Below are updated coaching sliders for NCAA 11. I have extensively tested them to be the best possible for simming and gameplay.
Quick hits about the offensive coaching slider changes:
- Run/Pass, this is used for simming numbers. I have noticed though that teams will try to keep to the ratio from the start of the game... and then the ratio changes depending on what is working/not working.
- Aggressiveness, after testing this is used for tweaking the sim numbers either plus or minus yards. This does not have an effect on whether or not teams fake punts/fgs or go for 2 pt conversions. It is hard to tell whether or not it has an effect in game, I do believe it does but would be unable to back it with any definite proof.
- Subs, you will see the teams with more depth (better players overall) play more players throughout the game, conversely you'll see the weaker teams playing their starters almost exclusively. (example: Florida has a bigger rotation of players than say New Mexico, due to the depth/quality of their players)
Quick hits about the defensive coaching slider changes:
- Run/Pass, this is for what type of defense will be called... stop the run or play the pass.
- Aggressiveness, how often a team will blitz, based of Oraeon's original findings, I re-looked at how often team blitz (more men then blockers = blitz ....for me) 35 is the high and 15 is the low... in my number crunching some teams come out lower than 15 but unfortunately EA does not let us go that low, conversely a team or two came out higher than that as well.
- Subs, you will see the teams with more depth (better players overall) play more players throughout the game, conversely you'll see the weaker teams playing their starters almost exclusively. (example: Florida has a bigger rotation of players than say New Mexico, due to the depth/quality of their players)
Here y'all go:
NOTE ON GAMEPLAY SLIDERS: None of the sliders (except Special Teams) will go above 50 at all ever, this is due to 50 equaling the roster ratings. I am basically using the sliders as a global roster editor. I don't user pick that often, and I usually control a linebacker, I feel as if I control a lineman the QB will get rid of the ball too quick. I am pretty decent with spins and jukes, so if you are not (lower CPU tackle by 5).
Keys to playing with this set:
- Watch your fatigue, fatigued players will do dumb things (holding, drops, missed blocks, etc.)
- The pass rush is tremendous, get your pass out quick, bring extra blockers if they are getting in the backfield, also use your gameplan features (pass blocking, catching, etc.)
- Scout the other teams weak ratings and go at them (Weak OL, blitz that side of the line) (Weak DB's you need to work'em)
- There will be broken tackles by the CPU its just part of the game.
- There will be dropped passes, especially if you bullet a crossing route everytime. Use the gameplan feature and put some touch on it.
- Don't run money plays, 4 verticals, etc.
- There are no boost for any of the players with this set! (except Kickers and Punters)
*** Great defenses (A rated) will bring the heat and play shut down defense
*** North Carolina's DL is scary good, Patrick Patterson is a lockdown monster... ratings matter now!
*** A rated offenses will gash you if you call the wrong defense
*** Special teams needs to be tweaked but nothing can be done with sliders
*** Play the game and have fun... there will be extremes that happen, if it happens too often then something needs to be changed.
***** POST RESULTS PLEASE*****
Updated gameplay sliders 9/19/2010:
All updates in Red with descriptions.
ALL AMERICAN
8 MINUTE QUARTERS
45 THRESHOLD
NORMAL GAME SPEED
PENALTIES
EVERYTHING 100 EXCEPT HOLDING/CLIPPING/FACEMASK AT 55 (I like having penalties the only thing that sucks about the calls are that they are always either holding or clipping... again I don't mind having holding called so many times since there are no illegal formations, substitutions, etc... gotta take what we can get.
USER/CPU
QBA 30/35 (30 for the User is perfect IMO, bumping up to 35 may cause a high completion % with catching at 35)
PBLOCK 30/30
WR 35/35 (User upped to 35 as default, WR awareness was sketchy... if you user catch alot bump down to 30)
RB 45/55 (User dropped to 45 was seeing to many successful jukes and spins) (CPU raised to 55 to alleviate the cover the ball running, I hate to go above 50 but gotta work with what we got.)
RBLOCK X*/55 (*User should be set at 50 for Spread option teams with no under center formations, 45 for Spread teams with some under center and 40 for pro, one back, heavy run etc...)
PCOV 40/50
PRUSH 40/45 (User dropped to 40 was getting through too easy when controlling DEs. If you do not control a DL or a DE then leave at 45)
INT 40/50 (User dropped to 40, I user catch alot on Defense and was seeing way too many successful picks in bad situations, if you don't user catch then leave at 45)
RDEF 0/50* (*CPU should be set to 40 for Spread option teams with no under center formations, 45 for Spread teams with some under center and 50 for pro, one back, heavy run, etc...)
TKL 35/45 (After watching CFB the past two weekends there are alot of missed tackles... also this will help in the CPU running game and slowing down the User running game. CPU can be dropped to 40 for an easier running game and vice versa with at 50)
FGP 25/20
FGA 20/65
PP 25/55 (Dropped User was seeing an avg of 50+ yards with avg punters, will continue to test this)
PA 20/75
KO 35/50 (Better starting field position, I am going to continue to look at this)
AUTO SUBS (Taken from Playmakers, thanks they work great!)
OFFENSE
QB OUT-65
QB IN-70
RB OUT-80
RB IN-85
WR OUT-80
WR IN-85
FB/TE OUT-80
FB/TE IN-85
OL OUT-65
OL IN-70
DEFENSE
DT OUT-80
DT IN-85
DE OUT-80
DE IN-85
LB OUT-80
LB IN-85
CB OUT-70
CB IN-85
S OUT-80
S IN-85
COACHING SLIDERS UPDATED 11/30/10:
NOW SHOWN IN A NEW COLUMN IS THE DEFENSIVE AGGRESSION FOR SIM [AGG D(sim)] AND FOR VS PLAY [AGG D(vs)] (when you play a team change the teams Defensive Aggressiveness to the corresponding AGG D(vs) number, then after change it back to the AGG D(sim) number)
All team letter grades determined from DK's roster (downloaded on 9/15). BIG THANKS TO DK FOR THE BEST 360 ROSTER OUT THERE

UPDATE 11/30: AT THE BOTTOM OF THE SPREADSHEET IS A AGG D SIM USE SCALE... USE THIS IN DYNASTY FUTURE YEARS AS IT DETERMINES FROM THE LETTER GRADE OF THE DEFENSE WHAT THE SIM SCALE SHOULD BE. YOU WILL NEED TO UPDATE ALL OF THE TEAMS AT THE BEGINNING OF A NEW SEASON.
Also for you guys who want to print a copy for easy use.

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