much. But do you know why people are like this now a days??

            Its because the last few NCAA and Maddens for the old gen systems were great games. And on next gen, these games havent lived up to what the old games were, on cheaper, less technologically advanced systems. Call it because they had competition at the time or that they finally had that console mastered. But when you seen the top, you dont want to go back down the mountain.

            I wont bash EA any, but I feel the frustration of a lot of people who complain. Gameplay aside, EAs next gen titles have alot of bugs and glitches, nothing to do with gameplay or features, just programming errors. And some of the stuff that makes it past EAs testing is just blatantly careless. To say that its not, is flat out insulting someones intelligence.
            PSN: buckeye02

            Comment

            • BoomerSooner420
              Rookie
              • Aug 2005
              • 67

              #501
              Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

              Originally posted by TXHusker25
              Zac Lee throwing for 350 yards and 69% completion, pssssh, and I thought the game was unrealistic before lol
              lmao that's funny as hell

              But yeah, well, Helu Jr. was knocked out of the game about mid-way through the first quarter, so they went almost pure pass for 3 quarters, although the their backup still had 3.2 ypc. Oklahoma's weakness is their secondary as well, so it wasn't too suprising to me (Utah state's QB went over 300 against us IRL by the way). I just thought the completion % was a bit high.

              I'm wondering if anyone else has seen an increase in severe injuries? In that game against nebraska I lost 2 players for the season, both with broken collarbone. I hadn't seen any of my players miss more than a few quarters before. It definetly needed to be adjusted, and I'm not sure it was or if it was just a fluke, but I sure hope I don't start having players breaking bones in every game.

              Comment

              • SecretAgentManCU
                Rookie
                • Jul 2010
                • 99

                #502
                Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                Originally posted by Block-O
                Just overalls. For example:

                A+ 4 teams
                A 3 teams

                90+ QBs 13 (2 99s)
                90+ HB 10 (1 99)
                A+-1
                Aminus-
                9
                A-2
                B+-
                17
                Bminus-
                19
                B-
                14
                C+-19
                Cminus-
                7
                C-
                12
                D+-
                7
                Dminus-
                1
                D-
                12


                Players Over 90 OVR at Positions
                QB-19
                HB-28
                FB-3
                WR-31
                TE-3
                LT-18
                LG-9
                C-16
                RG-6
                RT-7
                LE-14
                RE-11
                DT-20
                LOLB-7
                MLB-15
                ROLB-7
                CB-15
                FS-5
                SS-11
                K-13
                P-4
                RiseToGlory(NC State)- 11-0
                SMELL THE ROSES (Stanford)- 4-0
                Battle of the South/ACC vs. Sec (Clemson)-3-0

                Comment

                • buckeye02
                  MVP
                  • Jul 2009
                  • 4152

                  #503
                  Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                  Originally posted by doriangray
                  I whole-heartedly concur about how ridiculous recruiting is....it has absolutely ruined dynasty mode.

                  after the downloads today, i simmed 5 years so that all the current players (including freshman who would redshirt) would be thru the system.

                  i started looking at all the big named teams who were still 5* and 6* programs.


                  Ohio State had 11 players rated below 60
                  Alabama had 8
                  Oklahoma had 7
                  Texas had 12



                  The biggest problem as I see it is AWARENESS still.

                  Not counting Kickers and Punters, below is a list of the # of players at each school who had an awareness of 80 or higher

                  Ohio State - 4
                  Alabama - 6
                  Texas - 3
                  Oklahoma - 7



                  I then started looking at attribute rankings and they looked just as ridiculous.

                  There are way too many skill positioned recruits with rankings that simply dont make sense

                  For example, HBs, CBs, WRs with 97 speed and 68 acceleration. OSU had a HB that was 81 overall but had 78 speed and 65 agility. That is just stupid. Even the HBs on the worst teams when you start in year 1 arent like that. I saw some WRs with agilities in the high 50s
                  Im sad to say, but im about to confirm all this. The team im controlling now is Illinois, and they have 0 players with 80+ awareness. Rbs have 90s speed with 70s acc, and 60s agility. Thats just illinois though a bad overall team.

                  So here we go folks, my next post will be the one
                  PSN: buckeye02

                  Comment

                  • Buckeyes_Doc
                    In Dalton I Trust
                    • Jan 2009
                    • 11918

                    #504
                    Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                    Originally posted by Block-O
                    Honestly ive simmed 5 seasons and have seen no in-season progression. Unless im misreading. But im not seeing it from my controlled team or any others.

                    1 & 2 stars are higher rated. They didnt raise 3 stars any. A lot of 1 and 2 stars are rated higher than their 3 stars

                    For any BCS school to be recruiting players less than 60 overall is a complete failure to me. Thats the true game killer for me right now.

                    A guy in the mid 60s has to progress 4-5 points a year to see the 80s overall. The mid 70s have to do that to see the 90s

                    And that kind of progression isnt always guaranteed. There isnt enough diversity amongst player overalls on teams. Im preaching it, Arizona at this rate will always have 50-75 overall players at best. Its going to be a reach for them to have a player in the 80s, and impossible to see a 90s. And that contradicts the defualt ratings where Zona has a few in the 90s and several 80s.

                    Yes, teams like FAU, Baylor, Oregon State or Iowa State, should always be full of 80s and bunches of 90s. But its not impossible like it is in the game. Oregon State should have some 90s every now and then.

                    Im about to post what things look like at the beginning of 2015, waiting on my man to post what they look like at the beginning of 2010 when the game starts.
                    Man this is such a letdown. I'm actually having fun in my Indiana dynasty right now, but now that I know what lies ahead is disappointing.

                    What I find unbelievable is before the release of the game, one of the biggest things EA talked about was the recruiting. How much better it and improved it was. And it looks like it's the worst it has even been in any NCAA game. This tuner set/patch was suppose to fix all this and it looks like it made it worst. What the hell is going on.

                    I can deal with the lack of pass defense/ pass rush/ and other gameplay issues as sliders can fix this.

                    But with recruiting we are screwed.
                    Ohio State - Reds - Bengals - Blackhawks - Bulls

                    Comment

                    • rudyjuly2
                      Cade Cunningham
                      • Aug 2002
                      • 14816

                      #505
                      Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                      I played 1.5 games on Heisman after the patch. First game was me using Miami @ Ohio State. I was getting pounded 24-0 at the half although 3 turnovers didn't help. I was just screwing around with some playcalls to test some things as I normally would pound the Buckeyes.

                      Second game I played as VT (home) against VT. The cpu ran all over me. This patch definitely requires some slider tweaking and while I had done a little, it needed more. I ended up losing a game in OT 34-31 as I fumbled on my first possession.

                      Overall I'm not sure how much difference I can really tell after only 1.5 games besides two main areas.

                      1) Rush defense slider work SO much better it's not even funny. If you drop the rush defense slider to 0 (and I had the cpu run block at 100) the cpu OL will drive you off the ball and pancake you consistently. After patch #2 the cpu OL never got much movement and on AA my DTs would still be in the backfield consistently. This is no longer a problem. And I tested this out briefly on AA - works MUCH better there too. I don't know if I'll go back to AA as Heisman is working pretty good but my biggest beef with AA was a horrible cpu running game post patch #2 and this is fixed with the third patch.

                      My running game took a hit on Heisman after the patch. I think I need a boost in this department. Either way the sliders work a lot better and people will be happy with it.

                      2) Pass coverage needs to be boosted with sliders. I think the man coverage (at least on Heisman) is roughly 10 points worse on the slider scale. Not 100% sure yet but I think people may need to boost their coverage slider up two clicks from where they had it (both human and cpu). I was using zone quite a bit and didn't notice it being any worse than man and I think it will be more useful vs. the cpu after this patch. More time is needed though.

                      One thing I did notice was the cpu taking more shots downfield against press coverage. Maybe it's because the WRs were beating it a lot easier and the player was open. Don't know.

                      Other things:
                      * The PS3 replay length still sucks. I thought someone said it was better but I think that was a placebo effect. Still plenty of plays getting cut off.

                      * Just my Imagination (small sample set) but fatigue seemed to be more pronounced. I saw RBs rotate in a little more but it may have been the same. I saw a few more broken tackles too but that may be entirely related to the great RBs in the game.

                      Overall the running game sliders work a lot better and will need adjusting. Pass coverage (man) was toned down. Other than that I'm not sure I would have noticed anything different if I didn't know I had a new patch. That's not a bad thing but nothing else leaped out at me. I think I'll play another game soon and then just jump back into my dynasty.

                      I must also say that I don't see robo QB. I was able to sack the cpu on Heisman and they didn't magically throw the ball away before getting sacked. But I didn't see this as a real problem before this last patch either.

                      Comment

                      • buckeye02
                        MVP
                        • Jul 2009
                        • 4152

                        #506
                        Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                        Did they release the wrong patch???

                        Because if Awareness progression was tuned, awareness would be higher and lead to higher overalls for every player. Recruits included.

                        I think they played a prank on the PS3 guys. No awareness progression and no in-season progression either. Something isnt right. Almost all the things listed in this fix, are not working at all.
                        PSN: buckeye02

                        Comment

                        • DiSaStAx94
                          Rookie
                          • Apr 2009
                          • 174

                          #507
                          Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                          Originally posted by SecretAgentManCU
                          A+-1
                          Aminus-
                          9
                          A-2
                          B+-
                          17
                          Bminus-
                          19
                          B-
                          14
                          C+-19
                          Cminus-
                          7
                          C-
                          12
                          D+-
                          7
                          Dminus-
                          1
                          D-
                          12


                          Players Over 90 OVR at Positions
                          QB-19
                          HB-28
                          FB-3
                          WR-31
                          TE-3
                          LT-18
                          LG-9
                          C-16
                          RG-6
                          RT-7
                          LE-14
                          RE-11
                          DT-20
                          LOLB-7
                          MLB-15
                          ROLB-7
                          CB-15
                          FS-5
                          SS-11
                          K-13
                          P-4
                          The team ratings don't actually look that bad there. A few dominant teams, a wide a middle, and a few lower tams. Though I'd prefer those 12 D's be spread into 9 D+es 7 D's and 5 D-es, it looks alright,

                          the players over 90 however looks like it could be a little on the low side.

                          Comment

                          • yoda43
                            Rookie
                            • Jul 2010
                            • 60

                            #508
                            Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                            Originally posted by doriangray
                            I whole-heartedly concur about how ridiculous recruiting is....it has absolutely ruined dynasty mode.

                            after the downloads today, i simmed 5 years so that all the current players (including freshman who would redshirt) would be thru the system.

                            i started looking at all the big named teams who were still 5* and 6* programs.


                            Ohio State had 11 players rated below 60
                            Alabama had 8
                            Oklahoma had 7
                            Texas had 12



                            The biggest problem as I see it is AWARENESS still.

                            Not counting Kickers and Punters, below is a list of the # of players at each school who had an awareness of 80 or higher

                            Ohio State - 4
                            Alabama - 6
                            Texas - 3
                            Oklahoma - 7



                            I then started looking at attribute rankings and they looked just as ridiculous.

                            There are way too many skill positioned recruits with rankings that simply dont make sense

                            For example, HBs, CBs, WRs with 97 speed and 68 acceleration. OSU had a HB that was 81 overall but had 78 speed and 65 agility. That is just stupid. Even the HBs on the worst teams when you start in year 1 arent like that. I saw some WRs with agilities in the high 50s
                            Yeah i cant understand this either. I am a huge OU fan, one of the best receivers that OU has had in the past 10 years was Mark Clayton. Now anyone who is an OU fan over the past 10 years knows who Mark Clayton is. What i remember most about Mark was not necessarily his speed or route running ability, or his size (when he came to OU he barely weighed 160). What made Mark great was his ability to get YAC. He was hard to tackle, but not because he broke tackles it was because of his AGILITY, ELUSIVENESS, SPIN MOVE and JUKE MOVES...all of which have been ridiculously low for WR. Also, How many schools would even recruit a running back with poor acceleration? The answer to that questions is none. Acceleration and vision are probably more important than speed. Now i can agree that a 1,2,3 star running back might have lower acceleration. But i dont think any running back should have less than 75 acceleration.

                            Comment

                            • SecretAgentManCU
                              Rookie
                              • Jul 2010
                              • 99

                              #509
                              Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                              Originally posted by DiSaStAx94
                              The team ratings don't actually look that bad there. A few dominant teams, a wide a middle, and a few lower tams. Though I'd prefer those 12 D's be spread into 9 D+es 7 D's and 5 D-es, it looks alright,

                              the players over 90 however looks like it could be a little on the low side.
                              Well those are the default rosters that Block-O requested. The 2015 ones will be in his next post.
                              RiseToGlory(NC State)- 11-0
                              SMELL THE ROSES (Stanford)- 4-0
                              Battle of the South/ACC vs. Sec (Clemson)-3-0

                              Comment

                              • Buckeyes_Doc
                                In Dalton I Trust
                                • Jan 2009
                                • 11918

                                #510
                                Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                                Originally posted by DiSaStAx94
                                The team ratings don't actually look that bad there. A few dominant teams, a wide a middle, and a few lower tams. Though I'd prefer those 12 D's be spread into 9 D+es 7 D's and 5 D-es, it looks alright,

                                the players over 90 however looks like it could be a little on the low side.
                                I believe those are the default (2010) ratings.
                                Ohio State - Reds - Bengals - Blackhawks - Bulls

                                Comment

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