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Old 09-08-2010, 04:57 PM   #8
mkharsh33
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Re: **mkharsh33 NHL 11 All-Star Sliders**

VERSION 2.0 - changes in RED (Still looking at human goalie reaction...bumped from 2 to 4 - if you find this too easy then adjust to fit your ability).

All-Star
**9 10 minute periods
offsides delayed...icing on...injuries on
penalties: maxed
post-whistle: authentic
**penalty time scaling: maxed 5
fighting: 1 (of 2)

tuner set: latest
cpu aid: hardcore
broken stick freq: 4
game speed: 0
attribute effects: maxed
fatigue effect: human - 5 / cpu - 6
fatigue recovery: human - 2 / cpu 1
injury occurrence: both at 5 (but might go to 4...not sure yet)
**puck control: both at 0 1
player acceleration: both at 1

created plays: user pref.
AI learning: maxed
cpu diff. adjustment: maxed
cpu strategy adjustment: maxed
BAP / hum. strategy adjustment: 0 (or user preference)
cpu face-off diff: 5
fight diff: 5
cpu penalties: maxed
cpu teammate penalties: maxed

pass assist: 3
manual passing: on
pass speed: 1
saucer pass speed: 3
**pass accuracy: human - 1 / cpu – 0both at 0
**pass reception ease: human - 1 / cpu – 0both at 0
**pass interceptions: both maxed 5

shot accuracy: both at 2
shot power: both at 4
slap shot accuracy: both at 2
slap shot power: both at 3
one-timer accuracy: both at 1

hitting assistance: 1
aggression: both at 5
hitting power: both at 0
**stick lift effectiveness: human - 2 / cpu – 1both at 2
**poke effectiveness: human - 2 / cpu – 1both at 2

goalie passing: maxed (like goalies to come out and play the puck)
goalie cover puck freq: 3
goalie screen effect: both maxed
**goalie reaction speed: both at 2human 4 / cpu 2
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Last edited by mkharsh33; 09-08-2010 at 05:00 PM.
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