NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3)

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  • ThumbsBruised
    Rookie
    • May 2010
    • 67

    #541
    Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

    Originally posted by gigem
    What I do is create 25, 80+ recruits each year, which helps balance out where recruits go. So 3-4* teams are going to get more 4* recruits than usual and the 3* recruits that the 3-4* teams would have got will go to 2-3* teams and so on.
    i do tha same but bama takes em all.. an they(bama) have 7 qbs and 3 of them are 90+... its wack!! and none are redshirted... i think in a real life situation few of em would end up transferring...

    Comment

    • Heyuimintojsus
      Pro
      • Nov 2004
      • 759

      #542
      Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

      So, this is my take of gameplay.

      I am Mississippi State. I just played LSU in my one Heisman dynasty. I won my first two games against FCS opponents 35-16 and 38-24. They passed like crazy on me and I couldn't do anything with it.

      So, I beat LSU 36-29. LSU kickers missed two extra points. I actually led 21-16 at the half and 28-16 before the cpu came back and took a 29-28 lead. The verticals, especially over the middle, still work pretty easily. I had a receiver with over 200 yards. The passing seemed better - with touch - but it seems like a couple might have been lofted too much.

      Blocking was much better. I don't think I was sacked at all, if I was not more than twice. I had time to pass, and when I scrambled the DEs didn't seem to catch my QB as usual. The CPU QB, he has time, time, time, and he either found someone at the last second to throw to or stood there and didn't scramble when he had wide open space in front of him.

      They ran the ball more than normal and got just over 100 yards; the CPU rarely runs it against me, especially. The still had 398 total yards and about 285 or so through the air or so. I intercepted a pass in the end zone with just under 2 minutes to go to seal the win. The CPU wide receivers caught more passes on the sideline or in the corner of the end zone.

      Defense, the zone, they still found openings. Man - at least the guy was there to make the tackle most of the time.

      But for me to win on Heisman and beat LSU in Baton Rouge, throw for 421 yards, there's something wrong with that.

      Comment

      • NDAlum
        ND
        • Jun 2010
        • 11453

        #543
        Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

        Oh man...I don't want this patch/tuner set!

        In my online dynasty with Arizona I'm 5-4 on Heisman and having a tough time and the sliders play awesome!

        This thread sucks!
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        • eraserx13
          Rookie
          • Sep 2003
          • 265

          #544
          Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

          Originally posted by Block-O
          Something isnt right. Did they release the wrong patch and package.

          Everything they said would be tuned, literally isnt any different than before. Its actually worse. Now your 1 and 2 star guys are just as high if not higher than most 3 stars.

          My comparison shows it all, its still busted. Its been like this on next gen since the start. Im afraid this series' dynasty mode needs to be extinct if its going to be like this.

          This isnt a game killer, but it is a dynasty killer. This is terrible.

          EDIT: All in all, everything is fixable. But how progression should work, how high recruits should come in rated, and how a positions attributes should be rated is stumping these guys. 2 years now.
          Block-O, Thanks for your testing. I am wondering if the total number of 4 and 5 star players entering the recruiting pool has anything to do with the decline in overall talent. Any chance that you were checking those? I know there is some variability as to the number that comes in each year and its somewhat random. I am doing some testing at the moment to see if getting more 5 star talent than the average will result in mitigating part of the decline that you are seeing. I'll come back with my results when I am done and hopefully we can come up with some workarounds that offset some of EA's faulty programing.

          Comment

          • buckeye02
            MVP
            • Jul 2009
            • 4152

            #545
            Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

            EA needs to get rid of ratings all together. Show us
            -40 times, cone drills
            -Bench reps
            -verticals
            -the players size, height and weight
            -give us tips on what the player is good at and bad at
            For example, sure tackler or lacks man coverage ability
            -Give us a players recruit rating like 1-5* or rating system like ESPN150 uses
            -Maybe some high school stats to show what kind of player he is.

            Thats the problem, we have to judge everything by numbers. Make a players hot streak and momentum matter more. The same goes for teams in general. FIND A WAY TO MAKE THIS REALISTIC!!!

            Show us a meter for each attribute such as awareness, tackling, etc, and watch the meter go up as the player improves at doing certain things. Dont show us numbers. Make it where players can improve faster, which would make some lower prestiged teams have some breakout and suprising years every now and then. With all these numbers, everything is too stale and predictable

            when the ohio state recruiting staff is recruiting a player, they dont say "Man that guy has a 95 speed rating, lets get him"

            Make a players hometown matter more in his choices, especially for the non 5 star guys. Have every team get the same kind of players that they do in real life. Low tier schools can snag a 5 star guy every now and then.

            DO AWAY WITH RATINGS, OR AT THE LEAST DO AWAY WITH OVERALLS!!!!! Same goes for Madden.

            On a side note, the way teams gradually get worse over time does nothing to help the imported draft classes you will take over to Madden. These two development teams need to get together and perfect imported classes and how they import and what the players look like when they get there. OR ATLEAST GIVE US THE ABILITY TO EDIT EVERYTHING ABOUT THE PLAYER AND HOW THEY WILL COME INTO MADDEN.

            Madden 98 didnt have player overalls, remember that. Lamar Lathon was a beast!!
            Last edited by buckeye02; 09-07-2010, 11:56 PM.
            PSN: buckeye02

            Comment

            • Spanky
              MVP
              • Nov 2002
              • 2785

              #546
              Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

              Just as I had feared. They rushed out another incomplete, messed up patch just to stop the 8-year-olds from exploiting the pump-fake glitch on-line.
              It's on me. I shook his hand too hard. It was a hard ... kind of a slap-shake.

              "What? You can't challenge a scoring play?''

              Comment

              • NDAlum
                ND
                • Jun 2010
                • 11453

                #547
                Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                I'd love to see ratings disappear as well.

                Just give us what Block-O is saying...

                That could be a huge PITCH next year for NCAA.
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                Comment

                • buckeye02
                  MVP
                  • Jul 2009
                  • 4152

                  #548
                  Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                  Originally posted by NDAlum
                  I'd love to see ratings disappear as well.

                  Just give us what Block-O is saying...

                  That could be a huge PITCH next year for NCAA.
                  It would make the game so much better. They need to find a way to eliminate these numbers.

                  This would make things so much more realistic.

                  Have meters for each attribute category that they have now. Not dumbed down simple meters. But very detailed meters. The meters go up and down in certain areas instead of overall progression with numbers. This is what you go by when setting depth charts and playing the games.

                  When recruiting, use all that stuff I said. Maybe 1 overall rating here, but use 40 times, shuttle times, cone drills, heights and weight would distinguish agility and position. bench press reps, vertical jumps, high school stats. What would matter most is their rating of course on a scale from 1* to 5* recruits.

                  The ESPN150 needs to be more dynamic, with less JUCOs in the mix. They need their own board.

                  Let us know details on all the players like Scout and Rivals do.
                  PROS
                  -Sure tackler
                  -Good acceleration
                  CONS
                  -Lacking in pass coverage
                  -Will need to add size

                  This will all play into how the players meter will be filled when he comes to campus. Utilize the weight room and make gaining and losing weight factor into it all. This is how players get faster and stronger. And would definately factor into how a player determines his position or to change positions.

                  Some players are highly touted and become busts. Some players slip under the radar and become phenoms. This is why it need to be possible for certain players to improve faster in a wider range. Their season stats should also factor in the most on how the player improves once they start playing.

                  DO AWAY WITH NUMBERS
                  PSN: buckeye02

                  Comment

                  • havlen
                    Rookie
                    • Aug 2008
                    • 74

                    #549
                    Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                    I wish they wouldn't add a single feature or change a thing in next year's version other than **making the game work and actually look a little like football**.
                    About iPad Blog

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                    • bruinkid626
                      Pro
                      • Aug 2010
                      • 547

                      #550
                      Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                      I just tried to replay the Boise State vs Vtech game on All American with custom sliders. I got some pretty good results, no robo qb. But that is probably because I lowered the accuracy so much and Tyrod Taylor doesn't pass too often.

                      Final Score was Boise State 28, Vtech 17.

                      Kellen Moore (me) was 22-38 passing for 255 yards and Tyrod Taylor was 14-26 for 203 yards. Vtech running game was 17 attempts for 126 yards which I think is pretty good. Boise running game was 23 attempts for 110 yards.

                      After the patch, I lowered the CPU run block a bit and they still managed to run the ball pretty well. I'm impressed with the gameplay overall. thanks EA for the effort put into this year's game.
                      The Savior of Westwood

                      I am the danger.. I am the one who knocks.

                      Comment

                      • loganpalooza90
                        Rookie
                        • Sep 2010
                        • 1

                        #551
                        Originally posted by Block-O
                        It would make the game so much better. They need to find a way to eliminate these numbers.

                        This would make things so much more realistic.

                        Have meters for each attribute category that they have now. Not dumbed down simple meters. But very detailed meters. The meters go up and down in certain areas instead of overall progression with numbers. This is what you go by when setting depth charts and playing the games.

                        When recruiting, use all that stuff I said. Maybe 1 overall rating here, but use 40 times, shuttle times, cone drills, heights and weight would distinguish agility and position. bench press reps, vertical jumps, high school stats. What would matter most is their rating of course on a scale from 1* to 5* recruits.

                        The ESPN150 needs to be more dynamic, with less JUCOs in the mix. They need their own board.

                        Let us know details on all the players like Scout and Rivals do.
                        PROS
                        -Sure tackler
                        -Good acceleration
                        CONS
                        -Lacking in pass coverage
                        -Will need to add size

                        This will all play into how the players meter will be filled when he comes to campus. Utilize the weight room and make gaining and losing weight factor into it all. This is how players get faster and stronger. And would definately factor into how a player determines his position or to change positions.

                        Some players are highly touted and become busts. Some players slip under the radar and become phenoms. This is why it need to be possible for certain players to improve faster in a wider range. Their season stats should also factor in the most on how the player improves once they start playing.

                        DO AWAY WITH NUMBERS
                        I agree with the season stats affecting player improvement i had a qb with a 68 overall and threw for 40 tds and only 8 picks and he only went up to a 72

                        Comment

                        • Playmakers
                          Hall Of Fame
                          • Sep 2004
                          • 15419

                          #552
                          Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                          Originally posted by BoomerSooner420
                          Honestly, I think the WR elusiveness ratings are low on purpose. Alot of people cried about it so they upped it some, but DB's are not the best tacklers on the field to begin with, so boosting elusiveness up to the standards of a HB would likely mean your WR's would torch DB's much too often. I mean, afterall, there's probably a reason why they play WR and not HB in the 1st place. Jerry Rice is no Barry Sanders when it comes to agility and elusiveness. He couldn't duck and dodge defenders like a HB. Maybe quick enough on his toes to make 1 or 2 DB's miss, once in awhile, but not a 7 man front with a run blitz called, so make sure you use the right reference point. I've actually been thinking that yac yards are way too easy, my 5'6" freshman WR is averaging over 15 yac, and i have a long pass of 99 yards in the current season because i pressed circle with Ryan Broyles.
                          That's just it Elusivness is tied into break tackle ability.....when you combine a high elusiveness rating with the already outlandish break tackle ratings it makes WR's play like Jim Brown and they won't go down easy

                          I sometimes wonder if these guys even know what the ratings do on the field at times....Most of the DB's are already terrible tacklers if you give the WR's a high elusiveness rating your basically asking for big plays to dominate the passing game.

                          I gurantee you if EA cranks up the elusiveness ratings within 2 weeks this boards wil go bezerks over WR's breaking tackles and scoring on 60 yard plays 2-3 times per game.

                          It bad enough that half of them already have 60-80 break tackle ability when they should be rated in the rated 40's or 50's for break tackle ability.
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                          • DiSaStAx94
                            Rookie
                            • Apr 2009
                            • 174

                            #553
                            Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                            2015 Season

                            A+ Teams:
                            0
                            A Teams: 1
                            A- Teams: 5
                            B+ Teams: 3
                            B Teams: 9
                            B- Teams: 17
                            C+ Teams: 15
                            C Teams: 18
                            C- Teams: 17
                            D+ Teams: 9
                            D Teams: 18
                            D- Teams: 8

                            Players Rated 90+: 146 (9 99's)

                            QB:
                            11 (1 99)
                            HB: 8
                            FB: 3
                            WR: 9 (1 99)
                            TE: 2
                            LT: 6
                            LG: 8 (2 99)
                            C: 9 (2 99)
                            RG: 6 (1 99)
                            RT: 6 (2 99s)
                            LE: 3
                            RE: 8
                            DT: 13
                            LOLB: 6
                            MLB: 12
                            ROLB:4
                            CB: 9
                            FS: 6
                            SS: 7
                            K: 6
                            P: 4

                            My thoughts: Teams have gotten gradually worse, but it isn't quite as bad as I thought. My team (ULM) has 4 players with 90+ awareness, and 10 of the top 11 quarterbacks in the NCAA have over 80 awareness (I forget how many QBs were in the default game with over 80 awareness, I think it was 11 though, so that is a great sign.)

                            I'm also seeing a redshirt rate of way under 90%, 75-80 seems more reasonable, at least for the top tier players. Dunno about the bad/average ones.

                            WRs have a variety of elusiveness ratings, from 90's to 40's. So they don't all suck, but some do.

                            Likewise, not all RBs have bad acceleration. I had to dig into the will-never-start type of guys (Upperclassmen and 75 or less overall) before I started finding guys with less than 80 accel. I also found an 84 speed/99 accel guy, which I thought was pretty cool.

                            That's about it for now, I'll answer any other questions in the next 10 minutes, then I'm going to bed and will answer any others tomorrow.

                            Comment

                            • TXHusker25
                              Banned
                              • Jul 2010
                              • 252

                              #554
                              Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                              Not only did pass coverage get flat out awful, but now defensive pursuit is awful as well. I just played a game online vs a friend, and granted these are default sliders on AA, but the pursuit was embarrassing.

                              Guys were taking the worst routes to get tackles and it is usually because they took an awful route to try and cover a guy. Man coverage is useless now (not that it was useful before against humans) and I don't see any zone coverage improvement. My friend threw 4 INT, but I picked 3 off making user plays and 1 was him hitting the wrong button and throwing to the one guy that was actually covered.

                              We have played each other more than 250 over the last 4 or 5 years and because of that, we know each other pretty well, thus our games are low scoring. Well this was 38-31 and we had 412 and 414 yards of offense respectively. There were a ton of big plays because defenders were so far out of position.

                              As someone who plays only online (both lobby and OD), this patch clearly made the game even worse than it was before. That doesn't even take into account what sounds like an **** failure in recruit ratings and player progression.

                              Awesome. How can a game get patched into a progressively worse game that it was when it came out?

                              EDIT: e(pic) gets censored here?
                              Last edited by TXHusker25; 09-08-2010, 12:58 AM.

                              Comment

                              • Playmakers
                                Hall Of Fame
                                • Sep 2004
                                • 15419

                                #555
                                Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

                                Originally posted by Block-O
                                Did they release the wrong patch???

                                Because if Awareness progression was tuned, awareness would be higher and lead to higher overalls for every player. Recruits included.

                                I think they played a prank on the PS3 guys. No awareness progression and no in-season progression either. Something isnt right. Almost all the things listed in this fix, are not working at all.
                                That's not exactly true....

                                Awareness doesn't boost up every positions overall the same way


                                For a QB he gains 1 pt increase in overall for every 3 awareness points added

                                For a WR he gains 1 pt overall for every 6-9 awareness points added.

                                A QB with 40 awareness gains 1 point overall right away as you increase him to 41 awareness

                                But the point is awareness doesn't impact every position the same way....some players can go up 6 awareness points before you see the overall increase.

                                You may not have even noticed them boosting up awareness because depending on positions a guy can get a increase up and have it not even effect his overall rating.
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