Post-Patch 3 sliders All-American (WIP)

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  • kkman187
    Rookie
    • Jun 2009
    • 486

    #1

    Post-Patch 3 sliders All-American (WIP)

    Hey there. I am finally releasing my sliders at request of others on the forum.

    Here is some rationale behind my sliders:
    I try to make the computer and human player have equal opportunity in most regards, such as tackling, coverage, pass rush, interceptions, and Wr catch. By equal opportunity, I mean that the human player should have the same ability, in those instances mention, to make plays. However, sometimes the CPU needs a bump in intelligence or ability for that equal opportunity to take place, such as CPU running game and run defense. Also, the human player needs to be limited a bit in the running game and run defense. On some occassions, both need to be limited for gameplay sake, such as the overpowered passing game.

    Also, don't blindly accept these sliders (or any for that matter) as the final word. Always make changes that suit your need. Not everyone plays at the same level. Some are worse or better at passing, running, and defense. Remember, the best slider set is always your own!

    Version 2.4 (Final for NCAA 2011)

    Options (Edits for most recent version in bold)
    Difficulty: AA
    Quarter Length: 7-8 min (I play on 8min now, both work)
    Game Speed: tested on Slow and Normal (works on both settings)
    Speed Thresh: 30-40 (I play at 35, but any of these will work well)

    Penalties
    Offsides and False Start: 100
    Holding:50
    Facemask: 55
    Offensive PI, Defensive PI , and KR/PR Interference: 100
    Clipping: 55
    Intentional Grounding, Roughing the Passer, and Roughing the Kicker: 100

    Sliders (User/CPU)
    Offense
    QBA-15/20
    Pass BLK-30/25
    WR Catch-45/45
    RBA-50/65(Still can't decide which is better 60 or 65, for now 65 is where it is set)
    Run Block-40/65 (Option and spread option teams need at least 45 or 50 User Run Block to have success)

    Defense
    Pass Coverage-50/55
    Pass Rush-35/30 (30 for user and cpu, along with 25 pass block, provides the best pocket possible. Blitzing is now risk/reward. More you blitz more people open. Cpu will not block everyone so sacks are their, but a good qb can see it coming and get the ball out quick. Also, cpu blitzes are more effective so watch out!)
    Int-35/35
    Run Defense-25/60 (Option and spread option teams need cpu run D at 55 or 50 to work)
    Tkl-45/40

    Special Teams (These sliders are more of a preference to the user, still suggest you use them)
    FG Power-30/25
    FGA-30/55
    Punt Power-45/50
    Punt ACC-30/70
    Kick Off Power-45/50

    AUTO SUBS (I use Playmakers Autosubs settings, works really well since they are the best sub settings around, credit to him in this thread and check his varsity sliders out http://www.operationsports.com/forum...l-sliders.html

    OFFENSE
    QB OUT-65
    QB IN-70
    RB OUT-80
    RB IN-85
    WR OUT-80
    WR IN-85
    FB/TE OUT-80
    FB/TE IN-85
    OL OUT-65
    OL IN-70

    DEFENSE
    DT OUT-80
    DT IN-85
    DE OUT-80
    DE IN-85
    LB OUT-80
    LB IN-85
    CB OUT-70
    CB IN-85
    S OUT-80
    S IN-85

    I am now including coaching sliders to decrease cpu blitzing and overaggression. Enter either of these sets into your coaching philosophy settings in the team management tab in your dynasty.

    (http://www.operationsports.com/forum...g-sliders.html) With these, go to the coaching sliders section and follow directions.

    (http://www.operationsports.com/forum...e-sliders.html) With these, use the two coaching philosophy sets in the spoliers.

    Credit goes to Chia and youAlreadyKnow

    P.S. Good luck, have fun, and suggestions would be welcomed!
    Last edited by kkman187; 06-24-2011, 07:53 PM.
    "There are enough flaws with this game (NCAA 10) as it is w/o people believing that the game will rape your girlfriend, knock up your mom and steal your identity before jumping out the window screaming..."Season Showdown Rules, Bitchesssssssss!"
    - DonohoFlnkr
  • lilcoo3
    Rookie
    • May 2004
    • 129

    #2
    Re: Post-Patch 3 sliders All-American (WIP)

    Good looking out. I am gonna give these a shot.

    Comment

    • IamLEGENDsince87
      MVP
      • Feb 2009
      • 1268

      #3
      Re: Post-Patch 3 sliders All-American (WIP)

      I used these and honestly had the best, most competitive, realistic, fun game Ive had in this years game.....only thing that bugged me is it seems the PA passing game is worse since the patch came out and I was getting pressured like a mug, but the game was great, I(Ohio State) beat Oregon 28-21 with the score coming late in the 3rd, I did throw 4 picks but it was from pressure/forced passed and I like how I had to work for my rush yards.......I may tweak some things but this base set is great...

      Comment

      • kkman187
        Rookie
        • Jun 2009
        • 486

        #4
        Re: Post-Patch 3 sliders All-American (WIP)

        Originally posted by IamLEGENDsince87
        I used these and honestly had the best, most competitive, realistic, fun game Ive had in this years game.....only thing that bugged me is it seems the PA passing game is worse since the patch came out and I was getting pressured like a mug, but the game was great, I(Ohio State) beat Oregon 28-21 with the score coming late in the 3rd, I did throw 4 picks but it was from pressure/forced passed and I like how I had to work for my rush yards.......I may tweak some things but this base set is great...
        The PA blocking could be slightly improved by increasing pass blocking, but this could lead to an unrealistic time in the pocket on regular passes, making it too easy. I try to get about 3-6 seconds in the pocket depending on the playcall, and theses sliders work in that regards. Again, play action is better post patch because pass blocking is much better and pockets develop nicely, but it still isn't where it should be because of ineffective blocking by the tackles. Thanks and keep the comments coming; I would love more feedback.
        Last edited by kkman187; 09-11-2010, 12:22 AM.
        "There are enough flaws with this game (NCAA 10) as it is w/o people believing that the game will rape your girlfriend, knock up your mom and steal your identity before jumping out the window screaming..."Season Showdown Rules, Bitchesssssssss!"
        - DonohoFlnkr

        Comment

        • OCC2USC
          Rookie
          • Aug 2010
          • 51

          #5
          Re: Post-Patch 3 sliders All-American (WIP)

          Going to try these...will post update later

          Comment

          • kkman187
            Rookie
            • Jun 2009
            • 486

            #6
            Re: Post-Patch 3 sliders All-American (WIP)

            Originally posted by OCC2USC
            Going to try these...will post update later
            Thanks, love getting some more feedback. I have updated to version 1.2 after some test games and observations from my dynasty. I have bumped CPU coverage to 60 and human QB Acc to 15 for a more balanced human passing game. Also, I have put CPU QB accuracy at 10 and moved human coverage back to 50 to help CPU Passing game out a little, Finally, I moved CPU pass block to 45 and human to 40. Was getting too many sack and too few for human player. It should now average about 2 a game.
            Last edited by kkman187; 09-10-2010, 01:02 AM.
            "There are enough flaws with this game (NCAA 10) as it is w/o people believing that the game will rape your girlfriend, knock up your mom and steal your identity before jumping out the window screaming..."Season Showdown Rules, Bitchesssssssss!"
            - DonohoFlnkr

            Comment

            • kkman187
              Rookie
              • Jun 2009
              • 486

              #7
              Re: Post-Patch 3 sliders All-American (WIP)

              Ok, just played UNC vs. LSU and had a hell of a game. It was up 20 to 3 and UNC came roaring back out of no where late in the third. Hell, it reminded me of the game played last weekend. They had a long pass to Boyd and made it 20 to 10. Later they score again, and they recovered an onside kick late in the fourth. A ditch stand in my territory sealed the deal. Here are the stats (LSU on left UNC on right)


              Score: 20 17
              First Downs: 15 11
              Total Offense 350 310
              Rushes, Yards, TDs 34-131-1 24-35-0
              Comp, TDs 12-19-1 16-27-2
              Passing Yards 219 275
              3rd Down 6-12 3-10
              Fumbles. Ints 1-2 0-2
              Sacks 3 0
              PR Yards 43 4
              KR Yards 33 38
              Total Yards 426 352
              Penalties 1-5 1-5

              Overall, I played well. My defense played extremely well and shut down their run game. The three sacks hampered the CPU's running yardage, otherwise it would have been at least 60 yards. I will either up the CPU run blocking to 70 or I will lower rush defense to 35, but not both. The CPU passing game seems pretty good. I saw a reasonable amount of overthrows and underthrows by myself and the CPU. I like where the CPU and human passing game are. Kinda worried about the PR and KR yards though. I found it extremely hard to return anything on KR. Punt returns were not terrible though as I averaged about 8 yards a return. Post your games and analysis as I am looking forward to others insights.
              Last edited by kkman187; 09-10-2010, 04:13 AM.
              "There are enough flaws with this game (NCAA 10) as it is w/o people believing that the game will rape your girlfriend, knock up your mom and steal your identity before jumping out the window screaming..."Season Showdown Rules, Bitchesssssssss!"
              - DonohoFlnkr

              Comment

              • timbeau0805
                Banned
                • Jun 2007
                • 650

                #8
                Re: Post-Patch 3 sliders All-American (WIP)

                Promising. Going to try these out!

                Comment

                • Nauroa
                  Rookie
                  • Jan 2010
                  • 20

                  #9
                  Re: Post-Patch 3 sliders All-American (WIP)

                  Gave them a shot in a game with Clemson(me) vs Georgia.
                  It was an overall good experience controlled by the defences.
                  I might try and bump up the cpu pass block to 50 for my next test, since I got 5 sacks, 6-7 knockdowns and around 15 hurries.
                  FG power for cpu might need to go down just a bit as well, as Georgia was able to drill a 58 yard'er with plenty of room for more distance.
                  I saw my recievers drop a handfull of easy passes, but unless it turns into a bad habit WR Catch stays the same. Time will tell.

                  Comment

                  • kkman187
                    Rookie
                    • Jun 2009
                    • 486

                    #10
                    Re: Post-Patch 3 sliders All-American (WIP)

                    Originally posted by Nauroa
                    Gave them a shot in a game with Clemson(me) vs Georgia.
                    It was an overall good experience controlled by the defences.
                    I might try and bump up the cpu pass block to 50 for my next test, since I got 5 sacks, 6-7 knockdowns and around 15 hurries.
                    FG power for cpu might need to go down just a bit as well, as Georgia was able to drill a 58 yard'er with plenty of room for more distance.
                    I saw my recievers drop a handfull of easy passes, but unless it turns into a bad habit WR Catch stays the same. Time will tell.
                    Cool, love the feedback as it helps on my games too. This will be changed in the next version. I think dropped passes are happening at a good frequency. Also, should I increase CPU run block or lower human pass defense? Might do both to increase the toughness. I will increase the CPU pass bock to 50, maybe 55 depending on feedback. Might bump human pass rush to 65 if I do move pass block to 55. Finally, I moved holding and facemask up to 55. Did not see enough holding in my games, and saw maybe two facemasks.
                    Last edited by kkman187; 09-10-2010, 06:25 PM.
                    "There are enough flaws with this game (NCAA 10) as it is w/o people believing that the game will rape your girlfriend, knock up your mom and steal your identity before jumping out the window screaming..."Season Showdown Rules, Bitchesssssssss!"
                    - DonohoFlnkr

                    Comment

                    • bpete07
                      Pro
                      • Feb 2010
                      • 542

                      #11
                      Re: Post-Patch 3 sliders All-American (WIP)

                      I gave these a shot in my PSU dynasty. I just beat Alabama 38-35, wow what a game! I was up by 10 with 3 min left, they came back and scored 2 TD's to take the lead with 27 seconds left to go up 35-31. Bolden drove me back down to the 3 yard line with 10 seconds left and hit on a quick slant to win the game! #2 instant classic, 1205 score.

                      PSU (ME) vs Bama

                      8 min qtr, 40 threshold

                      Total offense - 434 443
                      Rushing - 31/165, 3 TD 38/162, 1 TD
                      Passing - 12/21 269, 2 TD 17/21 281, 3 TD
                      3rd down conv - 4/9 44% 6/10 60%
                      4th down conv - both teams 0/0 0%
                      Red zone - 5/5, 4 TD 3/3, 3 TD
                      TO - 0 1
                      Fumbles lost - 0 1
                      Pen - 4/35 7/70
                      TOP 15:17 16:43

                      As far as sliders are concerned, I don't think I'd change anything at this point. I might go down to 7 minute quarters to cut down on those yards, but all in all a great fun game! I'm going to continue playing with these.

                      Comment

                      • kkman187
                        Rookie
                        • Jun 2009
                        • 486

                        #12
                        Re: Post-Patch 3 sliders All-American (WIP)

                        Originally posted by bpete07
                        I gave these a shot in my PSU dynasty. I just beat Alabama 38-35, wow what a game! I was up by 10 with 3 min left, they came back and scored 2 TD's to take the lead with 27 seconds left to go up 35-31. Bolden drove me back down to the 3 yard line with 10 seconds left and hit on a quick slant to win the game! #2 instant classic, 1205 score.

                        PSU (ME) vs Bama

                        8 min qtr, 40 threshold

                        Total offense - 434 443
                        Rushing - 31/165, 3 TD 38/162, 1 TD
                        Passing - 12/21 269, 2 TD 17/21 281, 3 TD
                        3rd down conv - 4/9 44% 6/10 60%
                        4th down conv - both teams 0/0 0%
                        Red zone - 5/5, 4 TD 3/3, 3 TD
                        TO - 0 1
                        Fumbles lost - 0 1
                        Pen - 4/35 7/70
                        TOP 15:17 16:43

                        As far as sliders are concerned, I don't think I'd change anything at this point. I might go down to 7 minute quarters to cut down on those yards, but all in all a great fun game! I'm going to continue playing with these.
                        Cool, nice game there. I would suggest 7 min because these sliders are optimized and tested for 7 min games. However, the yardage in your game was above average, but this is not bad, especially for a game with above average offenses. Keep coming with the feedback.
                        Last edited by kkman187; 09-11-2010, 02:48 AM.
                        "There are enough flaws with this game (NCAA 10) as it is w/o people believing that the game will rape your girlfriend, knock up your mom and steal your identity before jumping out the window screaming..."Season Showdown Rules, Bitchesssssssss!"
                        - DonohoFlnkr

                        Comment

                        • kkman187
                          Rookie
                          • Jun 2009
                          • 486

                          #13
                          Re: Post-Patch 3 sliders All-American (WIP)

                          Gonna release version 1.4 later tonight after some more testing on cpu and human pass rush. Probably gonna move pass blocking to 45 for user and 60 for CPU. Also, I am going to move human pass rush to 65 to find the right balance. Other than that, no more major tweaks are needed. The sliders are getting close to the final version. Gonna go play some more games at these settings and analyze the results.
                          Last edited by kkman187; 09-11-2010, 01:46 AM.
                          "There are enough flaws with this game (NCAA 10) as it is w/o people believing that the game will rape your girlfriend, knock up your mom and steal your identity before jumping out the window screaming..."Season Showdown Rules, Bitchesssssssss!"
                          - DonohoFlnkr

                          Comment

                          • kkman187
                            Rookie
                            • Jun 2009
                            • 486

                            #14
                            Re: Post-Patch 3 sliders All-American (WIP)

                            Version 1.4 is up. Test it out now, and any feedback would be grateful!
                            "There are enough flaws with this game (NCAA 10) as it is w/o people believing that the game will rape your girlfriend, knock up your mom and steal your identity before jumping out the window screaming..."Season Showdown Rules, Bitchesssssssss!"
                            - DonohoFlnkr

                            Comment

                            • Von Dozier
                              MVP
                              • Apr 2006
                              • 2196

                              #15
                              Re: Post-Patch 3 sliders All-American (WIP)

                              Which speed do you personally use, Slow or Normal? I prefer slow, as I believe college football IS a slower sport than the NFL. But I've noticed on some sets, changing speed from normal/slow can affect sliders and the way things play out. Have you noticed this?

                              Comment

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