Known issues / solutions:
1) Game hangs after the first period of OTP/EASHL games.
-Make sure that the controller being used is in slot 1.
2) Auto-backskate off does not work for online and HUT.
-The option had a severe bug in it and it had to be disabled. This will be fixed in a patch.
Sept 28 (minor tuning) Deployed at 2am PDT / 5 am EDT on Sept 28th.
-Increase post-whistle penalties when the post-whistle rules are set to Authentic.
-Small increase in goalie acceleration (part way between previous tuner and original values).
-Increase CPU player fatigue when hustling to correspond with human players.
-Increase effect of the shot accuracy slider at the bottom end (offline games only).
-Stop CPU goalie from passing the puck out sometimes even when nobody was calling for it. (OTP/EASHL only).
-Reduce tendency for aggressive goalies to skate out to play the puck in dangerous situations (HUT and Versus only)
Sept 22 (gameplay balance) Deployed at 2am PDT / 5 am EDT on Sept 22th.
-Increase maximum speed when hustling (L3).
-Easier to generate/maintain speed doing forward crossover turns.
-Decrease goalie acceleration.
-Increase chance of penalty when a stick lift breaks a stick.
-Decrease chance of stick lift causing a dropped stick.
-Increase to slap shot power
-Increase non-puck carrier acceleration and agility and decrease puck carrier acceleration and agility.
-Weaken shots in certain situations that were leading to goals with too high a frequency when cutting across the middle of the ice.
-Increase chance of losing balance when carrying the puck (online/HUT only).
-Increase chance of losing the puck when deking or turning sharply (online/HUT only).
-Increase chance of tripping on a poke check (undoing previous change that affected online/HUT).
For offline players these changes are on Tuner V1.03 (except those noted as online/HUT only).
Sept 15 (gameplay balance)
The primary goal of this update is to increase goal scoring and decrease the advantages of solo, dangler style play in favor of more passing.
The specific changes are:
-Increase shot accuracy overall.
-Increases to shot power in some situations.
-Increase friction on dive.
-Increase poke check effectiveness.
-Face-off tuning, primarily to help CPU in certain situations.
-Decrease fatigue rate during odd man situations (when clock is scaled and you are limited to two lines).
-Decrease teamplay penalty for missed pass attempts.
-Small increase to pass receptions (online games and HUT, offline can adjust using slider).
-Small decrease to puck control (online games and HUT, offline can adjust using slider).
-Narrowed the range of the agility effect.
As usual we will be monitoring the effects of the changes and will continue to make adjustments to balance gameplay. For offline players these changes are on Tuner V1.02 (except those noted as online/HUT only).
Sept 9 (reducing exploits)
-Reduce effectiveness of sharp angle goalline shots
-Reduce effectiveness of slap shots in close
-Reduce effectiveness of push puck (V1.00 negates this change for offline play).
Sept 7 (launch tuning)
-Goalie tuning to improve his chances on certain dekes.
-Reduce the speed of right stick deking.
-Small reduction to shot accuracy.
-Remove the prevention of pickups on goalie passes for Normal and Hardcore (so this affects online which uses Normal).
-Made it easier to trigger push puck.
-Decrease the ease with which defenders can cleanly intercept passes around the net.


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