 . I am finally releasing my sliders at request of others on the forum.
. I am finally releasing my sliders at request of others on the forum.Here is some rationale behind my sliders:
I try to make the computer and human player have equal opportunity in most regards, such as tackling, coverage, pass rush, interceptions, and Wr catch. By equal opportunity, I mean that the human player should have the same ability, in those instances mention, to make plays. However, sometimes the CPU needs a bump in intelligence or ability for that equal opportunity to take place, such as CPU running game and run defense. Also, the human player needs to be limited a bit in the running game and run defense. On some occassions, both need to be limited for gameplay sake, such as the overpowered passing game.
Also, don't blindly accept these sliders (or any for that matter) as the final word. Always make changes that suit your need. Not everyone plays at the same level. Some are worse or better at passing, running, and defense. Remember, the best slider set is always your own!
Version 2.4 (Final for NCAA 2011)
Options (Edits for most recent version in bold)
Difficulty: AA
Quarter Length: 7-8 min (I play on 8min now, both work)
Game Speed: tested on Slow and Normal (works on both settings)
Speed Thresh: 30-40 (I play at 35, but any of these will work well)
Penalties
Offsides and False Start: 100
Holding:50
Facemask: 55
Offensive PI, Defensive PI , and KR/PR Interference: 100
Clipping: 55
Intentional Grounding, Roughing the Passer, and Roughing the Kicker: 100
Sliders (User/CPU)
Offense
QBA-15/20
Pass BLK-30/25
WR Catch-45/45
RBA-50/65(Still can't decide which is better 60 or 65, for now 65 is where it is set)
Run Block-40/65 (Option and spread option teams need at least 45 or 50 User Run Block to have success)
Defense
Pass Coverage-50/55
Pass Rush-35/30 (30 for user and cpu, along with 25 pass block, provides the best pocket possible. Blitzing is now risk/reward. More you blitz more people open. Cpu will not block everyone so sacks are their, but a good qb can see it coming and get the ball out quick. Also, cpu blitzes are more effective so watch out!)
Int-35/35
Run Defense-25/60 (Option and spread option teams need cpu run D at 55 or 50 to work)
Tkl-45/40
Special Teams (These sliders are more of a preference to the user, still suggest you use them)
FG Power-30/25
FGA-30/55
Punt Power-45/50
Punt ACC-30/70
Kick Off Power-45/50
AUTO SUBS (I use Playmakers Autosubs settings, works really well since they are the best sub settings around, credit to him in this thread and check his varsity sliders out http://www.operationsports.com/forum...l-sliders.html
OFFENSE
QB OUT-65
QB IN-70
RB OUT-80
RB IN-85
WR OUT-80
WR IN-85
FB/TE OUT-80
FB/TE IN-85
OL OUT-65
OL IN-70
DEFENSE
DT OUT-80
DT IN-85
DE OUT-80
DE IN-85
LB OUT-80
LB IN-85
CB OUT-70
CB IN-85
S OUT-80
S IN-85
I am now including coaching sliders to decrease cpu blitzing and overaggression. Enter either of these sets into your coaching philosophy settings in the team management tab in your dynasty.
(http://www.operationsports.com/forum...g-sliders.html) With these, go to the coaching sliders section and follow directions.
(http://www.operationsports.com/forum...e-sliders.html) With these, use the two coaching philosophy sets in the spoliers.
Credit goes to Chia and youAlreadyKnow
P.S. Good luck, have fun, and suggestions would be welcomed!

 
		
	 
		
	 
							
						 
		
	
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