NBA 2K11: Ten Teams in Ten Days - Day 2: San Antonio Spurs (Da_Czar)

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  • Jano
    You Dead Wrong
    • May 2004
    • 3161

    #181
    Re: NBA 2K11: Ten Teams in Ten Days - Day 2: San Antonio Spurs (Da_Czar)

    Originally posted by PRAY IV M3RCY
    yea but not too concerned, since they said they had already fixed it.
    Right I remember reading that now puts that concern to rest.

    Comment

    • JWiLL02
      MVP
      • Oct 2003
      • 1080

      #182
      Re: NBA 2K11: Ten Teams in Ten Days - Day 2: San Antonio Spurs (Da_Czar)

      Loving the new sigs for Manu, TP and Hill.

      That sig step back J by Parker was beautiful too, I've never seen such smooth shooting off the dribble in a basketball game! This is such a key fundamental that's been missing from the series. They've corrected it AND gone above and beyond with the leaners and step backs.

      Can't wait to control the in between game with CP3. It looks like we'll finally have the ability to weave in and out of traffic with elite guards! Combine that with right stick passing and you've got a perfect drive and kick game.

      Comment

      • blingballa333
        MVP
        • Sep 2004
        • 1523

        #183
        Re: NBA 2K11: Ten Teams in Ten Days - Day 2: San Antonio Spurs (Da_Czar)

        @Jano

        I was talking about the first hookshot by Duncan. I was just a little hitchy. How the high the ball went off the backboard didn't help either. But, as we all know, that won't be happening in retail version

        Comment

        • Da_Czar
          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
          • Jul 2002
          • 5408

          #184
          Re: NBA 2K11: Ten Teams in Ten Days - Day 2: San Antonio Spurs (Da_Czar)

          Originally posted by RayAllen20
          Czar....one question. In NBA 2K10, I never really felt the difference between elite defenders and bad ones. Gerald Wallace was just as easy to drive by as J.J. Redick it seemed. I played a 1 on 1 game with Shaq and CP3, and CP3 had a hard time getting by Shaq. Maybe it was just me but this was a big problem for me.

          In 2k11 do you notice elite defenders? With Artest on somebody like Durant do you see him not let him get open as often, and are defensive match-ups much more important this year? I see TP fly by Oden, but I want to make sure this would happen basically every time.

          BTW, great video and I am going to love having the CPU pick a play for me each time down the floor. How the Spurs utilize Parker, Ginobli, and Duncan was great to watch. Also, that was vintage McDyess with that baseline jumper, and penetration and kick outs seem way better. Can't wait for tomorrow's video and the demo. This game is beautiful.
          Ray for me I need to get this game in the Czar cave to be absolutely certain. When you playing and capturing and thinking of all the questions the community might ask you everything isn't as apparent when you just playing for fun...

          I can say from the captures and my time with the game it "appears" that is the case. Definitely in an off ball situation. you almost have to know where Kobe and artest and pippen are in those passing lanes. I haven't went up against them in a one on one setting often enough to be 100 % certain.

          Having said that you saw what I did to sundiata... LOL and you saw what Bell did to me. So I would just like more hands on time with the game looking for that to be certain.
          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

          Comment

          • 23
            yellow
            • Sep 2002
            • 66469

            #185
            Re: NBA 2K11: Ten Teams in Ten Days - Day 2: San Antonio Spurs (Da_Czar)

            You still not sleep man?

            Comment

            • Da_Czar
              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
              • Jul 2002
              • 5408

              #186
              Re: NBA 2K11: Ten Teams in Ten Days - Day 2: San Antonio Spurs (Da_Czar)

              Originally posted by RubenDouglas
              Thanks again!

              Court spacing is crazy. Players actually camp at the three point line and create SPACE. That's just great to see

              It just doesnt make sense the progress that I'm seeing. Just so much better.

              Contact animations in the paint look decent. Im sure sliders can get it to the level that I like (less and1s)

              What skill level was this on Czar? Are you finding the game easy at all with the new spacing? In the past it seemed like they didnt have a lot of the spacing because it was hard to program into the game.. ie how to tell a player to not completely guard someone else.
              I am not finding the game easy at all. I am finding it simplified because its starting to do more real basketball plays. However those defensive rotations are doing a good job of mixing it up so you don't see the same look all the time. So the difficulty is in making the right read and then being smart with my double teams. If you have a bad matchup though the cpu will actually run plays at it not just run Iso's so in that regard it's tuff cause they find a pressure spot and keep going at it until you can stop it.

              Again take that with salt because of the limited play time and capturing and all that but that was how I felt.

              Originally posted by elprez98
              @Czar is the defensive playcalling the same as 2k10? Meaning if I wanted to change a defender or defensive method (DT in post, tight, loose, deny entry, etc.) for an opposing player, are the actions quickly chosen like the offensive plays?
              With learning controls and everything else that is one of the things I didn't spend a log of time on was making those adjustment prez

              Originally posted by elprez98
              Also for example on the 24 Weak that you ran, can you get the ball to Jefferson and reverse the ball back the opposite side of the court back to a posted Duncan without it being considered a broken play?
              I didn't try I think it would but the cpu does a descent job in working with you so even if it breaks the play there is a chance you may be able to do that. I know their play development is now important to them so I would expect theme to continue to improve and refine the system.

              Originally posted by Tha_Kid
              Almost as good as the videos was Czar's post (i think in the day 1 thread) where he said "it is still 2K." I saw a couple 2Kisms in the video that bring the game back down to earth, but that is a good thing. It's easy to get too hyped, especially in September.
              THIS... thanks kid...

              Originally posted by SpSoloSr
              Great work as usual Czar, I just had a quick question for you though (and I apologize if this has been addressed already).

              I particularly just stick to one squad with 2K in all the modes, but with all the different reads and sets, I'm really excited to give some other teams a go this year. With that in mind, and maybe for those who don't have a habit of running a set offense, how difficult of a learning curve are we looking at? It seems that you had a pretty firm grasp on not only the playing style, but also the reads and options off the sets. Would you expect some players being a little overwhelmed by it all?
              Nines quote below really sums it up. The plays seem to be based on fundamental high efficiency hoops. So some people won't need much time at all. And although the plays come out of different sets there is similar action so I don't think even a new person to the game will have a long time to really be effective with the plays.

              I mean Rob Jones himself said he never ran plays and now he does. Its a completely different experience which is what I tried to relate in the videos.
              Originally posted by Nines
              I'm not Da Czar by any means, but I imagine that with practice and continuous play, reading the defense and knowing how to adjust your plays to react to what they are giving you will come naturally. Some will obviously pick it up quicker than others, but I feel with perseverance it shouldn't be too difficult.
              Well Said Family !
              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

              Comment

              • domidomdomz
                MVP
                • Oct 2008
                • 1133

                #187
                Re: NBA 2K11: Ten Teams in Ten Days - Day 2: San Antonio Spurs (Da_Czar)

                Czar, while you're here let me ask a question I already poster in the OKC vid thread.

                You said "Most teams have play systems", what do you basically mean by "play systems"?

                and is it true that you are going to make it a 5 teams in 5 day series because of the early demo release? Please don't let it be but if it's what you really feel, I fully respect your decision.
                Follow me on Twitter: @domidomdomz
                PSN ID: domidomdomz

                One's best success comes after their greatest disappointments

                Comment

                • HMcCoy
                  All Star
                  • Jan 2003
                  • 8212

                  #188
                  Re: NBA 2K11: Ten Teams in Ten Days - Day 2: San Antonio Spurs (Da_Czar)

                  Really digging the PnR defense.
                  Hank's Custom Collectibles 3D printer/painter extraordinaire

                  Comment

                  • KyotoCarl
                    MVP
                    • Mar 2010
                    • 3827

                    #189
                    Re: NBA 2K11: Ten Teams in Ten Days - Day 2: San Antonio Spurs (Da_Czar)

                    I'm getting really excited about running plays in My Player mode! Running plays in My Player mode wasn't alot of fun cause it just felt like you were running to one spot to another and then another.
                    This year, having the team run plays for My Player is gonna be alot of fun!
                    What we know so far about NBA 2K14 - FAQ/QA:
                    http://www.operationsports.com/forum...post2045267769

                    My thoughts on how replays should be handled:
                    http://www.operationsports.com/Kyoto...plays-replays/

                    Comment

                    • NDAlum
                      ND
                      • Jun 2010
                      • 11453

                      #190
                      Re: NBA 2K11: Ten Teams in Ten Days - Day 2: San Antonio Spurs (Da_Czar)

                      Man I think Da_Czar's voice is kinda sexy myself
                      SOS Madden League (PS4) | League Archives
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                      NL East Champs 5x | WS Champion 1x (2020)

                      Comment

                      • Whoman
                        Banned
                        • Oct 2005
                        • 456

                        #191
                        Re: NBA 2K11: Ten Teams in Ten Days - Day 2: San Antonio Spurs (Da_Czar)

                        I realize this will likely not be a thing you can test, but anyway : Can you change a cpu teams default plays ? And the bonus question : Can you do it during association mode ?

                        No sense in the Suns running all sorts of pick and rolls 2 years into association with Nash retired, Dragic maybe signing elsewhere and a 70 rated rookie PG that´s score first running the show.

                        Comment

                        • KyotoCarl
                          MVP
                          • Mar 2010
                          • 3827

                          #192
                          Re: NBA 2K11: Ten Teams in Ten Days - Day 2: San Antonio Spurs (Da_Czar)

                          Originally posted by Whoman
                          I realize this will likely not be a thing you can test, but anyway : Can you change a cpu teams default plays ? And the bonus question : Can you do it during association mode ?

                          No sense in the Suns running all sorts of pick and rolls 2 years into association with Nash retired, Dragic maybe signing elsewhere and a 70 rated rookie PG that´s score first running the show.
                          2K said that some players have specific plays for them so that if they switch teams the play for them goes with them to the new team.
                          What we know so far about NBA 2K14 - FAQ/QA:
                          http://www.operationsports.com/forum...post2045267769

                          My thoughts on how replays should be handled:
                          http://www.operationsports.com/Kyoto...plays-replays/

                          Comment

                          • bamalam
                            MVP
                            • Nov 2002
                            • 1407

                            #193
                            Re: NBA 2K11: Ten Teams in Ten Days - Day 2: San Antonio Spurs (Da_Czar)

                            nice video

                            Comment

                            • Da_Czar
                              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                              • Jul 2002
                              • 5408

                              #194
                              Re: NBA 2K11: Ten Teams in Ten Days - Day 2: San Antonio Spurs (Da_Czar)

                              Originally posted by domidomdomz
                              Czar, while you're here let me ask a question I already poster in the OKC vid thread.

                              You said "Most teams have play systems", what do you basically mean by "play systems"?

                              and is it true that you are going to make it a 5 teams in 5 day series because of the early demo release? Please don't let it be but if it's what you really feel, I fully respect your decision.
                              By Play systems I simply meant teams like the thunder get everyone involved in one or two MAIN sets. W regardless of where they go with the ball that thunder stack is a main staple. ( in real life of course teams run between 100-500 plus plays over the course of a season so they run more than what you see in this game) however in video game form it gives them a base to work out of.

                              Other teams in real life run a lot of plays out of a lot of sets... Like the hawks run some of the utah stuff some floppy so they don;t have a defined "system" that they play out of.

                              The triangle would be another case of defined set's. Again that is just my interpretation of what I was seeing from team to team.

                              It appears that they tried to concentrate on plays / sets that separates each team. In the NBA there are plenty of teams who run similar stuff its just not their staple plays. From that standpoint 2k clearly decided to focus this upgrade on what teams mainly do different.


                              As for the 10 teams I don't foresee much interest once guys actually have the demo In fact youtube should be flooded with video content once the demo drops so I just don't want to duplicate any effort. We'll see though.

                              Plus after 5 shows I think the point will be pretty much driven home..LOL each team plays different.
                              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                              Comment

                              • Da_Czar
                                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                                • Jul 2002
                                • 5408

                                #195
                                Re: NBA 2K11: Ten Teams in Ten Days - Day 2: San Antonio Spurs (Da_Czar)

                                Originally posted by 23
                                You still not sleep man?
                                I slept yesterday
                                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                                Comment

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