09-10-2010, 01:17 AM
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#3
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Rookie
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Re: 120 ways to win my fanny
Yes, it is bad. What makes matters worse is the CPU's recruiting, which has been widely discussed. Go about 4 years into your dynasty and look at Georgia Tech. They will most likely be well under .500 with a pocket passer in at QB. I'm playing Georgia Tech right now in year 4 of my dynasty, and here are the ratings of their starting QB (a junior, so one of the first recruits by the CPU):
6'3", 184lbs
OVR 82
SPD 69
STR 53
AGI 69
ACC 68
BCV 67
Somehow they're 5-5 right now and currently 4th in the nation in rushing, but I would imagine that's a product of the computer simulations placing emphasis on prestige and overall ratings, because after the first quarter I've held them to 0 points, 9 rushes for -4 yards. All I did was set QB contain to conservative and blitz my OLBs (I run a 3-4) and I'm good to go. What's worse is here are the stats for their backup QB (a redshirt senior, mind you, backing up a true junior):
OVR 82 (SAME FREAKING OVR RATING AND A SENIOR. HELLO?)
SPD 83
STR 67
AGI 85
ACC 90
BCV 71
So yeah, the flexbone option is basically useless for the CPU. I've actually had a bit more luck with it myself in the limited time I've used it than you had, but it's still not great. The real problem is that their "Real Assignment AI blocking" is just poorly managed man blocking. Even if you use zone blocking plays, they rarely work properly, especially if there's a blitz. You'll watch as a guard will just run up to block a safety and run right by the blitzing LB despite the LB being in his zone, all because the AI decided before you snapped that the safety was that guy's "man to block."
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