NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3)

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  • l3ulvl
    Hall Of Fame
    • Dec 2009
    • 17264

    #526
    Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

    Originally posted by doriangray
    For example, HBs, CBs, WRs with 97 speed and 68 acceleration. OSU had a HB that was 81 overall but had 78 speed and 65 agility. That is just stupid. Even the HBs on the worst teams when you start in year 1 arent like that. I saw some WRs with agilities in the high 50s
    Maybe that 81 running back was recruited as an athlete and thrust into the role of RB out of necessity? Check his other attributes maybe he has high defensive ratings and the CPU logic was to assign him a position that badly needed a body.
    Wolverines Wings Same Old Lions Tigers Pistons Erika Christensen

    Comment

    • mavfan21
      MVP
      • Jul 2007
      • 1842

      #527
      Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

      Originally posted by Block-O

      Anything else, anyone wants to know???
      Just this:
      http://www.operationsports.com/forum...asty-mode.html

      Seeing all this makes me hope they delay the 360 patch/tuner until they actually FIX THE GAME.
      Don't look back too long and don't look too far ahead.

      Comment

      • yoda43
        Rookie
        • Jul 2010
        • 60

        #528
        Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

        another thing i would like to point out. I went back to read the blog on EA to make sure i didnt miss anything. Something i found very interesting is that EA chose to reduce the number of B+ through B- rated teams and increase the A teams (lol) and increase the C teams with this new patch. I thought to myself, wait WHAT THE ****. Why on earth would you want to add more good great teams reduce the good teams and increase the average teams. That doesnt make any sense. If this past weekend showed us anything its that more than ever in the history of college football there is massive parity. More good teams less great teams and less average teams. Examples, Texas vs. Rice closer than it should be, Florida vs. Miami (ohio) closer than it should be.....and my SOONERS puking down there leg, hanging on for dear life against UTAH freakin STATE. And the culmination of all this BOISE ST. (even though they are ranked higher) beating VA TECH. So like i said guys.......more good teams (B rated) Less average teams (C Rated) less ELITE teams (A rated).

        ohhh yeah here is the EA blog

        Comment

        • BoomerSooner420
          Rookie
          • Aug 2005
          • 67

          #529
          Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

          Honestly, I think the WR elusiveness ratings are low on purpose. Alot of people cried about it so they upped it some, but DB's are not the best tacklers on the field to begin with, so boosting elusiveness up to the standards of a HB would likely mean your WR's would torch DB's much too often. I mean, afterall, there's probably a reason why they play WR and not HB in the 1st place. Jerry Rice is no Barry Sanders when it comes to agility and elusiveness. He couldn't duck and dodge defenders like a HB. Maybe quick enough on his toes to make 1 or 2 DB's miss, once in awhile, but not a 7 man front with a run blitz called, so make sure you use the right reference point. I've actually been thinking that yac yards are way too easy, my 5'6" freshman WR is averaging over 15 yac, and i have a long pass of 99 yards in the current season because i pressed circle with Ryan Broyles.

          Comment

          • HeebieJeebie
            Banned
            • Aug 2010
            • 7

            #530
            Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

            Man coverage was unbeatable before the patch and it was stupid. The corners would run the routes for the recievers and now they dont. Your just complaining because now you have to actually play D instead of call 2 man under and sit there.

            Comment

            • buckeye02
              MVP
              • Jul 2009
              • 4152

              #531
              Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

              Something isnt right. Did they release the wrong patch and package.

              Everything they said would be tuned, literally isnt any different than before. Its actually worse. Now your 1 and 2 star guys are just as high if not higher than most 3 stars.

              My comparison shows it all, its still busted. Its been like this on next gen since the start. Im afraid this series' dynasty mode needs to be extinct if its going to be like this.

              This isnt a game killer, but it is a dynasty killer. This is terrible.

              EDIT: All in all, everything is fixable. But how progression should work, how high recruits should come in rated, and how a positions attributes should be rated is stumping these guys. 2 years now.
              Last edited by buckeye02; 09-07-2010, 11:02 PM.
              PSN: buckeye02

              Comment

              • rhombic21
                Pro
                • Jul 2002
                • 590

                #532
                Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                Man was beatable after the second patch, it didn't need to be toned down even further. And I'm not even so much complaining about man to man coverage, but with zones being so ridiculously ineffective, the defense really needed over-effective man to man in order to have a fighting chance.

                Comment

                • Starfleeter
                  Rookie
                  • Jul 2010
                  • 186

                  #533
                  Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                  It looks to me from what I've read on all these posts is that the problem lies with the low end of recruits still. The 3* recruits come in at a huge range from 60ish-78, loaded toward the low-mid end and the 1 and 2* recruits are coming in slightly higher than pre-patch but are still low.

                  Combine that with bad CPU recruiting AI and the teams aren't able to get the talent they need to sustain their high level of talent in the first 1-3 years of the game. What they need to do is raise the 3* recruits lower end of the range so that progression pushes them to be decent/good players in their senior years. Also, they could increase the amount of 2* recruits and decrease the amount of 1* recruits (since most would go to FCS schools or really bad FBS schools). As long as they get the CPU to recruit based on needs and current talent level from year to year and the recruit AI changes so recruits want to go where they will actually have a chance to play, it should fix everything.

                  I'm not sure if they'll be able to tune all of this with recruits and CPU recruiting but I doubt we'll see another patch since it has to be paid for out of EA's pocket from now on so I hope it's something they can work out with tuner sets.
                  Last edited by Starfleeter; 09-07-2010, 11:14 PM.
                  NCAA Football: WVU, SDSU
                  NFL: San Diego Chargers
                  MLB: San Diego Padres

                  Comment

                  • gigem
                    Rookie
                    • May 2010
                    • 227

                    #534
                    Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                    What I do is create 25, 80+ recruits each year, which helps balance out where recruits go. So 3-4* teams are going to get more 4* recruits than usual and the 3* recruits that the 3-4* teams would have got will go to 2-3* teams and so on.

                    Comment

                    • TXHusker25
                      Banned
                      • Jul 2010
                      • 252

                      #535
                      Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                      Originally posted by HeebieJeebie
                      Man coverage was unbeatable before the patch and it was stupid. The corners would run the routes for the recievers and now they dont. Your just complaining because now you have to actually play D instead of call 2 man under and sit there.
                      I had to stop myself from passing against the CPU so that I didn't win by 6 scores. I literally would pass no more than 10 times a game, usually about 5 and that was running a spread offense.

                      Anyone who had trouble passing before is frankly just an awful player.

                      Comment

                      • DiSaStAx94
                        Rookie
                        • Apr 2009
                        • 174

                        #536
                        Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                        I've simmed through 3 seasons and am going through a fourth right now, but judging by just glancing at my true freshmen between seasons Block-O's sim looks spot on. 3 stars and 1 or 2 stars are pretty much indistinguishable on the lower teams, I didn't look at whether they come in higher on the powerhouses, I will after this year. I figure my fifth year will be done in 40 mins or so, so if you care for a second set of results, lets say top of the hour. Expect more of the same though, looks like Block-O nailed it.

                        Comment

                        • jbdeuce
                          Rookie
                          • Feb 2009
                          • 397

                          #537
                          Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                          Originally posted by Block-O
                          HERE WE GO. At the beginning of 2015, this is what it looks like.

                          A+ Teams = 0
                          A Teams = 3
                          A- Teams = 1
                          B+ Teams = 3
                          B Teams = 9
                          B- Teams = 12
                          C+ Teams = 15
                          C Teams = 27
                          C- Teams = 13
                          D+ Teams = 7
                          D Teams = 19
                          D- Teams = 10
                          F Teams = 0
                          I personally like this curve. Now A+ means that that particular team is really good "IF" one develops and an F rated team is just plain trash. A+ teams, 99 rated overall players, and 99/98 speed guys were overdone to me in the past.

                          Comment

                          • gigem
                            Rookie
                            • May 2010
                            • 227

                            #538
                            Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                            I just thought of this but maybe we don't have the patch yet (360 users) because EA hasn't paid up. Microsoft wants money up front lol

                            Comment

                            • mgoblue678
                              MVP
                              • Jul 2008
                              • 3371

                              #539
                              Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                              Originally posted by DiSaStAx94
                              I've simmed through 3 seasons and am going through a fourth right now, but judging by just glancing at my true freshmen between seasons Block-O's sim looks spot on. 3 stars and 1 or 2 stars are pretty much indistinguishable on the lower teams, I didn't look at whether they come in higher on the powerhouses, I will after this year. I figure my fifth year will be done in 40 mins or so, so if you care for a second set of results, lets say top of the hour. Expect more of the same though, looks like Block-O nailed it.
                              Well, that doesn't sound very good at all. There should be some cases here and there where a high 2 * does end up better than a low 3* but on average there should be some separation between 3* players compared to 1 and 2* players
                              Last edited by mgoblue678; 09-07-2010, 11:17 PM.
                              My Teams

                              College: Michigan Wolverines
                              NHL: Detroit Red Wings
                              NBA:Detroit Pistons
                              MLB: Detroit Tigers

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                              • sluggbugg
                                Pro
                                • Aug 2003
                                • 513

                                #540
                                Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                                EA should just get rid of the stupid *** rating system. Quit showing us the ratings of the players and the teams and nobody would no the difference. I swear just because there are more teams "rated" D than C everybody gets pissed. If they just didn't show that damn rating....no one would know or care.

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